Results 1 to 16 of 16

Thread: So I was thinking...

  1. #1

    Default So I was thinking...

    Wouldn't that be cool if factions emerged or re-emerged mid-campaign. Like the Mongols. Or say you kill off a faction but they come back later in the game. It might be possible to have them emerge based on specific conditions like for an example the capital city of the killed off faction revolted and thus remerged back into the game. It would be really ok if this was possible to mod into a game. I do not have any modding experience but if you guys don't feel like doing it I could make it happen. That is all I have to say on this matter.

    "He alone, who owns the youth, gains the future."
    Adolf Peter Hitler

  2. #2
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: So I was thinking...

    My here (another name for OT):

    I just had the idea to make horses, chariots and elephants as siege equipement (but will lose cantabrian circle and wedge formation) so you can mount and unmount them in combat or deployment

    ~Jirisys (That would be good to replace the ability in MTW)
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  3. #3

    Default Re: So I was thinking...

    Factions could re-emerge in MTW but the feature doesn't seem to be present in RTW or MTW2. Although it is back in ETW, EB2 is based on MTW2, so I don't know if it is possible with the game engine. Emerging factions require a faction slot dedicated to them from the beginning, which is why they were never used in EB1, since they preferred to show as many factions as possible for the start date (for example the Yuehzi were removed because they weren't present on the map in 272BC).

    Re-emerging factions are definitely worth considering if they are possible. But since I haven't heard of any RTW mods using them (and don't know any MTW2 mods) I'm not confident that it can be done at all.

  4. #4
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: So I was thinking...

    Quote Originally Posted by jirisys View Post
    My here (another name for OT):

    I just had the idea to make horses, chariots and elephants as siege equipement (but will lose cantabrian circle and wedge formation) so you can mount and unmount them in combat or deployment

    ~Jirisys (That would be good to replace the ability in MTW)
    I'm almost certain that siege equipment is hardcoded, which would make this impossible. not a bad idea though
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  5. #5
    JEBMMP Creator & AtB Maker Member jirisys's Avatar
    Join Date
    Jan 2010
    Location
    In the town where I was born.
    Posts
    1,388

    Default Re: So I was thinking...

    Quote Originally Posted by Nightbringer View Post
    I'm almost certain that siege equipment is hardcoded, which would make this impossible. not a bad idea though
    Wait... aren't you able to leave the katalpetioi and 1 mnai stone projector to become regular inf?

    ~Jirisys (KELTOY!)
    Spoiler Alert, click show to read: 
    Because we all need to compensate...

  6. #6
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: So I was thinking...

    Quote Originally Posted by Serious View Post
    Wouldn't that be cool if factions emerged or re-emerged mid-campaign.
    We've experimented with re-emerging factions, but haven't decided how we ought to use them. Some of the behavior we've seen with re-emergence makes it undesirable for "civilized" or settled factions. There may be ways to remedy those behaviors, and we'll continue to investigate.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  7. #7
    They call me Flavius Member Belisarius II's Avatar
    Join Date
    Apr 2009
    Location
    The Windy City
    Posts
    180

    Default Re: So I was thinking...

    Quote Originally Posted by Atilius View Post
    We've experimented with re-emerging factions, but haven't decided how we ought to use them. Some of the behavior we've seen with re-emergence makes it undesirable for "civilized" or settled factions. There may be ways to remedy those behaviors, and we'll continue to investigate.
    Are you saying you have gotten it to work, but with the AI acting strangely? I thought the ability of re-emerging factions was hard-coded for M2TW? I haven't seen any other mod be able to do even this, so forgive me if I remain skeptical.
    "Possunt quia posse videntur." - Virgil - "They can because they think they can."

  8. #8
    Uergobretos Senior Member Brennus's Avatar
    Join Date
    Dec 2007
    Location
    Korieltauuon.
    Posts
    7,801

    Default Re: So I was thinking...

    Personally I was never a fan of the re-emerging factions, although certainly there are historical precedences for the EBII timeframe (Perseus of Macedon, late Seleucid pretenders, Viriathus of the Lusitanians, to an extent). What behaviour makes re-emergence for civilized factions a problem exactly?



    donated by ARCHIPPOS for being friendly to new people.
    donated by Macilrille for wit.
    donated by stratigos vasilios for starting new and interesting threads
    donated by Tellos Athenaios as a welcome to Campus Martius


  9. #9

    Default Re: So I was thinking...

    The only problem i ever had with reappearing factions was when they would get several full stacks of troops a generation or two ahead.

    How the hell do you hide armies that big and advanced in the shadows?

    I can just picture the prince in exile cackling in some barn while sleeping in pig dung"Wait until they see the power of fully functional platemail hehehe!".

  10. #10
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: So I was thinking...

