OK on closer look I think I see it. Just delete that large chunk between "puppets" and "reforms"?
OK on closer look I think I see it. Just delete that large chunk between "puppets" and "reforms"?
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I got rid of the client rulers part of the script. Apart from any unknowns; what are the known effects of doing so? I am curious of how this will affect the game.
You... Get rid of the client rulers. That's all. Well, you'll have some problems controlling gov IV settlements due to the interloper mechanic as a side effect. There are no unknown effects. If they were known, they would be known.
Having problems getting EB2 to run? Try these solutions.
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I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking
I highly suggest you to try the "Client ruler script optimization" from the 1.1 fixes (see bovi's sig).
There are some very rare issues reported of ghost generals or clones being spawned, but many (me included) run the script for a long time without any problems occuring, and I played about 10-15 campaigns, most of them at least about 100 years (->400+ turns).
The loading speed between the turns is reduced by factor 2 minimum, without the script I easily could read some pages of a cartoon or finish a page in the newspaper or the like, now there's non-stop actionAnd I never would want to miss my "Amicvs Popvli Romani" sitting in the Sahara or in the thickest forests of Germania
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