We cannot really mod this area of the game, and we certainly couldn't a new options. We could rename the kill option and change the effects associatiated with it to enslave.
Foot
We cannot really mod this area of the game, and we certainly couldn't a new options. We could rename the kill option and change the effects associatiated with it to enslave.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
So prisoners are going to be in EB II?
Don't know if such option is even possible but I'd glad to see taken prisoners sold to slavery(mnai bonus) or pledge allegiance to the victor and join his ranks!!!
Pro Deo et Patria
Hmm... I know i am pushing my luck here, but will there be consequenses on the generals traits depending on the dissions made about the prisoners? (Again like vanilla M2TW)
Dont fight for what you want, fight for what you can have.
Yes, of course.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
Ok, thanks a lot for the info![]()
And again, very good job!
Dont fight for what you want, fight for what you can have.
Pay close attention to the double negative in that sentence you quote above, it will explain exactly why your understanding of what I wrote was wrong.
Foot
EBII Mod Leader
Hayasdan Faction Co-ordinator
So really, what Foot said was they must be in EB, there´s no way to remove them. He just likes to play tricks with our heads.
The Appomination
I don't come here a lot any more. You know why? Because you suck. That's right, I'm talking to you. Your annoying attitude, bad grammar, illogical arguments, false beliefs and pathetic attempts at humour have driven me and many other nice people from this forum. You should feel ashamed. Report here at once to recieve your punishment. Scumbag.
"An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
-Arabic Military Maxim
"War doesn't decide who is right, only who is left."
"In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
-Abraham Lincoln
"A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
-Abraham Lincoln
"An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
-Arabic Military Maxim
"War doesn't decide who is right, only who is left."
"In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
-Abraham Lincoln
"A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
-Abraham Lincoln
What about the fact that it's the enemies that buys these said enslaved troops and that they get them back?
"An army of Sheep led by a Lion will always defeat an army of Lions led by a Sheep"
-Arabic Military Maxim
"War doesn't decide who is right, only who is left."
"In order to test a man's strength of character, do not give him adversity, for any man can handle adversity, but instead give him POWER.
-Abraham Lincoln
"A man once asked me who my grandfather was. I told him I didn't know who he was, and didn't care. I cared more about who his grandson will be."
-Abraham Lincoln
They did ransom troops back then though. So i think ransom should stay as is.
'Who Dares WINS!' - SAS
"The republic stands for truth and honour. For all that is noblest in our race. By truth and honour, principle and sacrifice alone will Ireland be free."-Liam Mellows
Who knows? If it's a enough day we may all end up Generals!"
The thing I hate about M2TW prisoners is that ever single guy you kill when chasing routers becomes a prisoner. By releasing prisoners you give the enemy 90% of their defeated army back without concequences. And killing prisoners makes your general get negative traits that effect more than killing prisoners should effect. I wish there was a "parole" option in M2TW, so you could "disband" the enemy's captured army.
So essentially what you want is to get rid of the enemy army without negative traits - doesn't this happen when the enemy rejects the ransom offer? In my experience with M2TW the ransoms are very rarely accepted and so the prisoners are killed, but I can't remember if the general gets bad traits.
This might not be practical for EBII because I don't know if the $ value of the units is changeable (but I hope so) to change the likelihood of a ransom being accepted, but I think the current effect of the M2 ransom option is what you're looking for.
Quid ais, homo levior quam pluma, pessime et neqissime, flagitium hominis, subdole ac minime preti?
-Plautus, Menaechmi
Alexandros Syriakos in WOTB
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