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Thread: -- no mods to make the Mongols realistic, in-universe? They're TOO TOUGH!

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    King Philippe of France Senior Member _Tristan_'s Avatar
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    Default Re: -- no mods to make the Mongols realistic, in-universe? They're TOO TOUGH!

    Your problem, oz, is not really the Mongols but the fact that the Turks are still kicking so far into the campaign... :-)
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    Default Re: -- no mods to make the Mongols realistic, in-universe? They're TOO TOUGH!

    Quote Originally Posted by Tristan de Castelreng View Post
    Your problem, oz, is not really the Mongols but the fact that the Turks are still kicking so far into the campaign... :-)

    Yeah with with Vanilla mod they get something like a +300o bonus income every turn so they can fields much bigger HA armies,plus Venice is being an annoying nuisance as usual,so dealing with both at once is somewhat challenging on Hard/hard.

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    Default Re: -- no mods to make the Mongols realistic, in-universe? They're TOO TOUGH!

    Their initial armies and generals are a menace, but the replacements are no more or less difficult than your own 2nd and 3rd tier stuff.

    Easiest way is to occupy a fortress or citadel where you know they will attack. Have cannon towers if possible. Have stake archers (worth swinging through Italy/France to purchase if your faction doesn't field any normally. Stake the gate they'll break through and then pile up horsies. Takes a while, but this will eventually gut their uber-troops. Standard tactics with pav-cross and heavy cavalry will easily suffice for the normal replacement troops and the few hordling remnants.
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