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Thread: MTW-Redux Beta Released!

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  1. #1

    Default Re: MTW-Redux 1.0 Released!

    Ok Will, try again…… I know that filefront works because I have tested it myself. This is the file you need:

    MTW-REDUX_1.0_VI_TAC_FIX.zip


    Filefront (faster):
    --------------------
    Removed

    Atomic Gamer:
    --------------------
    Removed


    - Cheers
    Last edited by Axalon; 10-02-2008 at 23:12. Reason: cleaning

  2. #2

    Default Re: MTW-Redux 1.0 Released!

    Quote Originally Posted by Axalon View Post
    Ok Will, try again…… I know that filefront works because I have tested it myself. This is the file you need:

    MTW-REDUX_1.0_VI_TAC_FIX.zip


    Filefront (faster):
    --------------------
    http://files.filefront.com/MTW+REDUX.../fileinfo.html

    Atomic Gamer:
    --------------------
    http://www.atomicgamer.com/file.php?id=71617


    - Cheers
    Only the "Atomic" works for me, but I'm happy with the result in my campaign. Now I can defeat the evil Italians with some more flavor.


  3. #3

    Default Re: MTW-Redux 1.0 Released!

    Since things have settled down here a bit, I would like to give Orph some proper replies and comments to his remarks in post:119. Because I think it deserves it and I never really had the chance to properly reply and comment on it before (time shortage), and I want remedy all that right now. After all, Orph bothered to think things thru, write it down, and post it in and I think I owe him to return the favour. This kind of behaviour is good for all of us and should be encouraged at all times! However, please also remember that "you" are writing for all of us, so keep things intresting and relevant.

    At any rate, I am sorry for cutting you short Orph and you deserved a better treatment than you got. I might not always have the time to give you guys some thorough answers and comments, but if possible, I will try to do it when I can, even if it ends up late and over-due. Here is my penance, this time.…


    Now, back in post: 119, Orph wrote this:

    “Those Moors really are a danger in redux.

    My first campaign with the English was going great - I had the British Isles, Ireland, Norway, Sweden, Normandy and Flanders, and then they turned up - smashing through the Spanish and French, and landed 5 full stacks on Normandy!

    I held out for a little while, but soon lost due to lack of funds to keep up my armies, and got rolled all the way back to Scotland, where my king and the tattered remains of heavy infantry went down in flames!

    Next campaign - Spanish, and first priority was to smash the Moors. I drove them from the Iberian penninsula, held Morrocco against the hordes, but then crusaded to Egypt and Palestine - choking off their money-making provinces. This seemed to cut them down, and I was able to mop up Afroca quite quickly.

    I really like how redux rewards a well run economy. The changes to trade and agricultural returns are great.

    My current campaign ( I tend to finish up once the tide has turned in my favour - the spanish campaign saw my empire stretch from Portugal to Kazar, and from Tunisia to Norway, with only the Russians left in their top corner of the map), is with the French, and this one is definitely a fun challenge.

    I currently hold the french homelands, as well as Navarre, and a line of fortified provinces from Friesland to Burgundy. Just now building up a strikeforce of royal infantry, frankish knights and feudal bowmen to take back Iberia for the true faith :).

    I can't say enough good things about this mod! Waiting pateintly for the update.... Thanks Axalon.”
    Well the Moors and every other faction have this capacity in redux I believe. It seems to me to be a question of which faction will it be the next time. As I indicated earlier, it’s very rare that the Moors grow strong, when the crown is under my management, but they can, and obviously they did, when you played your campaign. Personally I have seen similar behaviour from the Russia, Byzantium, France and Italy for instance. As in growing strong and becoming increasingly expansive.


    “I held out for a little while, but soon lost due to lack of funds to keep up my armies, and got rolled all the way back to Scotland, where my king and the tattered remains of heavy infantry went down in flames!”

    Again, your Intel (along with Westerns for instance) seems to indicate that redux is ready and able to “bite back” at the player, which of course is a trait that I always wanted in this game. I always wanted to have god fight and challenge for anybody who plays redux (and I feel that the original is a bit disappointing in that area). Perhaps those intensions finally got thru to the AI, at least to some extent. Hehe! At any rate, it sounds really cool to have an increasingly desperate situation. Fighting each battle as it where you’re last, retreating, scrape together the little formations you got and perhaps rebuild a new bigger veteran formation. In some cases it is actually better to several small skeleton units instead. Regardless, even if you loose, you can still have lots of fun! And I am certain that Heavy Infantry dudes (personal favourites of mine) went down in style! They usually do! Hehe!


    “Next campaign - Spanish, and first priority was to smash the Moors. I drove them from the Iberian penninsula, held Morrocco against the hordes, but then crusaded to Egypt and Palestine - choking off their money-making provinces. This seemed to cut them down, and I was able to mop up Afroca quite quickly.”

    Now, since you obviously learned to have a healthy respect for the Moors, and you should have, your actions as described does not come as a big surprise! Besides, playing as Spain, I believe that you are forced to deal with the Moors sooner or later. And, the longer you wait to actually do that, the more formidable the Moors get. As stated in the campaign intro, you can’t match them in an arms race, they got more castles and at least as much florins as you do as Spain. I would say than the most important battle you have with the Moors is probably over Cordoba and Morocco. Once they have fallen, the strength of the Moors are too scattered and they usually don’t have florins and men to secure all their bordering provinces to full strength, thus giving you multiple alternatives of attack and the overall initiative (at least the way the AI usually behaves). But at the same time you will probably have to withstand a very possible counterattack or two.

    The importances of economical aspects of redux do have a far greater impact on the game than what can be found in the original and your story here is testimony to that circumstance. As you might have guessed, this is consciously designed to be like that, because that’s the way I like it. As simple as that. The reasons for your successful mop up seems to be fairly obvious, they have less and less florins available and less and less castles to recruit those precious new troops in as well. The conclusion is accurate and correct to the given circumstances I think.


    “I really like how redux rewards a well run economy. The changes to trade and agricultural returns are great.”

    I have always felt that you should collect the well earned advantages of a well kept economy (I have discussed these things earlier on this thread, see post 31. If you not read that already that is, you might otherwise find it interesting). Redux is not in any way an exception in that regard. However, in the VI/2.01 version the importance of economy is more obvious and true than in V1.1 (structural and hardcoded reasons) since it has basically reduced all trade income to 50% or there about. Because of that, the importance of economy really is greater and thus making redux a bit harder than it is in the V1.1 version. As far as agricultural stuff goes, I always felt the original 4 steps was to little so I changed it to 6 steps instead (not to little not too much, I did a similar thing with the horse breeders). Frankly, I think that alteration makes the whole game better and more interesting. Anyways, I’m glad you like it, I do too…


    “(I tend to finish up once the tide has turned in my favour - the spanish campaign saw my empire stretch from Portugal to Kazar, and from Tunisia to Norway, with only the Russians left in their top corner of the map)”

    Not all does (finish up). May dare to ask at what difficulty setting this happened?


    “I currently hold the french homelands, as well as Navarre, and a line of fortified provinces from Friesland to Burgundy. Just now building up a strikeforce of royal infantry, frankish knights and feudal bowmen to take back Iberia for the true faith :).”

    Infantry (sword), now that is key. If I were forced to choose only one of the 3 major arms available in redux, it would have been infantry (preferably the heavy kind). Without enough solid infantry you probably will find many battles very hard to do. A few formations of well equipped, upgraded and trained infantry can under the command of an able general do devastating damage to a vastly superior force, especially if there are some woods around. Like the Frankish Knights Ehh? Anyways, good luck and be careful of the Russians and the devious Italians!


    That’s is more like it; this is how I should have answered you the first time around Orph.
    I have slapped myself in the head again so I don’t forget that next time….




    - Cheers

  4. #4

    Default Re: MTW-Redux 1.0 Released!

    i had a problem with installation.
    i overwrote the files like it said in #2, and clicked medieval, and it was the exact same.
    no mod.

  5. #5

    Default Re: MTW-Redux 1.0 Released!

    Hi again cambovenzi and welcome to the redux area,

    Let’s sort this thing out for you shall we? Post in your (exact) install path and also specify how many MTW’s you got installed on your PC. Also specify what redux material you have downloaded so far. Also post what version of MTW you got (I know that it is V.1.1, but do it anyway, so we got all the info in one place, for others to see).

