Oh I has no problem with teh cheatz... thanks guys :)
Oh I has no problem with teh cheatz... thanks guys :)
Spoiler Alert, click show to read:
[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
If you take Darioritum, you can build very powerful ships there (first you have to build a Fleet port though). It is imperative that you build a Type I government in Darioritum, so as to be able to construct the biggest level of trade port as well.
Also, Arverni can build up a very decent economy if you're careful with it. Try to build paved roads ASAP.
Swêboz guide for EB 1.2
Tips and Tricks for New Players
from Hannibal Khan the Great, Brennus, Tellos Athenaios, and Winsington III.
Its 250 bc and Im at war on 3 sides. Plus Im pretty sure there wernt huge imba navies roaming the ATlantic coasts pillaging fishing villagesor am I wrong?
Any way, can be locked noow, I already moved them to a lake in north africa
Last edited by Lazy O; 08-30-2010 at 10:32.
Spoiler Alert, click show to read:
[21:16:17] [Gaius - 5.115.253.115]
i m not camping , its elegant strategy of waiting
Well, IMO pirates would better be represented by a negative income modifier in any coastal area that didnt have appropriate defences. ie a fleet, or certain buildngs. In real history they were present almost everywhere and almost always. The classic example of this is shown by Pompey's special command at a time when you would have thought the Western Mediterannean would be secure. ANyway, in EB constant pirate activity is represented by very large and powerful pirate stacks in extremely wild locations such as the Baltic. For practical purposes these are undefeatable without a massive investment in ships that will far outweigh any cost the pirates might cause from occasionally blockading a port. I would argue that there should be more pirates and more powerful fleets in the Mediterannean really and less in the cold north, where the inhabitants alreays suffer enough income and growth penalties. The Sweboz probably suffer the most from this as even their best ships are pretty awful and they can only build them in a couple of hard to reach places.
Meanwhile Rome, Carthage and the Ptolemies who suffered the most from pirates historically get a relatively easy time of it. So, teleporting pirate fleets from the Baltic to the Agean isnt so much cheating IMO, as allowing a more accurate depiction of historical fact.
Opinions are like bacteries : we all have, but it's better to keep them for ourself... (By me!)
generously given by Nachtmeister
generously given by Macilrille for Sweboz combat tactics
Generously given by Brennus
AFAIK, the game places pirates randomly. If pirates appear in the Mediterranean then they are crushed by fleets of other factions and because of that you don't see large pirate fleets there. However, in the Atlantic and Baltic regions Barbarian factions don't have money to support fleets and thus pirates just merge their fleets and the results are multiple 20 unit pirate fleets.
I regard the barbarian pirate fleets as a side-effect of the EB Sweboz Confederation dominating a vast area of Germany and Scandinavia. The German tribes, instead of constantly fighting each other as they did historically, are all allies and living peacefully with each other. The Sweboz king won't let his subjects kill each other anymore, which really upsets many of them - but the Sweboz royal armies are too strong to be defeated by an internal rebellion.
So the many, many German warriors who don't want to be peaceful farmers and don't get recruited into the Sweboz royal army need another outlet for their aggression. Many of them rebel, but instead of trying to defeat the Sweboz as a land army, they run to remote coastal villages and become sailors and pirates - preying on the Sweboz themselves as often as not. There will be a great many pirates originating from Norway, Denmark, and northern Germany.
Basically, think of it as the Viking seafaring culture being created 1,000 years early!
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