Uhh, AqD, the Bactrian relief army may disagree with that plan.
Uhh, AqD, the Bactrian relief army may disagree with that plan.
From Fluvius Camillus for my Alexander screenshot
Go for it what a hell!
(although with VH battle difficutly, those Bodyguards will be mighty strong)
um i thought it's one turn before the besieged army has to break out
Well, I'd keep siege. Just withdraw on battlefield after running of ammo, or beat one or two exhausted units. And besiege it the next turn - repeat this again and again until they're all dead. If the OP doesn't mind this boring process
PS: IMO the destruction of that relief army is far more important than to get one nearly-ungarrisoned city. Never keep any enemy alive in your back![]()
Just to clarify - I am on medium for battle difficulty and very hard for campaign difficulty.
Also I do not have time to waste - a relief army is less than a turn away and unless I take the city I will be wiped out (if I manage to take the city the relief army will be cut off, deep in enemy territory and not a single one of them will survive the march back to their homeland).
I have had problems with FM from this part of the map before (their heavy armour made them very difficult to deal with). I am going to go for it this weekend and will report back on my victory (or humiliating defeat).
Just go for the town. Attack from different directions. Since you have 5 units including missile units - and enemy 2, make those 2 enemy units engage your 2 units in melee with support of your general to boost morale, and then at the same time make rest 2 missile units of yours shoot enemy from behind while they are engaged. Heavy infantry and cavalry shot from behind die very easy this way even on VH level, and you are playing M ;)
This battle is easy, so go and get the town :) It's yours for the takeing ;) If everything done properly - you should about 20 percent of your army, or even less ;)
Spears. Cavalry. Don't go together.
As Sagittarius said, keep 2 (I would personally go for 3) on the enemy. GET THE TOWERS FIRST! You WILL take a beating if they are stone. The towers can fire back into the settlement on to your troops. If the wall is wood, ignore what I just said. Now the walls are yours, engage the enemy and outflank him. Attack the cavalry from the back! Your archers should bombard the enemy, and then when they run out of arrows they should charge into the melee. Done properly, (I have done this and it worked) you should have about 34 troops left. Ouch.
Bookmarks