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Thread: Shogun totalwar multiplayer plans revealed...!!

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  1. #1

    Default Re: Shogun totalwar multiplayer plans revealed...!!

    Quote Originally Posted by Kocmoc View Post
    Tosa,
    How new player will act, if they get rolled the first time, but a very good general?
    Maybe the effect is very small, but its an unfair advance.
    Alone the camerasetting in NTW is unfair, new player comes in and unless someone tells you about the camera, your doomed to play so close about the units, that you have no chance at all.
    New players get rolled as it is due to the high learning curve of the game. It might even be that the "unfairness" might spur players on to play more to achieve an even playing field. As to the camera setting, it is possible to be a very successful player without utilising it. I didn't start utilising the debugged camera until this summer.
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  2. #2
    The Puppet King Senior Member AggonyKing's Avatar
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    Default Re: Shogun totalwar multiplayer plans revealed...!!

    Quote Originally Posted by AggonyDuck View Post
    New players get rolled as it is due to the high learning curve of the game. It might even be that the "unfairness" might spur players on to play more to achieve an even playing field. As to the camera setting, it is possible to be a very successful player without utilising it. I didn't start utilising the debugged camera until this summer.
    I didn't start using it until last week and I honestly notice no huge difference. Sure you can see higher and farther but regardless, you still got to react to enemy movements, ally movements, etc.

    and going into the flat maps discussion, for me, they where the most challenging as you really had to dig deep into your bag of tricks. Its not easy to go up against a wall and break it. Other non flat maps have very obvious advantages that over time you learn how to counter. I will say however, the flat maps from shogun/mtw/vi should not be compared to these etw/ntw one. Etw/ntw to me that map is more easy and less challenging as the tactic is straight forward every time, whereas the ones from the previous total wars was harder to master.

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  3. #3
    Rolluplover Member Kocmoc's Avatar
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    Default Re: Shogun totalwar multiplayer plans revealed...!!

    Quote Originally Posted by AggonyDuck View Post
    New players get rolled as it is due to the high learning curve of the game. It might even be that the "unfairness" might spur players on to play more to achieve an even playing field. As to the camera setting, it is possible to be a very successful player without utilising it. I didn't start utilising the debugged camera until this summer.
    Lets get to your points.

    1. Of course gets player rolled by the high learning curve, but to make it even worser and also tell that the player, you instantly create more problems than needed.
    Like always, people tend to think that it isnt the skill who beats them, they think its the extra bonus.... so its logical, that this invention isnt in the favor of new player.

    2. That "unfairness spur player... sorry, maybe there are a few who like it, but thats surely a minority. Till today i never found a huge amount of people who love to get beaten all the day...

    3. camera settings. thats really funny, till summer :D its surely not that needed with ETW, simply as you never spread your army like you do with NTW.
    In NTW it is a huge difference, if you have a heavy zoom-out. Again, it is about what is possible and what is known, it makes no difference, if you use it or not. Its just about, new player know it or not. In the end its unfair. You know it and can decide, if you use it or not. New player dont know it and cant decide, if useful or not...

  4. #4
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Shogun totalwar multiplayer plans revealed...!!

    Quote Originally Posted by Kocmoc View Post
    Lets get to your points.

    1. Of course gets player rolled by the high learning curve, but to make it even worser and also tell that the player, you instantly create more problems than needed.
    Like always, people tend to think that it isnt the skill who beats them, they think its the extra bonus.... so its logical, that this invention isnt in the favor of new player.
    When a (new) player likes playing on a flatmap, then that's his right. While a flatmap might not be the cup of tea of other players, it's better for us all when he stays around (more users). When he feels none of the available maps are good, he won't stick around and he won't help attract new players who might like non flat maps (too).

    S2TW should include a flatmap as well as a mix of other maps (plains with a small hill, plains and some woods, big woods, monstrous hills with woods, maps with fortification). Not a few maps with compromises everywhere, but several sets of very different maps so there's something for every taste. Topped by a mapeditor.

    In RTW there's a worldmap. From the little I toyed around there, it appears that this worldmap is used to render a battlemap in realtime [it's possible to manipulate this worldmap and then the battlemap turns out differently]. So, you have the whole map of Japan and 'throw a dart' at some location. Then the info from there is used to generate the battlemap. I thought it was a nice system, why isn't it available for MP too? Add a favouritelist so you can store your preferred battlecoordinates, and replay Totomi over and over again. In the mapeditor, there's also a random terraineditor. It's basic, but that way no-one will know what he's going to get, generals will be forced to read the terrain then and there and won't be able to get the upper hand because only one general knows about that seemingly flat terrain actually being a small hill. That favouritelist was available, just in some odd way. RTW had a mapeditor. When S2TW is going to get everything the old titles had, but in a MP friendly way, it's going to be nice mapwise.
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    Member Member Magyar Khan's Avatar
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    Default Re: Shogun totalwar multiplayer plans revealed...!!

    well tosa that mapselector option is already listed at the wishlist and imo its so easy to make.... store coordinates and give it a name u want and make sure u can upload it...... and every map in sp is available in mp....
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  6. #6
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Shogun totalwar multiplayer plans revealed...!!

    Yes Magyar, and it's been part of a title already, just not in a convenient way. I understand that seemingly simple features often generate more problems than expected. But it happens quite a lot that (great) possibilities are in the game and just don't take off because it's not fully implemented. Is it not there because the options/possibilities are not visible for the developers or is it disabled because it caused problems somewhere else? I think both are true. Some old games solve the latter problem by creating two separate executables, one for SP and one for MP. SP isn't held back by special MP requirements and the other way around.
    Ja mata

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  7. #7

    Default Re: Shogun totalwar multiplayer plans revealed...!!

    I was just thinking about getting back into total war, and I saw this, very excited about it, especially the clan meta campaign (maybe we are not that far from having a massive multiplayer persistent map, with everybody having their army somewhere on it, to give really interesting battles.)

    As for grassy flatland, in RTW everybody played with in 1.1/1.2 because it was the only map that was remotely playable (until people learned how to import every map from the SP), considering that the hills on every other map were generally steepest at the red line, and the melee bonus for being higher up was huge.

    Anyways, maybe I need to start playing either STW or RTW with what little time I have these days (what do people play besides NTW, tried it out and hated it.)

    (OOC:Magyar Khan, I tried to register on the new Wolves forums, but it won't send out the confirmation e-mail. Know how I can fix this?)

    Headhurler

  8. #8
    Member Member Magyar Khan's Avatar
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    Default Re: Shogun totalwar multiplayer plans revealed...!!

    Quote Originally Posted by Headhurler View Post

    (OOC:Magyar Khan, I tried to register on the new Wolves forums, but it won't send out the confirmation e-mail. Know how I can fix this?)

    Headhurler
    mmm dont know for yet i took this option to keep the russian hacker advertising out....... when we get a more active forum i will make it more solid..... we have plans to reinstall our old forums....
    Clan Wolves: 10 years in Total War
    visit us at wolves.magyarkhan.org
    and youtube channel https://www.youtube.com/user/ClanWolves
    and watch a Creative Assembly employee struggle in battle....

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