    Quote Originally Posted by Atilius View Post
    We've experimented with re-emerging factions, but haven't decided how we ought to use them. Some of the behavior we've seen with re-emergence makes it undesirable for "civilized" or settled factions. There may be ways to remedy those behaviors, and we'll continue to investigate.
    This sounds promising. Some of the few things I like about ETW are: Amerindians, big map, dismountable cavalry, and faction re-emergence. The faction re-emergence feature, which means if the capital of a former faction revolted, that faction would re-emerge, made the game a lot more flexible in terms of RP purposes.

    Another good reason for re-emergence is that if you noticed a certain faction got much too strong (i.e. Ptolemies), but didn't really want to conquer their empire, you could do certain strikes against certain parts of their empire that would allow the re-emergence of dead factions. With proper funding and military support, a once mighty empire would be broken apart into several quarreling states. And this isn't really an unrealistic feature, either.

  11. #11
    mostly harmless Member B-Wing's Avatar
    Join Date
    May 2006
    Location
    on the Streets of Rage!
    Posts
    1,070

    Default Re: So I was thinking...

    I was under the impression that the only way for factions to re-emerge in M2TW is if they are set to "never die", which was an attribute only intended for the Papacy. The way it worked in MTW (if I understand correctly) is as follows: If a faction is destroyed whilst its family tree contains an heir who has not yet come of age, there's a good chance that once he does come of age, he will appear with an army carrying his previously deceased faction's banner. I'm not sure exactly how this differs from M2TW, but considering that the Papal States faction has no family tree (or does it?), I don't think it has anything to do with heirs. I've never actually played a campaign in which the Papacy was destroyed, so I can't really speak from any experience.

    Oh, and my main point here is that, the way I understand things, in order for a faction to be able to re-emerge in M2TW, they must be set to "never die". Problem with that is that rather than having a situation where a recently destroyed faction has a chance to try and make a come-back at some point, you have a situation in which the faction will be continually popping up again and again over the course of the campaign. I'm not sure I like that.
    Last edited by B-Wing; 08-23-2010 at 04:54.

  12. #12
    Apprentice Geologist Member Blxz's Avatar
    Join Date
    Feb 2009
    Location
    Cairns
    Posts
    780

    Default Re: So I was thinking...

    So I was thinking....
    Thats never a good sign.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  13. #13
    Bibliophilic Member Atilius's Avatar
    Join Date
    Oct 2005
    Location
    America Medioccidentalis Superior
    Posts
    3,837

    Default Re: So I was thinking...

    Quote Originally Posted by Belisarius II View Post
    Are you saying you have gotten it to work, but with the AI acting strangely?
    I wouldn't say the behavior is strange, it's just inappropriate for some factions. We have some as yet untested ideas for dealing with it. We'll see how they work.

    Quote Originally Posted by B_Ray View Post
    I was under the impression that the only way for factions to re-emerge in M2TW is if they are set to "never die", which was an attribute only intended for the Papacy.
    A faction can re-emerge if it's given the ability to horde.

    Quote Originally Posted by B_Ray View Post
    Problem with that is... you have a situation in which the faction will be continually popping up again and again over the course of the campaign. I'm not sure I like that.
    It's possible to exercise strict control over when and how many times a faction re-emerges.
    The truth is the most valuable thing we have. Let us economize it. - Mark Twain



  14. #14
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: So I was thinking...

    Quote Originally Posted by jirisys View Post
    Wait... aren't you able to leave the katalpetioi and 1 mnai stone projector to become regular inf?

    ~Jirisys (KELTOY!)
    Oh, i thought you meant siege equipment like you make when you siege a city, you mean artillery. I dont really see how that count be done because the guys with the artillery always act normally, its just that when engaged in close combat they automatically leave the artillery piece. sorry to be a downer.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  15. #15
    Member Megas Methuselah's Avatar
    Join Date
    Aug 2007
    Location
    Prairie Grasslands
    Posts
    5,040

    Default Re: So I was thinking...

    Quote Originally Posted by Atilius View Post
    We'll see how they work.
    Best of luck, bro. Faction re-emergence is a feature that I personally consider invaluable. Any research into such a possibility can never be considered wasted.

  16. #16
    Lothar Zirn/Turks Member Password's Avatar
    Join Date
    Jul 2010
    Location
    Birmingham, UK
    Posts
    13

    Default Re: So I was thinking...

    As faction re-emergence has been confirmed as do-able in this thread, I have a quick question about it. From my understanding a faction re-emerges if their capital rebels, so is there any way for other cities to rebel to previously dead factions or is it hard-coded to just capital cities?


    Vassals & Valour: Redux - Lother Zirn, Count of Marseilles
    Glorious Achievements - The Turks

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO