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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #1621
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Sounds like the game needs a patch (and some mods).

  2. #1622
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    ?Khergits Lancers are still using lances in my game atleast.......my own troops aren't but the lancers are........I lost 17 knights to that yesterday night.
    Anyway, the way I've always killed the horse archers, without running them into the side of the map, is by;
    1. Running around until their arrows are spent........takes a long time, but I do this in the smaller skirmishes.
    2. In larger battles, with over 100 all said, I use a faster horse, a Spirited Hunter normally, and run in smaller circles on the inside, or I just let my horsemen do the running, while attack as the horse archers run from the bigger group towards me........it's easy then, a one hit kill, with your speed as well as the enemy's speed giving a huge bonus.
    Last edited by rajpoot; 09-25-2008 at 11:28.


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  3. #1623
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Regarding Khergits and sieges: have a look at the Archery proficiency of the Vaegir Marksman, the undisputed king of ranged attack in previous releases, and then look at the same for Khergit Veteran Horse Archers in 1.003. The Marksman still has better Power Draw, but the Khergit Veteran Horse Archer dismounted is now a formidable foot archer as well. This has given Khergs quite a boost in sieges.

    Edit: @ Kev, if those bugs you mention haven't been reported yet, you'd be doing the entire M&B community a service by posting them over at the TaleWorlds forum.

    http://forums.taleworlds.net/index.php
    Last edited by Togakure; 09-25-2008 at 11:33.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


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  4. #1624
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Kek, if you have patched the game from previous versions you could of course try uninstalling and then installing the newest version from the full installer if you haven't done so already.

    Myself, haven't played at all yet, still busy with some other games and somehow not feeling like it at the moment, but it will come, I think.


    "Topic is tired and needs a nap." - Tosa Inu

  5. #1625
    Part-Time Polemic Senior Member ICantSpellDawg's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I really like challenging lords to duels after they insult ladys. I've been thromping buttocks.
    "That rifle hanging on the wall of the working-class flat or labourer's cottage is the symbol of democracy. It is our job to see that it stays there."
    -Eric "George Orwell" Blair

    "If the policy of the government, upon vital questions affecting the whole people, is to be irrevocably fixed by decisions of the Supreme Court...the people will have ceased to be their own rulers, having to that extent practically resigned the government into the hands of that eminent tribunal."
    (Lincoln's First Inaugural Address, 1861).
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  6. #1626
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Husar View Post
    Kek, if you have patched the game from previous versions you could of course try uninstalling and then installing the newest version from the full installer if you haven't done so already.

    Myself, haven't played at all yet, still busy with some other games and somehow not feeling like it at the moment, but it will come, I think.
    That's actually quite interesting, Husar. I uninstalled my copy of M&B after I had issues trying to get it running. It wasn't until after I'd re-installed it that I figured out the issue was that I couldn't quite run the game at the same settings I'd been running it at.(I had to set a couple settings down a tiny notch). And I haven't had quite the issues Kek has, though I do wish that people would do a little more true lancing.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  7. #1627
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Has anyone else had strange selection of targets by the factions? In my current game the Nords have taken a load of Khergit castles, right on the other side of the map from their starting place. In previous versions everybody just seemed to go for nearby targets slowly expanding their borders.
    Last edited by johnhughthom; 09-26-2008 at 00:05.

  8. #1628

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    The nords and I are destroying rodock all they have left now is velucia and Jekalaka or how ever it is spelled.

    Whil th khergits seem to vie for peace and the swaids and veghirs are in a war almost as brutal as mine.
    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  9. #1629
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Uninstalling it and reinstalling it does nothing. My cavalry still insist on charging forward with their shields up instead of their lances down.

  10. #1630
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Are you charging against ranged enemies(would fit the Khergits) all the time or do they do it even against normal infantry? If it's the latter that sounds pretty bad indeed.


    "Topic is tired and needs a nap." - Tosa Inu

  11. #1631
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Every. Single. Enemy.
    Khergit, Nords, Looters, Bandits, Swadians...
    Everyone.

  12. #1632
    Probably Drunk Member Reverend Joe's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Doesn't happen with me. My cavalry whoop ass every time.

    Maybe Mount & Blade hates you. Or maybe it's because I usually listen to AC/DC and Ted Nugent in battle.
    Last edited by Reverend Joe; 09-28-2008 at 22:19.

  13. #1633
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Having a great time right now, 143 days into the first game of 1.003, I've played as a vassal of Swadia, then I kicked them when they denied me my first city, conquered another one of theirs and then, with all my lands with me, joined the Nords.
    Now running around with Ragnar and folks, with 50 knights behind me, slaying Rodhoks by hundreds.


    The horizon is nothing save the limit of our sight.

  14. #1634
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Kekvit Irae View Post
    Every. Single. Enemy.
    Khergit, Nords, Looters, Bandits, Swadians...
    Everyone.
    I've gotten couched-lanced by an enemy (Vaegir) horsemen.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  15. #1635
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Reverend Joe View Post
    Doesn't happen with me. My cavalry whoop ass every time.

    Maybe Mount & Blade hates you. Or maybe it's because I usually listen to AC/DC and Ted Nugent in battle.
    Even The Nuge cannot help my game from its share of bugs.

  16. #1636
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    My companions are all mounted lancers. I was annoyed with them also, raising their shields when they should have been couching and charging, so I gave them poleaxes instead of lances. Poleaxes can't be used with shields, so they just keep their shields on their backs for extra protection from the rear. Their heavy armor protects them just fine, and the poleaxes are great if they get unhorsed--much better than lances. Couched damage is still huge--one hit kills. Also, I don't need to swap their weapons for sieges anymore as poleaxes are great siege weapons as well. I just put all of their proficiency point in pole arms. They seriously rock.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
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  17. #1637
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I had two versions of this game on my PC, .960, and 1.003, today, when I was removing .960, I chose the option to delete all save games, turns out all versions have a common savegame folder, my wonderful achievements in 1.003 are all dust! Dust!!!


    The horizon is nothing save the limit of our sight.

  18. #1638

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    restore your computer to right before you un installed the game, it should still be tehre
    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  19. #1639
    boy of DESTINY Senior Member Big_John's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    for siege defense, nothing beats rhodok sharpshooters, imo.
    now i'm here, and history is vindicated.

  20. #1640
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Hmm. What does honor do? Anyone know? I just got 3 honor for refusing to take the payment from the guildmaster in Khudan for stopping a war.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  21. #1641
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by makaikhaan View Post
    Hmm. What does honor do? Anyone know? I just got 3 honor for refusing to take the payment from the guildmaster in Khudan for stopping a war.
    http://forums.taleworlds.net/index.p...c,46472.0.html

    Increases the chance of lords letting you go whitout a fitgh.
    increases the meter to green with honorable lords but will decrease with unhonorable ones

  22. #1642
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Thanks.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  23. #1643
    Iron Fist Senior Member Husar's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Oh, didn't know honor had a use, maybe I should actually go for some now.


    "Topic is tired and needs a nap." - Tosa Inu

  24. #1644
    Robot Unicorn Member Kekvit Irae's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I didn't know it had a use either until makaikhaan asked and I searched for the answer. Now I'll be careful about who I recruit into my rebel armies. I always wondered why the "dishonorable" lords didn't like me as much as the "honorable" ones. And knowing is half the battle.

  25. #1645
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I only capture and ransom kings. When you release an honorable lord after defeating them in battle, your relationship with them goes up a good bit. Do this a few times and they really like you. This can be a very good thing if you defeat their faction and they decide to join yours. They are much more likely to join your cause if/when you lead a claimant rebellion, and are more cooperative in general when you are the marshal and need them to do things for you.

    Note that dishonorable lords will actually hate you more if you release them after a victory. You can tell by what they say after you let them go. The next time you encounter them, before you engage, they sneer at your "kindness" and your relationship with them will drop dramatically. I still let them go, but I guess you might as well capture and ransom these jerks, as letting them go doesn't yield a lasting positive result.

    Since kings won't ever join another faction and yield large sums in ransom, I do capture them.
    Be intent on loyalty
    While others aspire to perform meritorious services
    Concentrate on purity of intent
    While those around you are beset by egoism


    misc kanryodo

  26. #1646
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I used to have a charecter with an honour level of 75 something before the files got deleted.
    One thing i never liked is you can't export honour and reknown levels.........it's too tiresome building them over and over again........


    The horizon is nothing save the limit of our sight.

  27. #1647

    Default Hegemony Timeless Kingdoms for Mount and Blade .960

    Heres a link to the forum thread..

    http://forums.taleworlds.net/index.p...c,48580.0.html

    or just read on here..







    DOWNLOAD for Timeless Kingdoms 1.0..

    http://www.mbrepository.com/modules/...?cid=1&lid=924

    Music instructions:

    Simply drag and drop, or copy and paste the music tracks found in the Timeless Kingdoms folder,
    into the native Mount and Blade music folder.


    Formations:

    2 - Select Infantry
    3 - Select Skirmishers and Archers
    4 - Select Cavalry
    J - Form Ranks
    P - Form Double Line
    K - Form Wedge
    U - Dismiss selected class formation

    Press "M" during non siege battles to bring up a list of player useable formations

    This is a little project I started to test some concepts out for 268 B.C. and skill up my texturing. Over time enough content formed for me to shape a substantial fresh feeling mod. Hope you enjoy...

    Timeless Kingdoms follows the story of six factions struggles to gain supremecy over a land rife with cultural differences. The setting is fictional, but not fantasy oriented. The mod follows the time span in terms of equipment of roughly 400 B.C. to 1400 A.D. our time. Equipment ranges to Greek and Roman items up till early firearms and plate armor.

    The theme of the factions are as follows:

    Ironide Papacy - A fanatical order of medieval equipment inspired knights whom revere both God and their access and use of Iron with equal tenacity. They will have access to the best armour, but most shy away from the use of shields, seeing their faith as that shield. The few social elite that have distanced themselves from the main ideals of the Ironide are referred to as "Heretics".

    Troop selections: Medium - heavy infantry, crossbowmen, light/medium/heavy melee cavalry.


    Whitestone Clans - Unified clansmen whom reside within the high altitudes of the southeastern mountains and highlands. Whitestone clans consist of the hardy people whom populate the area around Whitestone mountain and the people of Halvare who reside along the main river.

    Troop selections: Light - medium infantry, assault infantry, short range skirmishers, light cavalry


    Southern Dynasty - Chinese/Japanese inspired culture ruled by an Emperor to whom the people pledge absolute loyalty. The Southern Dynasty consists of three peoples: The Lao'Jin, whom reside in more rural areas. The Lao'Jin pride themselves on archery and swordsmanship. The Yue Dao, a people who reside mainly in cities. They are widely known as the more technologicallly advanced of all the people. Finally the Southern Dynasty consists of the Ma-Wu, a people who are the Lao'Jin, that have chosen to migrate to mountainous areas and plains on the edge of the Dynasty.

    Troop selections: Light - medium infantry, assault infantry, pikemen, bowmen, light-medium melee and skirmisher cavalry


    Shah'tal Queendom - An all female federation of tribes ruled by a queen, whom monopolize trade at the main river delta. They will see inspiration from mythical imagry of amazons, and native American cultures. The Shah'tal consist of many different cultural groups of people whom have been "liberated" by the original Shah'tal people. Some of towns and cities absorbed into the Queendom fomerly consisted of the Ironide Papacy, Tyrion League, and the Shahir Sultanate. As such, the Shah'tal have access to a wide variety of weapons.

    Troop selections: light - medium infantry, short and long range skirmishers, light - medium skirmisher and melee cavalry


    Tyrion League - An alliance of city-states whom are governed by an elected authority. Their virtues are law and discipline, and they prefer to stand in formation with their comrades on foot, and as such have disdain towards horses and use of cavalry. Their equipment will be Greek and Roman inspired, and has developed contrary to their neighbors the Ironide Papacy, and revere the shield and defense.

    Troop selections: light-heavy infantry, pikemen, light-heavy bowmen.


    Shahir Sultanate - A middle eastern / Indian inspired faction ruled by a Sultan, featuring wide access to cavalry, skirmisher infantry, and elite medium infantry. The people that reside within the realm of the Sultan are a rigid people who are taught the basics of hunting at an early age, in order that they may survive life on the steppe.

    Troop selecions: light-medium infantry, light to heavy melee cavalry, lancers, light horsearchers.

    Features

    - The mod features a playstyle much more oriented to Infantry. Horse HP are reduced 30-40% on average, and the armor totals reduced on higher tier horses. Ranged equipment is also rebalanced to give use of all items. Such a rebalance includes increasing the potency of short range weapons, while setting more distinct roles for other traditional ranged weapons by slightly increasing the projectile speed of crossbows, and slightly increasing the fire rate of bows. Firearms are present in the mod, but as they are a breaking technology, as such there are no trainers present for them, and so you must skill them up with personal use.

    - Mirathei's formations with revisions.

    - Greek / Roman helmets by Stelious

    - Art by Johnny Shumate

    - Custom map with unique points of interest, giving a unique feel to many locations

    - Dynamic fighting system - Many fighting styles possible with equipment balances and revisions.

    Custom Music

    - Music developed exclusively for the Hegemony series mods by Nick Wylie - http://www.nickwylie.com/Welcome.html . This music is under contract and cannot be used for the purpose of other modifications.

    - Music contributed and given permission for mod use by Vlad Kuryluk - http://www.myspace.com/vladkuryluk .

    - Music under open use agreement by Justin R. Durban Edgen Animations www.edgen.com

    - Music under open use agreement by Matti Paalanen http://www.mikseri.net/artists/?id=48147

    Specials thanks to anyone and everyone who have contributed to Hegemeony series mods!

    Screenshot spam:



















































  28. #1648
    Undercover Lurker Member Mailman653's Avatar
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    Default Re: Hegemony Timeless Kingdoms for Mount and Blade .960

    Quite a big post, although there is an M&B thread somewhere on here. Is this mod an adaptation of the Legions mod or is it the same mod with a name change?

  29. #1649

    Default Re: Hegemony Timeless Kingdoms for Mount and Blade .960

    Quote Originally Posted by Mailman653 View Post
    Quite a big post, although there is an M&B thread somewhere on here. Is this mod an adaptation of the Legions mod or is it the same mod with a name change?
    No this is a separate theme

  30. #1650
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: Hegemony Timeless Kingdoms for Mount and Blade .960

    My blunt points:

    1.) This isnt your personal M&B board
    2.) We have a M&B thread already
    3.) M&B is at 1.0 last I checked. Why revert back?
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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