Results 1 to 16 of 16

Thread: Diplomacy

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Diplomacy

    Quote Originally Posted by XSamatan View Post
    As a reference what is possible in MTW2 and not you may want to check other major modifications. It is definitely more adjustable, but bear in mind, it is a game not reality.
    I have played plenty of modifications, but the diplomacy system isn't changed much from Vanilla, from what I can tell. So I came to ask specifically about EBII. And yes, I realize it is not reality, but if the diplomatic AI is not hard-coded, it can be sensible. Plenty of games have excellent or at least decent AI, it is not a matter of not having the technology, it was a matter of not being able to legally edit it, at least in EB1.
    1x From Fluvius Camillus for making him laugh.

  2. #2
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Diplomacy

    Quote Originally Posted by CashMunny View Post
    if the diplomatic AI is not hard-coded, it can be sensible.
    That's not a necessarily true, and is very optimistic.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,485

    Default Re: Diplomacy

    The real issue for me is that since they've* basically done nothing to the AI since R:TW, there's still the problem of diplomacy and military AI's not talking to each other.

    *To be clear "they" are CA, not the EB team.
    Last edited by QuintusSertorius; 01-22-2011 at 03:33.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: Diplomacy

    Quote Originally Posted by QuintusSertorius View Post
    The real issue for me is that since they've* basically done nothing to the AI since R:TW, there's still the problem of diplomacy and military AI's not talking to each other.

    *To be clear "they" are CA, not the EB team.
    They may not talk to each other, but the AI doesn't break Alliances just for fun. I didn't play M2TW Mods very much (compare to EB) but tested a number of factions several hours each in Third Age and Speer & Schwert and it's way better as far as I can tell.
    You can see how much a faction likes you, how likely it is that the AI accepts your offers and how trustworthy a faction is. I never saw an allied faction attacking me, even not neutral factions that like me a lot. It actually seemed quite passive for a player like me that is used to super-aggressive AIs of RTW or EB, but the AI behavior was quite reasonable and relative realistic.

  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,485

    Default Re: Diplomacy

    Quote Originally Posted by Rahl View Post
    They may not talk to each other, but the AI doesn't break Alliances just for fun. I didn't play M2TW Mods very much (compare to EB) but tested a number of factions several hours each in Third Age and Speer & Schwert and it's way better as far as I can tell.
    You can see how much a faction likes you, how likely it is that the AI accepts your offers and how trustworthy a faction is. I never saw an allied faction attacking me, even not neutral factions that like me a lot. It actually seemed quite passive for a player like me that is used to super-aggressive AIs of RTW or EB, but the AI behavior was quite reasonable and relative realistic.
    One review I watched said the AI was obsessive about places on its hit list, regardless of who owned it. So perhaps if its a faction distant and you don't hold anything in their victory conditions, sure. Otherwise you could predict where they'd go.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6

    Default Re: Diplomacy

    Diplomatic AI is much improved in MTW2. It was basically useless to try for anything other than trade rights in RTW. That said- if you have only 4 options and you go from having 1 work to 3 out of 4 its an improvement but does it really matter when that 4th option is really the one you want?

    MTW2 AI can be made to generally follow alliances if your own actions are honorable and you play to the AI (sharing few borders, sharing many enemies, tribute occasionally, etc) but a big part of getting at least a semi-loyal AI seems to be marriage alliances. Without a Princess you might be able to still do it but its much more difficult.

    The AI still does some boneheaded things such as DoW across the world with a naval blockade, attack your best defended city with a single half stack and demand your surrender when you are 2x the size of the AI- that sort of thing. It seems less obstinate and insane than in RTW but its a matter of degrees only.

  7. #7

    Default Re: Diplomacy

    Any news about when EB2 will be released?

    If you guys can reproduce the previous mod into MTW2 engine, I am sure you will make the best mod ever. And yes, I have played DLV + BB and Stainless steel 6.4 and diplomacy can be a lot better than in RTW. However, AI will lack all the agressiveness from before, which seems to me as a small setback. But generaly speaking it is far better.

  8. #8

    Default Re: Diplomacy

    Quote Originally Posted by Foot View Post
    That's not a necessarily true, and is very optimistic.

    Foot
    Okay, MORE sensible than it is currently, begging for ceasefires and then attacking the same turn...


    As for the AI's not talking to each other, I don't think anything could be done about that, but that really is the crux of the problem right there. If I'm destroying an enemy militarily, the diplomats should be scrambling to get me to stop, not demanding I become a protectorate... for instance, Paradox Games, which are sort of a similar grand strategy, (although executed VERY differently) seem to generally have a good AI, it really is too bad Creative Assembly/Activision fails so terribly at it...
    Last edited by CashMunny; 01-22-2011 at 03:27.
    1x From Fluvius Camillus for making him laugh.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO