Quote Originally Posted by Edwin@Feral View Post
I need to investigate but I think this is down to supported audio formats in the sound library we used for Rome (Mac), this might improve in future patches as our sound library will get better and have wider support as it is used in more games.

Edwin
would you be able to share what formats are currently supported? if it is in fact just a format issue, I could probably convert the sound files. looking at the vanilla sounds, it seems like they are in .dat. is this the only compatible format?

Thanks again, Edwin.