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  1. #1
    EB Support Guy Senior Member XSamatan's Avatar
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    Mar 2008
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    1,820

    Default Re: City Mod

    Yes!

    1.2 fixes - Updated regularly. Latest news from 2009-02-01.
    EB FAQ --- Tech help important thread list --- Frequent issues and solutions

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Apr 2008
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    Default Re: City Mod

    Quote Originally Posted by XSamatan View Post
    Yes!
    And they did, thanks for that.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: City Mod

    does this work with Jirsy's Mega Mod Pack?

  4. #4

    Default Re: City Mod

    Hi, this mod looks pretty awesome. Is there any reason it shouldn't work on Mac?

    I've downloaded and installed it, but whenever I try and launch a new campaign it just sends me back to the menu screen.

    I read in the thread about the Trivial script and I imagine that's what my issue is, but the truth is I have no idea what this script is. I took a look at the instructions about how to bypass it, but obviously those were instructions for PC and not Mac, and not knowing what the Trivial script even is, I'm a bit lost out here...

    Not sure I get the part about the self-generating map.rwm.

    Thanks in advance.

  5. #5
    Minister of Useless Tidbits Member joshmahurin's Avatar
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    Oct 2012
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    Default Re: City Mod

    Quote Originally Posted by Bob Doad View Post
    does this work with Jirsy's Mega Mod Pack?
    Never got answered



  6. #6

    Default Re: City Mod

    Since there are only 1 huge city (Roma) in the Italy, the "March of Time" event can't be triggered.
    How can i fix this problem?

  7. #7

    Default Re: City Mod

    Quote Originally Posted by kidpacific View Post
    Since there are only 1 huge city (Roma) in the Italy, the "March of Time" event can't be triggered.
    How can i fix this problem?
    Pull up DESCR_REGIONS
    it is in <rtwdirectory>\EB\Data\world\maps\base
    Find Capua
    after "large" put a comma and add huge.
    the entry should look like this
    Campania
    Capua
    seleucid
    Campanians
    198 13 174
    wine, tradeport, navyport, italy, smallfleet, variantro, SW, B, n1, n2, n4, y8, city, large, huge
    5
    2
    Delete map.rwm in the same folder AND the one in the <rtwdirectory>\EB\sp game edu backup
    when you start a new game it will create a new map.rwm.
    This is not game save compatible I am pretty sure.
    You can also do this for any city. Make sure you add large before huge.

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