Yes.
YesCan the Wall bonuses be applied to another building to allow a settlement with fake walls build them later on?
Yes, if you fudge it. A building of one type of religion will be destroyed if the settlement is conquered by a faction of another religion, so this couldn't be done mid-game (though I can't recall how the game handles hinterland buildings and this feature). However, it would only give an overal bonus of 5% if there were only two religions. However, this isn't something that we could reasonably do in game due to the auto-destruct nature of "religious" buildings.Another building/settlement question.
Is it possible for 2 different building to give bonuses to different religion conversion? So building 1 is converting religion 1 by +15% and building 2 is converting religion 2 at 10%, so overall religion 1 is converting 5% of the population.
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