Results 1 to 30 of 50

Thread: How good can you make your kingdom in 22 turns?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: How good can you make your kingdom in 22 turns?

    The only question I have is; by what measure are we declaring the winner?

    Certainly not most provinces... and largest city, because some factions start with better stuff. How about, what is the largest, most advanced, professional army you can field in 22 turns?
    #Winstontoostrong
    #Montytoostronger

  2. #2
    Scottish exile Member Proserpine's Avatar
    Join Date
    Mar 2006
    Location
    Surrey, England
    Posts
    63

    Default Re: How good can you make your kingdom in 22 turns?

    Quote Originally Posted by Askthepizzaguy View Post
    The only question I have is; by what measure are we declaring the winner?

    Certainly not most provinces... and largest city, because some factions start with better stuff. How about, what is the largest, most advanced, professional army you can field in 22 turns?
    Sounds good to me . . .
    Last edited by Proserpine; 09-08-2008 at 02:14.
    O wad god the giftie gie us
    To see oorselves as ithers see us - Robert Burns

    I'll let you be in my dream if I can be in yours - Bob Dylan

  3. #3
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: How good can you make your kingdom in 22 turns?

    next part, still ambiguous:

    What defines best?

    We should do something like this:

    The Army of the Generic
    Recruited by ExampleName by turn 22

    10 generals
    12 heavy cavalry
    20 light cavalry
    10 heavy infantry
    10 peasant bowmen
    15 longbows

    12 ships (cog)

    Total experience and armor upgrades: 127 "points"
    Total units: 77


    Balance: General, Light and Heavy cavalry, long and peasant bows, heavy infantry
    6 unique types.
    Then post the results and put it to a vote as to who "won"
    #Winstontoostrong
    #Montytoostronger

  4. #4
    Member Member PBI's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Posts
    1,176

    Default Re: How good can you make your kingdom in 22 turns?

    Also, how do we draw the line between "expanding as a turtle" and "blitzing"?

    Seems to me the whole problem with the whole blitz/turtle divide is that virtually no one plays as a "pure blitzer" (all military expansion, no development at all) or "pure turtle" (no conquest at all, stick with just starting provinces), most people simply expand and develop at a rate they find comfortable. For ATPG, that rate is about 5 provinces per turn. For some players, it's a handful of provinces every hundred years. I'm somewhere in between; I'm almost always conquering somewhere, but it's unusual for me to have more than two fronts open at once.

  5. #5
    Merciless Mauler Member TheLastPrivate's Avatar
    Join Date
    Jul 2007
    Location
    South Korea
    Posts
    336

    Default Re: How good can you make your kingdom in 22 turns?

    number of structures, upgrade status, population, and tech should matter more than troops in this case.


    Gae Ma Ki Byung:
    Possibly the earliest full-armored heavy cavalry in human history, deployed by the Goguryeo from the 3rd century A.D.

  6. #6
    Scottish exile Member Proserpine's Avatar
    Join Date
    Mar 2006
    Location
    Surrey, England
    Posts
    63

    Default Re: How good can you make your kingdom in 22 turns?

    Quote Originally Posted by TheLastPrivate View Post
    number of structures, upgrade status, population, and tech should matter more than troops in this case.
    . . . and money in the bank? International trade will essentially end.
    O wad god the giftie gie us
    To see oorselves as ithers see us - Robert Burns

    I'll let you be in my dream if I can be in yours - Bob Dylan

  7. #7
    The Bad Doctor Senior Member Chaotix's Avatar
    Join Date
    Jan 2007
    Posts
    4,167

    Default Re: How good can you make your kingdom in 22 turns?

    Attempting to troll ATPG and Pev does not seem like a good idea to me. But anyway, back to the topic:

    What faction(s) do you guys think would be best for this challenge? For the Blitz challenge, it was the Turks and HRE. For this new turtle challenge, I'd say one of the top competitors would definitely be England. Once you take care of Scotland, there's hardly anybody who's going to attack you, and you can tech up easily from there.
    Last edited by Chaotix; 09-10-2008 at 03:54.
    Keep your friends close, and your enemies closer: The Gameroom

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO