Results 1 to 30 of 2066

Thread: ALEXANDER EB

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    I will shotlly comment on the mini mod pack in this thread too

    # ALEXANDER EB; thanks to maksimus, EB team, RTR team, RS team, China Team, Konny, HalieSatanus, MrMerisi, Lysander13&Riczu74, Barbarossa82, all supporters and RTW fans, TWC and TWO - that is us
    # AI Battle Formation Mods* ; by --Darth Vader ---Marcus Camillus from RTR Platinum ---Snake_IV from the old RTR forums for the Battle Formation Buttons for the user interface. And special thanks to Lysander13 for the compilation - not needed, EB formations are very good and with Alx.exe they are unique - so good that players think I have implemented some 'other' ai formation mod.
    # Spoils of Victory for EB 1.1; by V.T. Marvin - That is implemented
    # Some trait changes (command stars & cursus honorum) by konny and special thanks to Medical Toaster for making a 1.1 version. - this mod is adding command effect to certan traits which alxeb mod has already.
    # Win Conditions; originally by JRMC and special thanks to konny for making a new 1.1 version - not needed, alx.exe engine and the mod new realm would need new Win Condition script, but there is really no need for that.
    # Roman Allied Legions; by konny - I saw that konny added some mercenary units to EDB and gave them *legionary_name in EDU, if that is so important it can be implemented with np.
    # City mod version a ; by MarcusAureliusAntonius - AlxEb Mod has its unique *city limitations to vast numbers of towns and settlements, it is a bit deeper coz it allows player to develop every starting capitol as huge and also adds *huge option to some settlements that 'should' be huge in future (atm I can only remember Byzantium but there are few other's also, like Indian settlements etc)
    # Fanatic’s First Cohort/Phalanx/Elephant/Chariot minimod; by TW fanatic - massive changes and tweaks to EDU are one of the 'massive' side of the ALXEB mod itself so this mod is for vanilla EB.
    # Aquilifer unit; by lt1956, creator of the SPQR mod - not needed really, I think EB 11 ones are very very nice.
    # Force Diplomacy Minimod; by DimeBagHo , update byJarardo - not needed, it is developed to overdue the lacks of RTW.exe engine, since we use ALX.exe - you should really see what is inteligent AI without and force diplomacy.
    # Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm - also not needed, if we are going to tweak some units and forget all other *textures that can be tweaked or more set as more advanced we will end up in Photoshop for weeks just working on them.
    Last edited by Maksimus; 10-25-2008 at 00:12.
    “Give me a place to stand and with a lever I will move the whole world.”

  2. #2
    Biotechnlogy Student Member ||Lz3||'s Avatar
    Join Date
    May 2008
    Location
    Mexico
    Posts
    1,669

    Default Re: ALEXANDER EB

    hum now I'll comment on that =P

    Quote Originally Posted by Maksimus View Post
    not needed, EB formations are very good and with Alx.exe they are unique - so good that players think I have implemented some 'other' ai formation mod.
    true... but, despite Alex.exe handles AI better, I somewhat still prefer other formations. however you should NOTE that they can be added by the player at ANY time they want without interfering with whatsoever.
    # Roman Allied Legions; by konny - I saw that konny added some mercenary units to EDB and gave them *legionary_name in EDU, if that is so important it can be implemented with np.
    This numbers the first cohorts as "Legio I , Legio IV ,Legio IX" as well as it names the italic units as "Legio I Cantabria, Legio VII Etruria" etc. acording to where it was trained. Its a really nice touch that isn't that hard to apply, I would considerate it since it has a good RP value
    # Aquilifer unit; by lt1956, creator of the SPQR mod - not needed really, I think EB 11 ones are very very nice.
    I think you got it wrong, there's no replacement of any unit whatsoever, what it does is to add an Aquilifer guy (an officer) for the first Cohorts, its something REALLY important in my opinion, the Aquilifer is the guy who carries the Golden eagle in a legion (the highest rank for a regular soldier)
    # Force Diplomacy Minimod; by DimeBagHo , update byJarardo - not needed, it is developed to overdue the lacks of RTW.exe engine, since we use ALX.exe - you should really see what is inteligent AI without and force diplomacy.
    true... but sometimes for Roleplaying we still need Force Diplomacy (keeping historical limits for AI factions), but one should NOTE also that it's compatible with this mod(and every other) ,so the user can add it at at ANY TIME they want.
    # Darth Stalin's 1.1 Romani Fix with "corrected" Gallic Helm - also not needed, if we are going to tweak some units and forget all other *textures that can be tweaked or more set as more advanced we will end up in Photoshop for weeks just working on them.
    Hum personally I find the new ones too big headed and that... well really makes them ugly in my opinion, so I can't stand them...


    I could make those changes if you wish Maks, shouldn't be that hard

    you're the one that deserves a statue for your hard work
    Spoken languages:

    Mini-mod pack for EB 1.2 for Alexander and RTW
    (just download it and apply to get tons of changes!) last update: 18/12/08 here
    ALEXANDER EB promoter

  3. #3
    Member Member Maksimus's Avatar
    Join Date
    Oct 2007
    Location
    Belgrade, Serbia
    Posts
    1,187

    Default Re: ALEXANDER EB

    Ok,

    This is what mod has already (for 6 months now) ; what guy is missing?

    Aemilia
    legion: Gallica
    Apulia
    legion: Fulminata
    Brettia
    legion: Deiotariana
    Campania
    legion: Alaudae
    Etruria
    legion: Augusta
    Insubramrog
    legion: Felix
    Kalabria
    legion: Ferrata
    Liguria
    legion: Gemina Pia
    Umbria
    legion: Italica
    Venetia
    legion: Germanica

    And here is the list

    Name Origin of Name Time of Creation
    I Adiutrix pia fidelis Assistant, i.e. raised to supplement the legionary strength Nero
    I Italica Raised in Italy Nero
    I Macriana Raised by Clodius Macer Nero
    I Flavia Minervia After Minerva Domitian
    I Parthica Raised for campaigns in the East Severus
    II Adiutrix pia fidelis Assistant, i.e. raised to supplement the legionary strength Vespasian
    II Augusta Raised by Augustus Augustan
    II Italica pia Raised in Italy Marcus Aurelius in AD 165
    II Parthica Raised for campaigns in teh East Severus
    II Traiana fortis Strong, raised by Trajan Trajan
    III Augusta pia fidelis Formed by Augustus Augustan
    III Cyrenaica Province where it gained distinction Pre-Augustan
    III Gallica From the veterans of Caesar's Gallic legions Pre-Augustan
    III Italica concors United, raised in Italy Marcus Aurelius in AD 165
    III Parthica Raised for campaigns in the East Severus
    IV Flavia firma Steadfast, raised by Vespasian Vespasian in AD 70
    IV Macedonica Province where it gained distinction Augustan
    IV Scythia Region where it gained distinction Pre-Augustan
    V Alaudae The Lark, raised by Caesar Pre Augustan
    V Macedonica Province where it gained distinction Pre-Augustan
    VI Ferrata fidelis constans 'Iron-sides', a nickname indicating their endurance Pre-Augustan
    VI Victrix Victorious, given after an outstanding victory Pre-Augustan
    VII Macedonica Claudia pia fidelis For its loyalty to Claudius during a mutiny in AD 42 Pre-Augustan
    VII Gemina One legion made out of two Galba
    VIII Augusta Reconstituted by Augustus Pre-Augustan
    IX Hispana Province where it gained distinction Pre-Augustan
    X Fretensis From the naval war between Octavian and Sextus Pompeius Pre-Augustan
    X Gemina One legion made out of two Pre-Augustan
    XI Claudia pia fidelis For its loyalty to Claudius during a mutiny in AD 42 Pre-Augustan
    XII Fulminata 'Lighting-hurler', probably gained under Caesar Pre-Augustan
    XIII Gemina pia fidelis One legion made out of two Augustan
    XIV Gemina Martia Victrix One legion made out of two Augustan
    XV Apollinaris After the god Apollo Augustan
    XV Primigenia After Fortuna Primigenia Caligula or Claudius
    XVI Flavia firma Raised by Vespasian Vespasian in AD 70
    XVI Gallica Province where it gained distinction, possibly under Drusus Augustan
    XX Valeria Victrix Gained distinction under Valerius Messalinus Augustan
    XXI Rapax 'Greedy' - in the sense of sweeping everthing before it Augustan
    XXII Deiotariana Raised by Deiotarus Augustan
    XXII Primigenia pia fidelis After Fortuna Primigenia Caligula or Claudius
    XXX Ulpia victrix Raised by Trajan and called victorious presumably after distinguishing conduct in Dacia

    http://www.roman-empire.net/army/leg-names.html

    And these are *DESCR_REGIONS.TXT sources, AL mod replaces some of them into different names that need to be used for the First Cohort's. We can not replace them coz we are resource limited (again in DESCR_REGIONS.TXT) and we can not add 2 type of legion names into same province. Also, mod counts very long building times you need to raise certan type of barracks (unlike AL mod that uses vanilla building times that allow you to build up max barracks to all Italic settlements without much of a problem or time)

    Again, there can be more *legion names added for non first cohort use - which I think is great, but not in the settlements that are *resource limited for the first cohort's (or we can move around resources but that would still mean that Italian soil must use *none cohort names)

    *EB formations are good, but I know that other AI formations have been worked out more than EB team did theirs. Still, they are optional and even if we include them in that would be .. a bit of a risk?
    I dont know how they handle EB units... i will test a bit
    note:i guess DV ones are the best and should not be overlaped?

    I dont really know what is the point of Force Diplomacy? Do you force AI to make war or not? I dont know how will it act on the EB mod and faction advancement

    And sure. I will pass some work for you
    Cant expect me to do all the job
    Last edited by Maksimus; 10-26-2008 at 07:46.
    “Give me a place to stand and with a lever I will move the whole world.”

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO