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  1. #1
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: A revolution for Totalwar Multiplayer

    I get a bit nervous about things like this too. Too much ambition can slow a project down to zero. It's better to sort the basics first.
    Ja mata

    TosaInu

  2. #2

    Default Re: A revolution for Totalwar Multiplayer

    Quote Originally Posted by TosaInu View Post
    I get a bit nervous about things like this too. Too much ambition can slow a project down to zero. It's better to sort the basics first.
    Exactly, maybe im over reacting as usual but i was so glad to hear there was a dedicated multiplayer team and to hear this kind of talk makes me worry abit for the game. Maybe what mike meant was they were totally overhauling multiplayer the foyer the way its hosted ladders everything and making it a big focus. we will see...

    But remember they said they would make a multiplayer campaign back in 2000? well look how that turned out we got a 1v1 multiplayer campaign in 2010! The post where the shogun announced it is still in the shogun forums here.
    Last edited by Swoosh So; 11-14-2010 at 17:56.


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  3. #3
    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: A revolution for Totalwar Multiplayer

    Didn't they say the same thing for M2TW though Swoosh that they were "dedicated towards helping the Mutliplayer community" and M2TW failed to keep the older vets interested for more then a few months. I remember in 2006 this very month when the game came out, me and Magyar just finished a game (he beat me in case you are wondering ) and I asked him what he thought of it. I believe he told me it wasn't bad but it needed "at least 3 patches".

  4. #4

    Default Re: A revolution for Totalwar Multiplayer

    They have said the same thing with every game just enough to give people interested in multiplayer some hope for the series, they have never on any occasion delivered for multiplayer after the release of mtw1 except with Napoleon totalwar it is a small step in the right direction and "playable" I dont mind NTW at all except that it suffers from bugs and lack of grouping options the community sucks cause theres no chat foyer and the total lack of maps drives me crazy! give a map editor i say and dont make the game go incompatable just because you have a few maps installed.....jeez. People always copy other people and CA will probably go big on some kind of achievement thing, trouble is games that work with achievements in MP are already very solid! totalwar mp is not solid at all and lacks the very basic tools the community needs to thrive. Whats the use of having new game modes if noones gonna play them.


    "The mind is everything. What you think you become."

    "The whole secret of existence is to have no fear. Never fear what will become of you, depend on no one. Only the moment you reject all help are you freed."

    Buddha

  5. #5
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: A revolution for Totalwar Multiplayer

    I can't think of anything that they could include that would be new, or beneficial.

    Sure, plently of cool features that have been done before in other games.

    Until they get something like the battle.net 2.0 that will come (add chat rooms/clans and its fine, apart from custom games...grrr) But that is basically the top of multiplayer experiences for now. All of CA's games fall way short of that. Set the basics up and you can try funky new things, like a twist on your idea Swoosh, how about battles back and forth. You play one, if you win, you move forward into their territory and play another scenario where you have different objectives. Its still MP but gives that bit of extra story/grudge incentive. "We're being pushed back, in this scenario we have to hold them at all costs". Theres no Campaign set up, its just another MP battle, but it feels like more. They could do so much with a concept like that, but if the basics are not there, its useless.
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  6. #6
    Member Member Magyar Khan's Avatar
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    Default Re: A revolution for Totalwar Multiplayer

    something revolutionary could not be:
    - a simple worked out ladder, we had a reasonable one before
    - battlemodes.... we had them before and didnt work, fun for a few days but failed....
    - mp campaign 1 vs 1 we have that in ntw and its good

    so what could it be....
    - a flawless foyer and hosting environment....... that we didnt see before
    - flawless network coding..... that we didnt use to see in the first releases of many tw series....
    - 4 vs 4 mp campaigning
    - drop in battles you can assign to people which show up for them when they login... and ur online too
    - roleplaying element where u carry over your general from game to game representing you..... and over time virtues and abilities are added when u win or lose games.....and when he dies u have to start over with him
    Clan Wolves: 10 years in Total War
    visit us at wolves.magyarkhan.org
    and youtube channel https://www.youtube.com/user/ClanWolves
    and watch a Creative Assembly employee struggle in battle....

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    Banned ELITEofWARMANGINGERYBREADMEN88's Avatar
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    Default Re: A revolution for Totalwar Multiplayer

    Quote Originally Posted by Magyar Khan View Post
    - roleplaying element where u carry over your general from game to game representing you..... and over time virtues and abilities are added when u win or lose games.....and when he dies u have to start over with him
    Maybe we can also use this to do our Japanese Interactive Histories also Magyar.

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