Quote Originally Posted by Balbor View Post
So on the campaign map the walls are there as far as the game is concerned and it won't let you attack without correct equipment or open doors?
Yes.

Can the Wall bonuses be applied to another building to allow a settlement with fake walls build them later on?
Yes

Another building/settlement question.

Is it possible for 2 different building to give bonuses to different religion conversion? So building 1 is converting religion 1 by +15% and building 2 is converting religion 2 at 10%, so overall religion 1 is converting 5% of the population.
Yes, if you fudge it. A building of one type of religion will be destroyed if the settlement is conquered by a faction of another religion, so this couldn't be done mid-game (though I can't recall how the game handles hinterland buildings and this feature). However, it would only give an overal bonus of 5% if there were only two religions. However, this isn't something that we could reasonably do in game due to the auto-destruct nature of "religious" buildings.

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