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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Look I've played enough Morrowind to know that whom ever made those lists are wrong. It says that any weapon not a spear has the same reach. And my experience tells me that is not true.
    I would assume that whoever made those lists have experience at using the TES Contruction Toolset, which I do not. So I cannot say whether they are right or wrong. However, not every weapon on those lists that is not a polearm has the same reach. Common sense would be on your side, I think. Makes sense that longswords should outrange daggers and shortswords, and that polearms should have the longest reach of all. That has been my experience.

    Console don't let you custom map buttons as a rule.
    Just one more reason why I won't buy one, despite the pestering I get from my son. I'd rather take all that money and buy an upgrade for my PC. I can see why weapon change would be an issue for console users if there's no way to configure the buttons. Bethesda should have taken a lesson from Bioware's NWN UI, which makes weapon and other equipment changes as easy as a single mouse-click. Even more absurd is the silly hand-weaving for spellcasting. My hat's off to those who have the patience to play that type of character...I certainly don't.

    Bottom line....TES is all about customizing; and you can create and play your character in a multitude of ways. You seem to prefer the big swords and indeed they are some of the more powerful weapons in the game. I use them myself, when the mood suits me. But....to claim that pole arms are useless is....well...not right, IMHO. My own game experience tells me so.

    But enough hijacking of this thread. Let's hope Bethesda comes up with a better UI for TES V, and a return to the deep immersiveness of III.
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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Quote Originally Posted by ReluctantSamurai View Post
    I would assume that whoever made those lists have experience at using the TES Contruction Toolset, which I do not. So I cannot say whether they are right or wrong. However, not every weapon on those lists that is not a polearm has the same reach. Common sense would be on your side, I think. Makes sense that longswords should outrange daggers and shortswords, and that polearms should have the longest reach of all. That has been my experience.
    And they don't make mention of how long weapons aren't as effective at close range. Which is one reason I call shenanigans on those lists.

    Quote Originally Posted by ReluctantSamurai View Post
    Just one more reason why I won't buy one, despite the pestering I get from my son. I'd rather take all that money and buy an upgrade for my PC. I can see why weapon change would be an issue for console users if there's no way to configure the buttons. Bethesda should have taken a lesson from Bioware's NWN UI, which makes weapon and other equipment changes as easy as a single mouse-click. Even more absurd is the silly hand-weaving for spellcasting. My hat's off to those who have the patience to play that type of character...I certainly don't.
    After trying RPG's on PC, all I can say is, never again. A mouse and keyboard are ill suited to controlling an RPG. A controller is far and away the best choice. And future ES games will be built with such in mind, like Oblivion was.

    Quote Originally Posted by ReluctantSamurai View Post
    Bottom line....TES is all about customizing; and you can create and play your character in a multitude of ways. You seem to prefer the big swords and indeed they are some of the more powerful weapons in the game. I use them myself, when the mood suits me. But....to claim that pole arms are useless is....well...not right, IMHO. My own game experience tells me so.
    With the way combat was built in Morrowind they were too cumbersome to use and didn't offer much beyond some range bonus vs. a long/great sword.

    Quote Originally Posted by ReluctantSamurai View Post
    But enough hijacking of this thread. Let's hope Bethesda comes up with a better UI for TES V, and a return to the deep immersiveness of III.
    I think you'll be disappointed. Oblivions UI was optimized for the consoles. Everyting about it was for ease of use with a controller. Including the new quick switch system. And from what I've read on the TES I and II, Morrowind was an aberration (or an experiment). Oblivion is more like what Arena and Daggerfall were like in their day. They both had a level scalling systems like Oblivion.
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    Member Member Tuuvi's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    I Played Oblivion, Fallout 3 and Fallout New Vegas on PC and had no problem with the UI. You can assign items to number keys so switching weapons is easy. I played Fallout 3 on xbox once and I had difficulty with the controls, and in order to switch weapons I had to open up the PIP boy every time. So I don't think its true that Oblivion's UI is optimized for consoles.

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    In the shadows... Member Vuk's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    lol, the console controllers work horribly for games like Oblivion. The mouse and keyboard are 100 times better. Period. That is Truth with a capital T.
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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Actually they work very well. The PC controls are clunky on any RPG I've tried. On in the case of Diablo agony inducing.

