Thanks for the welcome back. Once upon a time I was an Off Topic moderator here, back in the golden days of Shogun: Total War. Was in one of the competitive clans (well, we weren't top 3 or anything, but we were a small group of decently skilled players) named Tenki.
I've been "re-immersing" in Total War lately. I always like to pop in Shogun once in awhile because I consider it the "Quintessential" Total War game and I love its simplicity and perfect unit balance. (Sometimes I get overwhelmed in all the later games at how MANY units you need to remember how to counter, and the many many layers of building trees needed to train or re-train specific unit types, it becomes a mess of micromanagement on occasion.) I like that MTW plays so much like the original Shogun but I do get a little overwhelmed with all the attempted assasinations and the AI's insane (ab)use of strategic units.
On a side note, I think it's a tremendous bummer that the older games aren't supported online, I especially miss Shogun. I remember Shogun wasn't hosted terribly long; I think sometime shortly before or after MTW came out they stopped hosting it online.
I like Rome Total War and MTW2 but I think they have a significantly different feel from the previous games. Some things feel the same like building trees and unit construction and most elements of the real time battle, but the strategic map differences are really hard to get used to for an oldbie like me. I like the idea of "controlling families" but I do wish you had more direct control over your families than simple yes/no's sometimes. MTW was neat letting you even marry direct relatives if you wanted to be absolutely sure heirs would be produced as early as possible (even though there's an ick factor of course) but I would love more features in future games, if they stick with a "control a family line" aspect, than simply "is this suitor acceptable? Y/N". I think the next logical evolution would be letting you develop factions within your faction... certain generals or family members more loyal to this one than that one, etc. More births overall would also be nice, it's terrible trying to spread five family members out amongst 30 provinces.
But yes... back on topic... those darn Almohads. I enjoy thrashing them but it just feels like I HAVE TO in every game, I wonder what it is about them that gives them such a huge edge under AI control. And the Mongols so weak! I swear, they never last more than 7 turns in my single player campaigns, even against other AI factions only.
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