I don't have a problem with that, unless chasing "pirates" becomes the kind of strategically meaningless busy work it was in RTW and M2TW. I think most of us would prefer a larger percentage of major, set piece battles on both sea and land.
What I have a problem with, is this:
Maybe the use of the word "must" there is just advertising hyperbole. If not, do we really want smaller/faster ships to be a requirement in the fleet, to the extent that major battles can't be won with just the heavies?Flotillas must be varied and made of fast and small as well as big and large ships, just as an army needs varied troops on the ground.
Also I'm worried about the assumption that smaller = faster. A smaller ship with something like a lateen rig might point further into the wind than a square rigger, but nothing will outrun a ship of the line with the wind at her back. Larger = faster with some rigs, and some points of sail. There is also a relation of maximum speed to hull length for displacement hulls, although I'm not certain how much this was a factor with beamy, heavy ships of the line. Basically, the longer a hull is, the faster you can push it before it tries to climb up over the bow wave and plane.
Heck, just read the first book in O'Brian's Aubrey-Maturin series, where Aubrey gets command of the sloop-of-war HMS Sophie. He's constantly having to deal with the fact that bigger ships, with more sail area, can outrun and out-maneuver him. Of course the fun of the series is in reading about the challenges of fighting against the odds, and that should be available in the Empire game too... but on the same level of realism. I just hope the game doesn't adopt some silly arcade conventions like sailing directly against the wind, or the equation that smaller always equals faster and more maneuverable. Because it just won't feel like sailing ship combat. Not to me, anyway.
I'm sure they'll make it look real pretty though... and maybe that's all they have to do to make a profit.
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