The ships in the previews ride very high out of water, as if their holds were empty
(no ballast).
The ships in the previews ride very high out of water, as if their holds were empty
(no ballast).
Because thats what the majority of people expect them to do, plus, it looks cool.
Tallyho lads, rape the houses and burn the women! Leave not a single potted plant alive! Full speed ahead and damn the cheesemongers!
True, but that's a very minor flaw in realism, compared to the previews showing square rigged ships sailing directly upwind in battle! Or ships fighting with all sails furled, against other ships running full sail. So far, it looks like arcade game sail combat to me, based on the previews. But I'm holding out hope that the final game is better.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
All I have to say is MODS!
I really don't see this.
There are a couple of shots in the Navy trailer that look a bit off but in most of them the ships seem to be floating about the right spot.
maybe those guys should be doing something more useful...
In the trailers only one or two ships were a bit above waterline, the others seemed fine...
I just want the wind and sails to be realistic, cause if the sails react to the wind, it could be a first in gaming history. You guys know any games with this feature?
Sure, the last Sid Mier "Pirates!" game modeled it, and that was years ago. There have been others. Nobody in their right mind wants to see square riggers sailing directly upwind, or making way with furled sails (where's the engine?).
If the sailing engine is going to be arcade-like, then they'd better have a really good auto-resolve feature for naval combat, for those of us who value at least a minimal level of realism over eye candy.
Feaw is a weapon.... wise genewuhs use weuuhw! -- Jebe the Tyrant
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