    Quote Originally Posted by Chuchip View Post
    I Played Oblivion, Fallout 3 and Fallout New Vegas on PC and had no problem with the UI. You can assign items to number keys so switching weapons is easy. I played Fallout 3 on xbox once and I had difficulty with the controls, and in order to switch weapons I had to open up the PIP boy every time. So I don't think its true that Oblivion's UI is optimized for consoles.
    I've heard it said so many times that Oblivion was developed with the Xbox dev kit and ported to PC and PS that I stopped counting. And a great many multi-platform games in the last 4-5 years have been developed that way. For me playing Fallout 3 on the PC I had to open pip boy every time I wanted to switch weapons. Mostly because I can't for the life of me figure out the quick switch command.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    After trying RPG's on PC, all I can say is, never again. A mouse and keyboard are ill suited to controlling an RPG.
    I've been playing RPG's on the PC since the Baldur's Gate Trilogy, and never had too many complaints. Most of the problems I encountered were with the UI (like Morrowind's abysmal setup), but then again, you can set up a port on a PC to act like a joystick/controller if you feel the need...which I never have.

    I have yet to see a UI as easy to use as the one Bioware developed for NWN. 36 quick slots just a single click away.....and you never had to take your eye off the screen.
    Last edited by ReluctantSamurai; 12-06-2010 at 21:27.
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    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    The first trailer for ESV has been released:
    http://www.gametrailers.com/video/vg...scrolls/708369


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    Gangrenous Member Justiciar's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Not sure how I feel about a Skyrim setting. And no matter how cool Max von Sydow is, I hope they don't use celebrity voice-actors as their chief selling point as they did with Oblivion.

    That said.. I came. Twice, soon as I started considering who "they" might be.
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    Default Re: Elder Scrolls V: "Soon"

    Quote Originally Posted by lars573 View Post
    I've heard it said so many times that Oblivion was developed with the Xbox dev kit and ported to PC and PS that I stopped counting. And a great many multi-platform games in the last 4-5 years have been developed that way. For me playing Fallout 3 on the PC I had to open pip boy every time I wanted to switch weapons. Mostly because I can't for the life of me figure out the quick switch command.
    I know this has been posted some 10 months ago, but haven't found an answer further in the thread. You can set the weapons just on 1, 2, 3 etc. (NB. not numpad).

    Now as I'm a big fan of The Elder Scrolls I'm really starting to like Skyrim. I got that much in the mood to play TES that I've installed Oblivion again. However it was more beautiful in my memory (as always), eventhough my PC at that time couldn't handle it. Now I read some guys talking about mods for Oblivion; can you suggest some good mods? Perhaps visual enhancing mods? Other suggestions?

    For the PC users: Do you also have occasional framedrops to 25 FPS in Oblivion eventhough your system can run Fallout 3 with ease (70 FPS on average)?

    Also I find it funny that people here prefer magic above melee weapons. I never got into destruction; I find it quite weak to be honest (Conjuration on the other hand...). But maybe I'm wrong, I'm probably not the greatest expert in TES.

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    Iron Fist Senior Member Husar's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    I just saw an interview with a developer who talked about the new features like day and night cycles, changing weather and NPCs who do a daily routine other than standing around in different places.
    I had to laugh hard because Gothic already had all three features in 2000, now it's 2011 and Bethesda is finally catching up.

    I'm curious how the game will turn out but such features aren't a great new addition, they were simply lacking in their previous games.


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    Just another Member rajpoot's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Quote Originally Posted by Husar View Post
    I'm curious how the game will turn out but such features aren't a great new addition, they were simply lacking in their previous games.
    Actually as far as I can remember in Oblivion people went to different places during different times of the day (though mostly they just went and sat in different places) and then they all returned to their homes during the night, so the actual addition will only be that now the player too will be able to participate and do what the NPCs do, like farming and woodcutting.

    Anyway good games from the genre of Elder Scrolls are so rare that this game is going to sell like hotcakes even if it (worst case scenario) turns out to be a complete rehash of Oblivion.


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    Dux Nova Scotia Member lars573's Avatar
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    Default Re: Elder Scrolls V: "Soon"

    Oblivions day/night NPC cycle was stand in the place where I work, go somewhere and eat, then bed.

    Quote Originally Posted by Drunk Clown View Post
    I know this has been posted some 10 months ago, but haven't found an answer further in the thread. You can set the weapons just on 1, 2, 3 etc. (NB. not numpad).
    I solved the problem by buying a new Xbox and a copy of the complete Fallout 3 collection.
    If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.

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