You have no idea who or what Captain Ginyu is, but you open the door in front of you. It leads to a dark room.
You have no idea who or what Captain Ginyu is, but you open the door in front of you. It leads to a dark room.
Try to find a light switch. If there is no light switch, then stumble blindly around the room, discovering the layout with your shins.
- Four Horsemen of the Presence
In the game of chess you can never let your adversary see your pieces.
I have got a plan so cunning you could put a tail on it and call it a weasel
INTP
He sounds like an anime thing.
You find a lightswitch on the left wall. In the room are two cardboard boxes on a bed, a chair, a desk with two drawers*, and a light on the ceiling.
*I could not have spelled "drawers" in under four minutes. I am very sad and confused.
Days since the Apocalypse began
"We are living in space-age times but there's too many of us thinking with stone-age minds" | How to spot a Humanist
"Men of Quality do not fear Equality." | "Belief doesn't change facts. Facts, if you are reasonable, should change your beliefs."
Oh, those guys.
Didn't Krillin beat them up or something? That's pretty freaking pathetic if he did.
Make sure there are no traps on the floor. If there aren't, proceed to the bed and examine the contents of the cardboard boxes.
You look at the floor, wondering if there are any traps there.
You don't see any.
Proceed to the bed and examine the contents of the cardboard boxes.
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