    After you have posted this stuff in, why don’t you have a look at post: 90, 94, 100, 104, 109, 112, 114, while you wait for an answer. Have look at these posts and chances are that you can solve it on your own that way. If you do, please post in that fact. At any rate, these posts have plenty of useful info for you and you current problem.


    Once I get hold of the above specified info I or someone else around here will take it from there.

    (“…i overwrote the files like it said in #2” of what?)


    - Cheers
    ----------
    Oh just so you know, we usually “hi” around here…

  6. #6

    Default Re: MTW-Redux 1.0 Released!

    Hi Axalon,

    Thanks for the indepth response!

    I think I may have been too hasty in over-estimating the Moorish impact. My current French game has taken a completely different turn (one which I gave a slight push to accomplish).

    So, standard scenario to begin with, I have all of France - having wiped out Burgundy and Aragon, and had a common border with the Moors in Cordoba - the Spanish and Portugese were still present, but only holding 2 and 1 provinces respectively.

    I watched with trepidation as I shored up Valencia with 3 full stack royal infantry/frankish infantry (I love these guys) and assorted cav and archer regiments. The Moors had 6 full stack armies, predominatly Moorish infantry, but some nice special units mixed in as well.

    I had one assassin, and the game gave me a 25% chance of killing the Moorish leader - which incidently was one of the highest percentages I've ever got on a leader, so I sent him in.

    And, surprisingly he was successful. The Moors immediately break out in civil war - but with 4 of the armies joining the rebels. This happened in Granda as well, and after two more turns, the Moors were no more thanks to the rebels and the Saracens who had stormed across Africa and took Morroco.

    So, it does indeed seem that any of the factions can dominate - which is great. I only out forward my earlier findings based on 2 and a half play throughs, which was an insufficient sample size.

    I have to agree regarding infantry - RTW was my first TW game, so I am used to relying on the legion strengths, so am approaching MTW in the same way. Always have a core of sword/axe infantry, 2 spear regiments for the wings, and then archers and cav as auxiliary.

  7. #7

    Default Re: MTW-Redux 1.0 Released!

    Quote Originally Posted by Axalon View Post
    Hi again cambovenzi and welcome to the redux area,

    Let’s sort this thing out for you shall we? Post in your (exact) install path and also specify how many MTW’s you got installed on your PC. Also specify what redux material you have downloaded so far. Also post what version of MTW you got (I know that it is V.1.1, but do it anyway, so we got all the info in one place, for others to see).

    After you have posted this stuff in, why don’t you have a look at post: 90, 94, 100, 104, 109, 112, 114, while you wait for an answer. Have look at these posts and chances are that you can solve it on your own that way. If you do, please post in that fact. At any rate, these posts have plenty of useful info for you and you current problem.


    Once I get hold of the above specified info I or someone else around here will take it from there.

    (“…i overwrote the files like it said in #2” of what?)


    - Cheers
    ----------
    Oh just so you know, we usually “hi” around here…
    alright ill give it a shot.
    only 1 MTW on the computer.
    C:\Program Files\Total War\Medieval - Total War
    v 1.1

    and i downloaded the .rar version on the first page.
    there was 2 ways it gave me how to install it.
    #2 seemed easier so i did that.
    it instructed me to rename and replace/overwrite the medieval - total war file as redux - total war.
    i did so, and it overwrote it.
    and it said that was all i needed to do.

    but when i went into the game, it was the same as before

    ill go check out those post #'s you gave me a little more in depth now.
    and get back to you.

  8. #8

    Default Re: MTW-Redux 1.0 Released!

    Hello everyone and special welcome to Alphington, both to the Org. and to the redux corner, also many thanks for the praise as well (Orph, maybe I could get back to your stuff later?). Martok please excuse me for a short moment….

    Cambovenzi: I would personally recommend the “happy 7”-install model of William the Silent (post:109) since that seems to be the simplest way to install (Will I’m gone credit you for that!). What you need to have an optimal redux going is listed below. And you need to install the fix after you installed redux. Start with that and see how things go. And yes, please do report back here with your progress. Good luck!


    Alphington: this problem you are describing seems strange and with the limited amount of info I got, my only conclusion can be that it is a corrupted save in this case. Because I can’t replicate what you are describing, hence we can almost certainly rule out the possibility that it has anything to do with redux.

    My guess is therefore that it is a corrupted save you got and that has also nothing to do with redux. MTW V.1.1 simply is not as stable as the VI/2.01. And corrupted saves have their origins from flaws in the CA coding of the gameprogram running MTW, as sad and simple as that (thus I would advice you to do regular “Mastersaves”, at the very beginning of the turn, before you do anything). I have run redux on V.1.1 easily more than 1000 times, and believe me this is not related to redux in any way. Because if it was, I would have discovered it long time ago. Now, I can only offer my sympathies for you, but that’s how things have turned out for you, sorry.

    Feel free to post in the exact specifications of which units that where involved in the battle for Scotland. Yours and the rebels, and I will when time allows, double-check if all those troops functions properly and as supposed to. Then we will have a final and certain answer regarding this. Hope this cleared things up for you and again I’m glad you like redux!


    Martok: Sorry for that…. Its quite alright man, we all must do the “stupid questions routine” now and then whether we like it or not. At least I have proved that on more than one occasion.

    Now for the sake of clarity for others than yourself, I’ll also include some stuff regarding the V.1.1 as well in a separate section below. Here are the exact specifications of what you need and it must be installed in that order: (in spoiler)

    Spoiler Alert, click show to read: 

    Redux on VI/2.01 you exactly need:
    ------------------------------------
    MTW-VI + Patch 2.01 + MTW Redux 1.0 + VI BETA a + VI TAC FIX = Current optimal version of redux


    However, this will change with the soon to be released formal VI-upgrade 1.0. Then it will be like this:

    MTW-VI + Patch 2.01 + MTW Redux 1.0 + VI upgrade 1.0 = New optimal version of redux.

    All installed in that sequential order….


    Now, after the releases of the formal VI-upgrade 1.0 and you already got a redux install, it will be like this:

    MTW-VI + Patch 2.01 + MTW Redux 1.0 + VI BETA a + VI TAC FIX + VI upgrade 1.0 = New optimal version of redux on VI/2.01.

    As in, you simply download the VI-upgrade 1.0 and then install it on top of all the rest….


    ------------------------------------
    AND FOR THE OTHER VERSION
    ------------------------------------


    Redux on V.1.1 you exactly need:
    ------------------------------------
    MTW + Patch 1.1 + MTW Redux 1.0 + Islamic castle fix = Current optimal version of redux on V.1.1


    However, this will change with the soon to be released “Superfix for V.1.1”. Then it will be like this:

    MTW + Patch 1.1 + MTW Redux 1.0 + Superfix = New optimal version of redux on V.1.1

    All installed in that sequential order….


    Now, after the releases of the Superfix for V.1.1 and you already got a redux install, it will be like this:

    MTW + Patch 1.1 + MTW Redux 1.0 + Islamic castle fix + Superfix = New optimal version of redux on V.1.1

    As in, you simply download the Superfix and then install it on top of all the rest….

    ------------------------------------

    Now, the VI-upgrade 1.0 and the Superfix will be released separately I guess, as in when I finish them basically. The end result when both are released is that both redux versions VI/2.01 and V1.1 will for the first time have some proper conformity. As in you could play a V.1.1 version and essentially discuss your experiences with a person who plays on a VI/2.01 version of redux….

    All the stuff that you need to make redux happen are uploaded over here:

    Filefront:
    --------
    http://hosted.filefront.com/Urwon

    Atomic gamer:
    -------------
    http://www.atomicgamer.com/directory.php?id=13253
    ------------------------------------


    Hope all of that sorted things out for you Martok (and everybody else).

    - Cheers
    ----------
    I’m off to the countryside today to be peasant-like so I won’t be able to help you guys personally until sunday evening or there about. Hopefully some of the other cheerful guys here at the redux corner will help you out until then.
    Last edited by Axalon; 03-31-2009 at 07:50. Reason: clean up...

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