The problem with that is that often times you need the farm production to be as high as possible, early on, to get the city to grow.......but after you reach maximum development, the +4 farmland becomes a "liability" in respect of very rapid 're-growth.' I think the only areas you could get away with only basic land clearance is in the areas with bonus grain production (like Carthage, Alexandria, etc.)If every city had land clearance and trader, no higher as well as the best religous building you can get that doesn't boost population growth then that would decrease the population increase by 1-3%.
Which is why I made reference to what I believe are unrealistic demographics with respect to population growth. Not that a game has to mirror history in all respects, but how often did cities revolt against the owner as a result of squalor or too rapid growth? For political and religious reasons, yes......numerous examples. But because the populace was overly affluent? (I equate rapid growth rate with increasing wealth......maybe not a valid comparisonHowever, nearly every city will at 1 stage revolt against it's conqueror, some will revolt more than others, all you can do is let it happen and kill the rebels or try to stop it for as long as possible)
The bottom line for me is that it seems nutz to have to resort to repeated massacre of civilians in order to keep control of large cities (and shipping peasants around adds even more tediousness to an already overly-tedious task, IMHO). I don't care how many measures you take to slow this down, or how good your governor is (and governors don't live for forever).....at some point you will reach ZPG and then NPG, and your only alternative is to wait for the plague.............................![]()
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