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  1. #1

    Default Re: AI is never challenging

    That´s actually a cool idea @ TMC^^

    @Tore: i´m not sure you´re playing the "correct" mod in this case!
    You´d probably be better suited with SPQR mod - i haven´t played it myself, but from what i´ve heard about it ( you can/should play only Romans in that mod since only that faction is specially adjusted for the player ) you´re going to have a lot of fun...
    You might try RS ( Roma Surrectum 2 ) too, though i´m not up to date what the priorities of it are now, but the name should be ( at least a little bit of a ) program.
    RTR ( FoE - Fate of Empires ) could fit your needs to - try and win the first battle as Rome against the Epirotes ( it´s actually possible on medium, but on h/vh it should be near impossible ).
    But EB is all about the things i´ve listed in my first post above - and it is only the limiting engine, that allows you to play your style, things like:

    - ability to build barracks and recruit units even with "military occupation only"
    - too expensive navy, wich AI way too seldom uses, due to the costs and building times
    - ability to recruit mercs with Romans whom they originally never imployed in history, but since mercenaries can not be made faction specific with RTW engine, it´s way too easy to grab them to reinforce your front lines or fill the garrisons of freshly conquered settlements
    - ability to build all elite armies - none of the factions should be able to do this, but you, as player, can, of course, trick the system ( the same way the "big boys" in the game do it, once they got enough money in their coffers - both not realistic at all )
    - massproducing cheap skirmishers/levy units with max. units in them to transport them in fresh conquered lands to allow your armies to move on
    etc. etc.
    I could go on, but you´d know it allready, i guess.

    I know how the powergaming works, since EB is not the first mod i´m playing, but it´s also the actual reason why i choose to play EB - it´s all about selfrestriction and prefence of halfway decent historical appoach ( not slavishly following the history, but using a faction in the way it´s ment to be played by the EB dev. team ). I like to repeat/qoute a saying from a guy on this forums that EB is an experience, and not just a mod.

    Good luck anyway ;)
    - 10 mov. points :P

  2. #2

    Smile Re: AI is never challenging

    thanks guys for all the reply's and for all the cool ideas.

    Quote Originally Posted by QuintusSertorius View Post
    You're playing one of the easiest factions (solid units which get even better, rich economy right in your heartland), don't care about historicity or roleplaying to self-limit, and you're complaining it's too easy?
    hehe...yeah...I removed half my population before start and boosted Aedui and Makedonia with lots of units and 4000000,- start cash to make it harder. Aedui have over 20 regions in 255bc :D

    Quote Originally Posted by QuintusSertorius View Post
    There is no mod which can augment the AI. Playing on VH campaign difficulty is the only means of making them more aggressive. Have you tried the Win Conditions mini-mod? That might cause them to come for you if you tweak it right.
    yes I have...and it seem good. I have tweaked it so many factions have a lot of regions to hold, some up to 100 regions. Looking forward to see the results.

    Quote Originally Posted by Octavian I View Post
    Changing factions should do the trick :).
    Maybe not a bad idea after all, but I really love to play the Romans. The history of Rome and the principles they implemented in running a nation is very interesting. But maybe I should try Greek :).

    Quote Originally Posted by Titus Marcellus Scato View Post
    Rome is not the best faction to play if you're a 'powergamer' and want a real challenge.
    ...I have learned that now...:)

    Quote Originally Posted by Titus Marcellus Scato View Post
    Unless... you fancy making things tough for yourself right at the start, by using the Force Diplomacy mod to give all your cities apart from Rome itself away to Epirus right at the beginning, so that you start the campaign only controlling Rome and nothing else! (That's without demolishing any buildings first, mind you, except for your government building.) Also disband half of your units, and force yourself to recruit a new army from scratch! Consider it a simulation of what would have happened if Pyrrhus of Epirus had WON his war with Rome in 275 BC, instead of losing it! This will make managing your economy tough to manage until you reconquer the 'lost' lands. Since you don't want to recreate actual history, why not try this idea and make yourself the savior of Rome?
    hmmm...nice idea...that sound really cool. Maybe I also can use force diplomacy to give away some cities to different factions. I have it installed but I have no idea how to use it. Need to go and do some reading.

    Quote Originally Posted by vollorix View Post
    @Tore: i´m not sure you´re playing the "correct" mod in this case!
    You´d probably be better suited with SPQR mod - i haven´t played it myself, but from what i´ve heard about it ( you can/should play only Romans in that mod since only that faction is specially adjusted for the player ) you´re going to have a lot of fun...
    You might try RS ( Roma Surrectum 2 ) too, though i´m not up to date what the priorities of it are now, but the name should be ( at least a little bit of a ) program.
    RTR ( FoE - Fate of Empires ) could fit your needs to - try and win the first battle as Rome against the Epirotes ( it´s actually possible on medium, but on h/vh it should be near impossible ).
    Thanks for the advices...and your probably right...maybe I like them better

    Quote Originally Posted by vollorix View Post
    I know how the powergaming works, since EB is not the first mod i´m playing, but it´s also the actual reason why i choose to play EB - it´s all about selfrestriction and prefence of halfway decent historical appoach ( not slavishly following the history, but using a faction in the way it´s ment to be played by the EB dev. team ). I like to repeat/qoute a saying from a guy on this forums that EB is an experience, and not just a mod.
    sounds nice...good that you have found what you like. I think I'm a little to much in the "total domination" mood I got when I played civilization IV a lot. Maybe that's not the best approach to RTW or EB. Anyway, I gona try out the other popular mods after playing trough this mod with a little more challenge :)

  3. #3
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: AI is never challenging

    Tore, your way of boosting the Ai is fairly limited. Since most factions bleed money every turn the 400,000Mnai boost you gave would only last for a few turns before it disappears and the standard script would kick in.

    Your best option to boost the AI is to give them massive law bonuses to their core buildings (give it too all factions but yours) and then increase the movement of all campaign units by about 50-100%. Standard movement is 80 but I like to use about 140 or 150. This will allow the AI factions to make serious raids into neighbouring territories and stop them from being so passive.

    The downside of this is that it favours super-factions more than minors. Rome and Carthage and lusotannia will dominate the west while the Arche Seleukeia WILL dominate the east and eventually the whole world. Still, you may find it the challenge you like if you leave the AS alone for about 20 or 30 years and build your own western roman empire first.

    Good luck.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  4. #4

    Default Re: AI is never challenging

    Definitely boost the AI to Vh campaign and Hard battle, that is my personal favorite, Very hard battle just warps things out of all proportions IMO.

    The Romans are one of the best factions in Europe, if you want more challenge I'd recommend, as others suggested, one of the Gallic factions, or maybe KH.

    If you insist on playing the Romans, I'd recommend that you fill your armies with a more historical roster, i.e. armies during the 3rd century were mainly Romano-Latin, consisting of legionary infantry with 2 rorarii/velites, 2 hastati, 2 principes, 1 triarii ratios with little or no pedites extraordinarii. I believe it is historically very dubious that Italy produced any regular infantry outside of Rome that outclassed the best Roman infantry, so I basically reject the pedites extraordinarii concept especially during the 3rd century, later on it becomes more plausible. Also your main cavalry should be Roman equites, and not Equites Extraordinarii, Campanians or Tarentines given the mediocre loyalty of these city-states to the Roman cause during this period. The fact is that Rome relied primarily on Romano-Latin forces during the 3rd century and the Polybian period, and heavy recruitment of the speciously overpowered extraordinarii is to me both nonhistorical and too easy.
    Last edited by Geticus; 01-17-2011 at 09:00.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AI is never challenging

    Something else worth mentioning about giving money to the AI. If you're using the console, you can only give 30000 a time, even if you enter "add_money thrace, 400000", it will only give them 30000.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: AI is never challenging

    Don't declare war for 20/30 years in game on anyone and it will work better.

    Play with 1/2 sized stacks (or 10 units + general).
    You cannot set very high taxes.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  7. #7

    Default Re: AI is never challenging

    Quote Originally Posted by Blxz View Post
    Tore, your way of boosting the Ai is fairly limited. Since most factions bleed money every turn the 400,000Mnai boost you gave would only last for a few turns before it disappears and the standard script would kick in.
    I gave 4.000.000 to 6 factions from the start and give them money from the console whenever they get under 1.000.000 :). I also raised the wealth limit and reduced the wealth penalty.

    Quote Originally Posted by Blxz View Post
    Your best option to boost the AI is to give them massive law bonuses to their core buildings (give it too all factions but yours) and then increase the movement of all campaign units by about 50-100%. Standard movement is 80 but I like to use about 140 or 150. This will allow the AI factions to make serious raids into neighbouring territories and stop them from being so passive.
    The law bonus is probably a good idea. Maybe extra movement can add some aggressiveness to the AI, but I don't like high movement, make the world feel very small :)

    Quote Originally Posted by Blxz View Post
    Good luck.
    Thank you

    Quote Originally Posted by Geticus View Post
    Definitely boost the AI to Vh campaign and Hard battle, that is my personal favorite, Very hard battle just warps things out of all proportions IMO.
    I have to try that out some time.

    Quote Originally Posted by Geticus View Post
    If you insist on playing the Romans, I'd recommend that you fill your armies with a more historical roster
    Good idea, that can be away to limit myself, but It wont make the AI anymore aggressive :(

    Quote Originally Posted by QuintusSertorius View Post
    Something else worth mentioning about giving money to the AI. If you're using the console, you can only give 30000 a time, even if you enter "add_money thrace, 400000", it will only give them 30000.
    yes, I have noticed that :)

    Quote Originally Posted by antisocialmunky View Post
    Don't declare war for 20/30 years in game on anyone and it will work better.

    Play with 1/2 sized stacks (or 10 units + general).
    You cannot set very high taxes.
    Ok, I can test some of this, but it will feel strange to limit myself and holding back to let the AI gain ground, but I guess that's the reality with EB

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: AI is never challenging

    Using historical compositions (no all-principes or all-pedites extraordinarii armies) and smaller stacks (max 15 units, better around 10) as mentioned will make battles harder.

    It may also make the AI more aggressive; they tend to react on the basis of the size of garrisons/armies on their borders. If you dump a fort with a full stack next to them, they won't attack it, or come near. On the other hand a thinly-defended settlement is much more likely to be attacked.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9

    Default Re: AI is never challenging

    Thanks to all the suggestions and help from all you guys. But after doing a lot of tweaking and testing I have not managed to make the AI more challenging or aggressive in any way that there is worth telling about.

    My conclusion:

    I have never experienced in a EB game that AI have killed another AI. This is really frustrating.

    One example:
    The Aedui almost completely stopped their progress when Arverni was left with one city. They reduced Arverni from 5 cities to 1 city in under 6 years, but for the last 20 years they have not killed Arverni. Audei have over 20 cities now. This is what's happening all over the game world no matter what I do.

    In the original RTW game the AI kill each other without much problem, but in EB they seem not to be able to do that.

    I'm sitting here with only 9 cities and 2 armies and get attacked from time to time by Aedui and Makedonia. I have waited for over 100 years for the AI to grow strong and let them conquer the world, but they don't do that. They eat up most of the rebel towns after I removed the walls, but the second they get close to another faction, they almost completely stop their progress.

    I have given the Ai units, exp, cash, cities, reduced their neighbors, reduced the rebels, killed their neighbors for them and made sure I'm not allied with anyone. I have decreased my own population, decreased number of start cities and reduced what units I can recruit. But nothing helps. It make it harder for me to get things up and running, but the AI never turn into a real challenge. They mostly just sit there, taking a few cites from time and losing a few cities.

    I thought that EB should be more challenging than the original RTW, but it is the other way around. I just going to finish this EB game, and then I think I shall try another campaign mod as someone already suggested.

    Thanks again for all the suggestions and tips, have fun guys.

  10. #10
    Apprentice Geologist Member Blxz's Avatar
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    Default Re: AI is never challenging

    Well, try the movement bonus then. The only thing you haven't tried and if you are going to quit the mod after this then you lose nothing from trying it. If you are worried that you will be able to move too far then just limit yourself to half range...not that double standard movement is ahistorical, only deep raids behind enemy lines are.

    If you have seen my thread where the AS has nearly taken over the world you can see the effect of a high law bonus and high AI movement. I suggest you try everything suggested before you discount the mod.
    Completed Campaigns:
    Macedonia EB 0.81 / Saby'n EB 1.1
    Qart'Hadarst EB 1.2 / Hai EB 1.2
    Current Campiagns:
    Getai/Sauromatae/Baktria
    donated by Brennus for attention to detail.

  11. #11

    Default Re: AI is never challenging

    You're playing as Rome. You should try a game as one of the one-province factions. And I can't see how Vanilla is more challenging, I remember conquering the world spamming nothing but equites and hastati.

  12. #12
    Member Member Havok.'s Avatar
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    Default Re: AI is never challenging

    Quote Originally Posted by Tore View Post
    I have never experienced in a EB game that AI have killed another AI. This is really frustrating.
    In the original RTW game the AI kill each other without much problem, but in EB they seem not to be able to do that.

    Hmmm, in my campaing, i've already seen AI destroying each other, till this day i've seen Baktria getting destroyed by AS, Macedonia by Epeiros/KH; but thats it lol two times only


    i think i prefer this way, i hate seeing factions being destroyed.
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  13. #13

    Default Re: AI is never challenging

    I see AI factions being destroyed by AI all the time, Hayasdan, Pontus, Epeiros, Makedonia, Baktria, Saka, Pahlava, Aedui/Arverni, and Lusotannan are all likely candidates for being destroyed in my games, and usually either the Arche destroys all the rebel factions, (Pontus,Hayasdan,Pahlava,Baktria) and holds on to Syria + Anatolia, or they completely collapse, and get eaten up piecemeal by the surrounding factions, and destroyed by 150 B.C. I rarely see Sweboz have any trouble because they have such a buffer between any faction and them until they expand and become powerful, and the Romani and Qarthadastim/Ptolemies are too resilient to really face any problems until much later, and if Carthage decides to go west, it takes all of Iberia, or if it fights the Ptolemies, the Ptolemies almost always hold them for no more than 20 years before losing Kyrene, Augila and sometimes even the Egyptian heartland by 200 B.C. and Carthage almost always holds on to Sicily unless the Romani deal with the Cisalpine Gauls and Epierotes quite early. Greece is usually decided by who wins the first 20 years of the war, with either Koinon Hellenon deprived of the mainland, or barely clinging on to sparta and Rhodes, or successfully holding Athens, Chalkdike, and Korinthos, and usually the Epierotes taking all of the rest and destroying the Makedones, or the Makedones crush Pyrrhus, and take all or most of Greece and Epeiros, but usually not Rhodes, and Epeiros either goes north into Getai, gets stuck inbetween Romani and Makedones in Dalminion, or they get destroyed and the Makedones gobble up Pontus. Sauromatae either gobble up Getai and Hayasdan, and Saka knows better than to betray them, or they get pummeled by Hayasdan, stalemated by Getai in Skythia province, and eventually lose the eastern provinces to Saka. Baktria has trouble in India for about 50 years sometimes, but they always seem to either expand nicely or die in a blaze of glory, just like historically would have been the two options. Pahlava unfortunately is usually nothing more than a nuisance to the Arche until the Baktrians/Ptolemies have already gobbled up Anatolia and Persia proper, but they do sometimes take Hyrcania and Parthaia, and successfully fight the Arche to a stalemate, contributing to their defeat. I see plenty of action in my games, and it almost always follows this meticulous pattern to some extent, so maybe you need some mods or you might just be unlucky.
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