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  1. #1
    Satalextos Basileus Seron Member satalexton's Avatar
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    Default Re: AW: Help with trees

    i think that has something to do with the scaling of the tree models, lowering the sizes of the skeletons should make them smaller....and shorter...




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  2. #2
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: AW: Help with trees

    Quote Originally Posted by satalexton View Post
    i think that has something to do with the scaling of the tree models, lowering the sizes of the skeletons should make them smaller....and shorter...
    This is exactly what strangely does not work everywhere.

  3. #3

    Default Re: AW: Help with trees

    Quote Originally Posted by satalexton View Post
    i think that has something to do with the scaling of the tree models, lowering the sizes of the skeletons should make them smaller....and shorter...
    Any news about this topic? Perhaps someone is working on getting the last giant trees to a more appropriate size? Changing descr_vegetation doesnt help or do anything at all. At least in custom battles it makes no difference when i scale down the high of a model. Did i miss anything?

  4. #4
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Help with trees

    I think the key questions of this problem are:

    Why are the trees scaled incorrectly in one tile, but correctly in the very next?

    What determines the tree scaling per tile?

    Why does terrain resolution seems to be lower in the incorrectly scaled tiles?

    Could the scaling error have something to do with "overall scaling", and not just the scaling of the trees?


  5. #5

    Default Re: Help with trees

    Trees are a big problem for me too. I try to find any clearance when fighting on a forested map and position my troops there. It is nigh impossible to control the troops in the forest. Probably that is historically accurate, but I think that in ancient times nearly no one was fighting in thick forests (except ambushes), but an RTW AI is not bothered by that fact at all.

    Apart of troop coordination problem (which I can live with), there's a huge path-finding problem. It's not uncommon to see the battle go one and on because 2-3 soldiers got stuck under some tree and can't figure their way out.

  6. #6

    Default Re: Help with trees

    Hi,

    i got over this problem by taking the 'vegetation' folder from the 'Rome cassus belli' mod and swapping it into EB's data folder, you need to swap in the descr_vegetation.txt file and also delete the vegetation.db file so it makes a new one. I seem to remember I had a slight problem with one of the long distance sprites only half showing up so I swapped the same files in the main RTW/data folder too and that fixed it... now I have nice, small, well-spaced trees that don't trap anyone....


    there is a tutorial on making and adding trees here :


    https://forums.totalwar.org/vb/showthread.php?t=60901


    hope that helps.


    cheers,


    Pobs

    edit : sorry I should also have mentioned the 'models_vegetation' folder which also needs to be replaced. Pobs
    Last edited by Pobs; 12-18-2008 at 01:55. Reason: spelling

  7. #7
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Help with trees

    1. Is that save-game compatible?
    2. Can anyone confirm that this works?
    3. Could you send me the respective folder?

  8. #8

    Default Re: Help with trees

    Hi CN,

    PM me with an addie and I can send you the files over, they are working fine here using eb1.1 at the moment and i imagine they are savegame compatible since they basically just swap the models on battlefields so I can't see they will be a problem, I had no problem with my existing campaign game anyway.

    disclaimer : I am not a seasoned modder of this game so I accept no responsibility if you wish to use this... it works for me that's all I can say.... before trying it, make a full copy of your setup and keep it safe !!...


    cheers,


    Pobs

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