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  1. #1
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Not so much in sieges unfortunately.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  2. #2

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by makaikhaan View Post
    Not so much in sieges unfortunately.
    You'd be surprised in sieges it seems that they are more effective when killing my men attacking the walls than in open field

    100~ kerghits held off 300 nords in the end we won but the kerghits killed over 200 guys before they were fully surrounded
    Last edited by Veho Nex; 09-24-2008 at 21:53.
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  3. #3
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Khergits are great siege defenders because every single one of them is armed to the teeth with missile weapons. Unfortunately, the problem lies with the fact that once the attackers get up on the walls, the Khergits are going to die. A lot. Quickly.
    I personally prefer Nords for both defense and offense. The Huscarls have a single point advantage in Power Strike and Ironskin than the Swadian Knights, and even the warriors get missile weapons (though not as good as Khergits).

    There is one point where the Khergits excel above ALL other armies: Pure annoyance. When my heavy cavalry army fights a Khergit army, it quickly becomes turning warfare. Anyone who has played fighter sims (I'm looking at you, TIE Fighter) knows how lengthy a turning fight can get. Eventually, it all comes down to who runs into a tree or invisible barrier first. And since AI cavalry no longer use couched lances (), the initial charge gives me a LOT less kills, drawing the battle out to an hour or more, depending on numbers.

    EDIT: The game itself is a flawed masterpiece. If you want to experience some game breaking bugs, join a rebellion and win. You'll get a NULL STRING conversation from the contender, and the rebellion quest will NEVER go away from your journal. Ever. Furthermore, if you win a rebellion, and then decide to leave the faction and conquer some fiefs of your own, and then go back to the contender and rejoin, the rebellion will start all over again (wat?). But here's the thing: You and all those fiefs you captured for yourself go to the rebel faction, while the faction you wanted to join stay the way they were. I had only 20 Knights with me when I swore loyalty to Lady Isolla, who then became my enemy. Staring down 200 troops (plus various armies she had in tow) with only 20 troops of my own because the programmers were shooting heroin when they were programming the scripts is NOT fun.
    Last edited by Kekvit Irae; 09-24-2008 at 23:22.

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    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Weird.

    Kek, I did exactly what you stated; I won a rebellion. I overthrew the Vaigirs, and...

    It worked. Nice little, short exchange between me and what's his name the "illegitimate", all the stuff turned green, everything seemed in order. And the quest went away as well. Hmmm...

    I've also witnessed the AI couching, having been on the receiving end of multiple of them...

    Not sure what all this is about.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

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    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Those Khergits in .960 were a nightmare. Their lancers and horsemen would just ride into your men and kill them instantly (you too if you were unlucky) and their mounted archers would take a lot of patience to kill. I'd end up having to spend some points in horse archery just so I could trade arrows with them as I chased after them. The best way to kill them seemed to be to have your army stand their ground near the edge of the map. The Khergits would end up hitting the invisible barrier and become easy targets. Be a shame if they don't still use their couch lance attacks in v1.003 though. That's what made them a real nightmare. For now I've pretty much avoided fighting them.

    Actually I'm struggling to really get into the game this time around. I think I've fought so many battles in earlier versions, it just doesn't have the same thrill now. I've spent about 8 hours playing the new version but much of that was spent taking part in tournaments - by far the quickest, easiest and most fun way to make money. I couldn't find any quests of note, just courier ones. There's not really that much to keep you interested if you don't just want to fight endless numbers of battles. I look forward to playing some mods when they come out for the new version though. Some of the graphic enhancement mods look great, but my PC is already struggling with the game these days, so I'm a bit wary about using them.

    Anyway I still love Mount & Blade, but a little disappointed it was released a little short of its full potential. It's rough around the edges and I can understand why some magazines don't like it or whatever, but still its given me countless hours of fun and made my mouse hand ache more times than I care to remember.
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  6. #6
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I decided to see if it was an isolated incident, so I joined the Khergit rebellion, overthrew the Khergit loyalists and... same thing. NULL SCRIPT and a quest that will never go away.

    On the issue of couched lances on the AI, I have NEVER seen any of my troops or the enemy troops use a couched lance, whereas 0.951 always preferred to do the couched lance on the initial charge. Instead, they will ALWAYS hide behind their shields when charging.
    Balance isn't even an issue if that was why it was changed. Just change a script or two so that infantry stop and raise their shields when cavalry are speeding toward them, and problem solved. M&B is supposed to be realistic, not stupid. There are ALWAYS going to be ways of properly taking down heavy cavalry: Horse archery, lance to lance, and foot spears come to mind. In 0.951, I couldn't tell you how many times I got dismounted because some other horseman caught me from the side, but in 1.003 I only have to fight on foot if I get too close to an infantry flustercuck.
    I was seriously deciding on writing a comprehensive "How To" guide on Heavy Cavalry, just for you guys, but it just seems the game is getting less and less enjoyable to me the higher the version number I go.

  7. #7
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Sounds like the game needs a patch (and some mods).

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    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    ?Khergits Lancers are still using lances in my game atleast.......my own troops aren't but the lancers are........I lost 17 knights to that yesterday night.
    Anyway, the way I've always killed the horse archers, without running them into the side of the map, is by;
    1. Running around until their arrows are spent........takes a long time, but I do this in the smaller skirmishes.
    2. In larger battles, with over 100 all said, I use a faster horse, a Spirited Hunter normally, and run in smaller circles on the inside, or I just let my horsemen do the running, while attack as the horse archers run from the bigger group towards me........it's easy then, a one hit kill, with your speed as well as the enemy's speed giving a huge bonus.
    Last edited by rajpoot; 09-25-2008 at 11:28.


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    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Regarding Khergits and sieges: have a look at the Archery proficiency of the Vaegir Marksman, the undisputed king of ranged attack in previous releases, and then look at the same for Khergit Veteran Horse Archers in 1.003. The Marksman still has better Power Draw, but the Khergit Veteran Horse Archer dismounted is now a formidable foot archer as well. This has given Khergs quite a boost in sieges.

    Edit: @ Kev, if those bugs you mention haven't been reported yet, you'd be doing the entire M&B community a service by posting them over at the TaleWorlds forum.

    http://forums.taleworlds.net/index.php
    Last edited by Togakure; 09-25-2008 at 11:33.
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  10. #10
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Kek, if you have patched the game from previous versions you could of course try uninstalling and then installing the newest version from the full installer if you haven't done so already.

    Myself, haven't played at all yet, still busy with some other games and somehow not feeling like it at the moment, but it will come, I think.


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