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  1. #1

    Default Re: Upgrading to 1.1 ...need advice

    OK on closer look I think I see it. Just delete that large chunk between "puppets" and "reforms"?

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Upgrading to 1.1 ...need advice

    Quote Originally Posted by zarasophist View Post
    OK on closer look I think I see it. Just delete that large chunk between "puppets" and "reforms"?
    Yes.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: Upgrading to 1.1 ...need advice

    I got rid of the client rulers part of the script. Apart from any unknowns; what are the known effects of doing so? I am curious of how this will affect the game.

  4. #4
    EB annoying hornet Member bovi's Avatar
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    Default Re: Upgrading to 1.1 ...need advice

    You... Get rid of the client rulers. That's all. Well, you'll have some problems controlling gov IV settlements due to the interloper mechanic as a side effect. There are no unknown effects. If they were known, they would be known.

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  5. #5
    Member Member Senshi's Avatar
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    Default Re: Upgrading to 1.1 ...need advice

    I highly suggest you to try the "Client ruler script optimization" from the 1.1 fixes (see bovi's sig).

    There are some very rare issues reported of ghost generals or clones being spawned, but many (me included) run the script for a long time without any problems occuring, and I played about 10-15 campaigns, most of them at least about 100 years (->400+ turns).

    The loading speed between the turns is reduced by factor 2 minimum, without the script I easily could read some pages of a cartoon or finish a page in the newspaper or the like, now there's non-stop action And I never would want to miss my "Amicvs Popvli Romani" sitting in the Sahara or in the thickest forests of Germania

    Wargamer-Project - Kampagne IX

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