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  1. #1
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Prisoners...

    We cannot really mod this area of the game, and we certainly couldn't a new options. We could rename the kill option and change the effects associatiated with it to enslave.

    Foot
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  2. #2
    Guest Aemilius Paulus's Avatar
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    Default Re: Prisoners...

    So prisoners are going to be in EB II?

  3. #3
    Member Member Foytaz's Avatar
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    Default Re: Prisoners...

    Don't know if such option is even possible but I'd glad to see taken prisoners sold to slavery(mnai bonus) or pledge allegiance to the victor and join his ranks!!!
    Pro Deo et Patria

  4. #4
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Aemilius Paulus View Post
    So prisoners are going to be in EB II?
    They can't not be in EBII. We cannot mod that area.

    Quote Originally Posted by Foytaz
    Don't know if such option is even possible but I'd glad to see taken prisoners sold to slavery(mnai bonus) or pledge allegiance to the victor and join his ranks!!!
    First is slightly possible through scripting, the second is impossible.

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  5. #5
    Member Member Foytaz's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Foot View Post
    They can't not be in EBII. We cannot mod that area.



    First is slightly possible through scripting, the second is impossible.

    Foot
    bold and direct
    Pro Deo et Patria

  6. #6

    Default Re: Prisoners...

    Hmm... I know i am pushing my luck here, but will there be consequenses on the generals traits depending on the dissions made about the prisoners? (Again like vanilla M2TW)
    Dont fight for what you want, fight for what you can have.

  7. #7
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Prisoners...

    Yes, of course.

    Foot
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  8. #8

    Default Re: Prisoners...

    Ok, thanks a lot for the info
    And again, very good job!
    Dont fight for what you want, fight for what you can have.

  9. #9
    Guest Aemilius Paulus's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Foot View Post
    They can't not be in EBII. We cannot mod that area.
    Wait, why? You don't have to mod the prisoners function, do you? Isn't it possible to leave it as it is?

  10. #10
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Prisoners...

    Pay close attention to the double negative in that sentence you quote above, it will explain exactly why your understanding of what I wrote was wrong.

    Foot
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  11. #11
    Not your friend Member General Appo's Avatar
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    Default Re: Prisoners...

    So really, what Foot said was they must be in EB, there´s no way to remove them. He just likes to play tricks with our heads.
    The Appomination

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  12. #12
    Pharaoh Member Majd il-Romani's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by General Appo View Post
    So really, what Foot said was they must be in EB, there´s no way to remove them. He just likes to play tricks with our heads.
    or Feet
    "An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
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    "War doesn't decide who is right, only who is left."
    "In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
    -Abraham Lincoln
    "A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
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  13. #13
    Pharaoh Member Majd il-Romani's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Foot View Post
    We cannot really mod this area of the game, and we certainly couldn't a new options. We could rename the kill option and change the effects associatiated with it to enslave.

    Foot
    I've gt a better idea... rename th "ransom" option to enslave, because essentially, you are SELLING the troops into slavery, so you get money from it just like you do in the ransom option.
    "An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
    -Arabic Military Maxim
    "War doesn't decide who is right, only who is left."
    "In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
    -Abraham Lincoln
    "A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
    -Abraham Lincoln

  14. #14
    Member Member Dumbass's Avatar
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    Default Re: Prisoners...

    What about the fact that it's the enemies that buys these said enslaved troops and that they get them back?

  15. #15
    Pharaoh Member Majd il-Romani's Avatar
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    Default Re: Prisoners...

    Quote Originally Posted by Dumbass View Post
    What about the fact that it's the enemies that buys these said enslaved troops and that they get them back?
    ummm... roleplay!
    "An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
    -Arabic Military Maxim
    "War doesn't decide who is right, only who is left."
    "In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
    -Abraham Lincoln
    "A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
    -Abraham Lincoln

  16. #16
    Vicious Celt Warlord Member Celtic_Punk's Avatar
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    Default Re: Prisoners...

    They did ransom troops back then though. So i think ransom should stay as is.
    'Who Dares WINS!' - SAS
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  17. #17
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Prisoners...

    The thing I hate about M2TW prisoners is that ever single guy you kill when chasing routers becomes a prisoner. By releasing prisoners you give the enemy 90% of their defeated army back without concequences. And killing prisoners makes your general get negative traits that effect more than killing prisoners should effect. I wish there was a "parole" option in M2TW, so you could "disband" the enemy's captured army.


  18. #18

    Default Re: Prisoners...

    Quote Originally Posted by MarcusAureliusAntoninus View Post
    The thing I hate about M2TW prisoners is that ever single guy you kill when chasing routers becomes a prisoner. By releasing prisoners you give the enemy 90% of their defeated army back without concequences. And killing prisoners makes your general get negative traits that effect more than killing prisoners should effect. I wish there was a "parole" option in M2TW, so you could "disband" the enemy's captured army.
    So essentially what you want is to get rid of the enemy army without negative traits - doesn't this happen when the enemy rejects the ransom offer? In my experience with M2TW the ransoms are very rarely accepted and so the prisoners are killed, but I can't remember if the general gets bad traits.

    This might not be practical for EBII because I don't know if the $ value of the units is changeable (but I hope so) to change the likelihood of a ransom being accepted, but I think the current effect of the M2 ransom option is what you're looking for.
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