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Thread: What "migrated faction" options are there?

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  1. #1

    Default Re: What "migrated faction" options are there?

    Yeah, started out by doing it as the KH first, but realised something... I would not be able to build an effective heavy cavalry wing, which I'm very foud off, as the western greeks cannot recruit Skythian Nobles. I've got mixed feelings about the Eperiote bodyguards, they've failed me more than once, so i settled for Pontos. They've got good bodyguards (at start atleast, not too fond of their late types either), and can recruit the Skythian Nobles, while still employing a, partly atleast, greek army. Might give it another try with Eperios after though, to see how it goes :)

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by A_Dane View Post
    Yeah, started out by doing it as the KH first, but realised something... I would not be able to build an effective heavy cavalry wing, which I'm very foud off, as the western greeks cannot recruit Skythian Nobles. I've got mixed feelings about the Eperiote bodyguards, they've failed me more than once, so i settled for Pontos. They've got good bodyguards (at start atleast, not too fond of their late types either), and can recruit the Skythian Nobles, while still employing a, partly atleast, greek army. Might give it another try with Eperios after though, to see how it goes :)
    It might be a little harder; you can only build type III or type IV governments in Chersonesos and Pantikapaion, and I suspect that's the case in most of the other settlements around the Black Sea (a few might be Expansion, so type II becomes available). That cuts off the heavy-grade factional units.

    I've always thought using Epeiros is the least disruptive to the rest of the game, and besides Greece is already overcrowded with Makedonia and KH.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: What "migrated faction" options are there?

    Well, Pontos is a good one too. As the AI rarely does anything anyway, It dosn't destroy the balance in asia minor.

    (In my game, greece/asia minor area is going to hell, real fast). The greeks have been ousted from greece proper, but they got byzantion and halicarnissus through rebellion, and relocated there. So far Pergamon and the seleucid city on top of halicarnissus, have changed hands 5 times. And there's still heavy fighting in greece, I'm scared of enterting that mess xD

    EDIT: Well, there'sonly type 2 and below available for Pontos, So i besides Chersenessos & Pantikapaion, I've used type 3 settlements, as I need the regional units more.
    The only factional units I use, are the Bosphoran heavy archers. Real killers in sieges.
    Last edited by A_Dane; 10-10-2010 at 11:10.

  4. #4

    Default Re: What "migrated faction" options are there?

    Well, Pontos is a good one too. As the AI rarely does anything anyway, It dosn't destroy the balance in asia minor.
    I may have to try that one....i dont know why i didnt think of them before, focusing all my time modding my desc_strat files to make Epirus pergamon...Hmmmmmmmm..

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Quote Originally Posted by AspisPhalanx90 View Post
    I may have to try that one....i dont know why i didnt think of them before, focusing all my time modding my desc_strat files to make Epirus pergamon...Hmmmmmmmm..
    Problem with making Pontos Pergamon is they're not Greek. Easier to just spend a few turns transporting the Epirotes to Asia Minor than modding the descr_strat.txt.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    I can now comment on four different migrated-Epeiros combinations.

    Epeiros-as-Pergamon remains the simplest and most viable option. Most of Asia Minor is Expansion (no homeland, though), Thracian lands similarly so and you're on the border of Homeland Makedonia and Hellas. Loads of money, lots of big settlements close together, lots of potential enemies and allies for an interesting game. You don't actually need to reach out to other areas to have a functioning economy.

    Epeiros-as-Massalia is more difficult. You can't survive without snapping up Tolosa as a minimum, and Emporion and Arse are probably necessary too. Even then money is tight and you're in a tenuous position with an aggressive AI Rome looking to take your capital off you. Possibly with full stacks of elites against your much more lightly-armoured (and poorer morale) Gauls. You're basically a Gallic faction with access to some decent Hellenic/Hellenistic units. Economically, you are faced with taking the nearby islands (Bocchoris, Alalia, Karali) if you want a positive cashflow.

    Epeiros-as-Kyrene is an interesting one, though economically very tough unless you grab the nearby islands (Krete, Rhodos, Kypros, maybe Sicilia), which feels like a bit of an exploit since on rtw.exe the AI won't try to retake them. It's a good position because even though you're wedged between the Karthadastim and Ptolemies, you're far away enough that you don't have a constant stream of attacks from them. You don't really have much by way of regionals, or even mercs unless you head towards either rival, or use that point on the southern tip of Greece.

    Epeiros-as-Bosphoran-Kingdom is another interesting one. There's Scythian troops a-plenty as well as a lot of the Greek roster available in the region and nearby Scythia. Once again it's hard with just the starting settlements (Chersonesos and Pantikapaion) to do anything but maintain their garrisons, you need to take some of Olbia, Kallatis, Sinope, Nikaia, Trapezous to start getting a decent cashflow to recruit armies. Hanging on to the shorts of the Pontic Sea is also a precarious position, especially if you take Sinope/Trapezous. Still I'm relishing the prospect of taking on horse archers with heavily-armoured infantry and my own horse archers.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: What "migrated faction" options are there?

    Has anyone had a go migrating Saba to the Levant? Sinai/Petra seems an obvious spot (being expansion for them), Nabataea/Bostra or Tadmoor/Palymra are others. Not sure how viable they are being sandwiched between the antagonists in the Syrian Wars, but it might make for a challenge.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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