I have many times been annoyed at the way the campaign map translates into battle map. Sometimes because I'm standing comfortably at the top of a steep incline on the campaign map, only to find that on the battle map, my army has deployed far enough from the summit to allow my opponent room to deploy up there to. Having a master of warfare at the head of said army doesn't seem to help either. You'd think he'd understand the benefit of shooting the enemy as they climb up the hill, but no! Other times it means that what looks like a hill is simply plains, or the hill you were standing on has decided to appear under your foes instead. Sometimes I have the alps at my back on the campaign map, I cannot move closer to the mountains, but still I have an ample field beind me once battle is about to begin.
Strategy as I understand it has a great deal to do with selecting the proper place for a battle, one that will suit you better than it will your opponent. Forcing him to attack you there, or attacking him in a spot where he is weak. This applies to both the campaign map and to the battle map, but M2TW robs me of the ability to choose where I make my stand, or from which direction I sould attack the wretched foe not to be greatly at a disadvantage, unless I somehow take note of all the hexes on the map and what they'll look like and where the defender will get to deploy depending on from which direction he is attacked.
I remember that in Rome you could look at your city as it would appear on the battle map (with tiny plebs going about their insignificant business). Such a feature built in to the info scroll of armies would make this would-be viking happier than a fresh basket of fly agaric mushrooms.
At least bridges are there most of the time...
Cheers!
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