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Thread: [Council of Villains] A State of Corruption [Concluded]

  1. #2791
    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Well......
    NOW WHAT THE DEVIL AM I SUPPOSED TO DO?!?!?


    Quote Originally Posted by Chaotix View Post
    What does "stop spamming up the thread" mean in your language, Fluffy?
    What does "internet troll" mean to you, Chaotix?
    Last edited by thefluffyone93; 01-30-2011 at 03:54.
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    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
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  2. #2792
    Member Member Greyblades's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Ah I'm just kidding. Methinks you are someone worth keeping an eye on.
    Being better than the worst does not inherently make you good. But being better than the rest lets you brag.


    Quote Originally Posted by Strike For The South View Post
    Don't be scared that you don't freak out. Be scared when you don't care about freaking out
    Spoiler Alert, click show to read: 

  3. #2793
    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    I see what u did thar, greyblades!
    Spoiler Alert, click show to read: 
    "They're just overloaded from the spamgasm."-Askthepizzaguy
    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
    "TheFluffyOne makes me feel moist."-Askthepizzaguy

  4. #2794
    The .org's resident pirate Member landlubber's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Thanks for the game, Chaotix! This has been one of the best games I've been in, and you did a fantastic job GMing it.

  5. #2795
    Prodigy of Paarthurnax Member Skooma Addict's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Good game to everyone.

  6. #2796
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Quote Originally Posted by Greyblades View Post
    And now I'm starting to think the former.
    Good game. Didn't like the chuck norris bit though. No foreshadowing.
    O RLY?

    I'll challenge you on this.

    Captain Falcon and Admiral Dane were never in the same place during a write-up.

    Captain Falcon and Admiral Dane were both shown protecting people with the same force field ability in the write-ups.

    With only slight variation, Falcon and Dane had the same speech pattern in every single lynch write-up.

    It was mentioned several times in the write-ups that there were X number of players on board, but clearly X+1 characters alive.

    Towards the end, I made a conscious effort to have both of them kill their enemies with roundhouse kicks- Chuck's signature attack.

    And both characters have their own (admittedly obscure) line of Chuck Norris-esque meme jokes. And somewhat of a resemblance in terms of build.


    So... was it unexpected? Yes. I intended it to be. Were the clues there for you to find them, throughout the whole game? Certainly. I didn't expect anyone to figure it out; I nearly died laughing when Fluffy of all people came as close as he did, with literally no other evidence except for "roundhouse kick". And he meant it as a joke.

    -----------------------------------------------

    On another note, I am writing up this massive thing of commentary that just keeps building up and I don't know where to end it. Expect that tonight.
    Keep your friends close, and your enemies closer: The Gameroom

  7. #2797
    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Quote Originally Posted by Chaotix View Post
    So... was it unexpected? Yes. I intended it to be. Were the clues there for you to find them, throughout the whole game? Certainly. I didn't expect anyone to figure it out; I nearly died laughing when Fluffy of all people came as close as he did, with literally no other evidence except for "roundhouse kick". And he meant it as a joke.
    Spoiler Alert, click show to read: 

    Can't wait for final huge write up thingamabob thing.
    Last edited by thefluffyone93; 01-30-2011 at 04:29.
    "They're just overloaded from the spamgasm."-Askthepizzaguy
    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
    "TheFluffyOne makes me feel moist."-Askthepizzaguy

  8. #2798
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Good game everyone, and thank you Chaotix for hosting this superb game.

    Also, fake endings. .

  9. #2799
    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Romanic.....
    Spoiler Alert, click show to read: 

    I KEED, I KEED.
    I thought that ending was fake too.
    Last edited by thefluffyone93; 01-30-2011 at 04:42.
    "They're just overloaded from the spamgasm."-Askthepizzaguy
    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
    "TheFluffyOne makes me feel moist."-Askthepizzaguy

  10. #2800
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Fluffy.

    You should play more games than just Chaotix's, you're fun to have around.

  11. #2801
    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Well....I am trying to sign up for the Buffyverse game....lets hope auto says yes.
    "They're just overloaded from the spamgasm."-Askthepizzaguy
    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
    "TheFluffyOne makes me feel moist."-Askthepizzaguy

  12. #2802
    I spy the evil peoples Senior Member Romanic's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Quote Originally Posted by Thefluffyone93 View Post
    Well....I am trying to sign up for the Buffyverse game....lets hope auto says yes.
    I don't see why he would refuse, you're a guaranteed post count boost.

  13. #2803

    Default Re: [Council of Villains] A State of Corruption [In play]

    Gah, that fake ending got me. Or the lack of an ending I guess.

    Great game Chaotix! Thank you for hosting, and I hope you make another one.

  14. #2804
    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Ha!
    I am ain't I?
    In other news....
    I still crack up whenever I read my death write-up.
    I think Chaotix is getting better with every writeup, no?
    "They're just overloaded from the spamgasm."-Askthepizzaguy
    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
    "TheFluffyOne makes me feel moist."-Askthepizzaguy

  15. #2805
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Quote Originally Posted by Thefluffyone93 View Post
    Ha!
    I am ain't I?
    In other news....
    I still crack up whenever I read my death write-up.
    I think Chaotix is getting better with every writeup, no?
    Last edited by Chaotix; 01-30-2011 at 05:03.
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    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    "They're just overloaded from the spamgasm."-Askthepizzaguy
    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
    "TheFluffyOne makes me feel moist."-Askthepizzaguy

  17. #2807
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Host Commentary

    WARNING: Wall of text imminent.

    Spoiler Alert, click show to read: 

    I am making this up on the spot, so forgive me if it seems somewhat unpolished.

    When I began developing this game, I wanted it to be something of a deconstruction of the last two Council of Villains games. It would have a similar feel to the last two, but definitely be different enough to make it seem unique. I think I managed to make it unique at least with respect to my other games. I have pretty much shamelessly lifted ideas from TinCow, Sigurd, and Askthepizzaguy, and for that they have my simultaneous apologies and admiration.

    I knew from the beginning that this game had to be set in the Metroid dimension- the original CoV was (nominally) set in the Sonic dimension (which I like to call “Chaotix” ) and The Koopa Troop was obviously in the Super Mario/Mushroom dimension. I had a small game in the Hyrule/Zelda dimension, and I’m planning another one for Pokemon. Not to mention ATPG got Lylat Wars in there too. So what’s the next biggest franchise? Metroid, of course.

    The problem with Metroid is, there aren’t many villains with speaking roles. And there aren’t many heroes at all, besides Samus. I knew I would be using Samus under Bowser’s control, as per the ending of The Koopa Troop, and I would have to have Meta-Ridley if we were playing Metroid. But I needed an actual town for them to kill- while at the same time, it didn’t make sense for them to be out to kill the same people. At this point I looked to TinCow’s Rubicon and the divided town concept, and thought it would probably work perfectly.

    So I came up with the setting right there. The IDFH is already established as of The Missing Link, but in the background and never really too important. Meta-Ridley is on the rise in the Metroid dimension, and since IDFH lost in The Koopa Troop they’re looking elsewhere. So in an alliance of convenience, all of a sudden the IDFH is working with Metroid’s Galactic Federation. I take a bunch of soldiers and bounty hunters for the GF, and a bunch of weaker heroes and sidekicks for the IDFH, to justify them all getting kicked around by Samus. And they’re all teaming up to beat Meta-Ridley and his Space Pirates. The IDFH knows something is up as soon as Samus gets on board unannounced, since they got the memo that Samus was supposedly killed by Bowser. But the GF love Samus and have no idea that she’s been turned to the dark side, so the dimmer ones among them will follow her to the ends of the earth.

    Samus needs a counterpart. That’s Dark Samus, of course. She played a bit part in CoV, but was on the winning side in that game so technically she gets some new massive power. But how do I justify Dark Samus working with the IDFH? The GF has secret stores of Phazon on board that they purposefully neglect to tell IDFH about. The IDFH learns about it when Dark Samus busts down the door, and all of a sudden they see an opportunity- power to rival that of the villains. And to make Dark Samus seem even more friendly, she’s running around with a couple of heroes- corrupted, of course. So these short-sighted, weaker IDFH members will ally with a villain for the chance to take down other villains. Justification: Acceptable, IMO.

    So, it’s Rubicon but in Metroid flavor. Instead of Caesar, Pompey, the Populares and whoever supported Pompey, you’ve got Samus, Dark Samus, GF, and IDFH. Meta-Ridley doesn’t fit into either category, so I make him a neutral serial killer and leave that for later.

    And this is my deconstruction of Council of Villains. In the original game, the factions were for the most part very simple. There were the villains. There were the heroes. There were the antiheroes. And then there were a couple of classic villains-who-betray-other-villains. In The Koopa Troop, I deliberately made it more complicated and confusing. There were the villains as the town. There were still heroes as mafia. But then there were also *takes breath* villains who were taking control of heroes and other villains for the purposes of killing both the heroes and the villains (Dimentio and Fawful).

    So with the new game, I intended to completely shatter any notions of heroes or villains. They became questions instead of definitions- what makes a hero? What makes a villain? The town would be composed of heroes this time- but they were not true heroes. From the start they would be fighting against heroes-turned-villains (Samus, Peach, Pikachu, Cloud). They could be corrupted forcibly into joining the villains. And in the end most of them were only out for their own survival, so they could win with the villains willingly as well. I even placed in a villain who could turn hero (Dedede) in one possible ending. It’s gray and grey morality, and it’s hard to tell who’s got the good cause any more.

    That’s my bit on heroes and villains and crap. Back into game mechanics. I knew I wanted to have Metroid-esque power-ups. Sigurd and ATPG’s Star Wars powers seemed the right way to go, but that system was way too complicated for me to make from scratch. I settled on a simplified version that I think worked reasonably well. Fire, Lightning, Ice, Light, and Dark elemental attacks for the mafia. Defenses for each one, and then a Fire-Lightning-Ice combined defense and a Light-Dark combined defense if anyone ever got that far. 4 types of visor for investigation, similar to but different from the Force investigations, as well as a specific defense against investigations for maximum chaos potential. No Force Breath, because that really annoyed me, but night-kill defense instead, in the form of Energy Tanks. Then, three different townie abilities: the fire-based Plasma Cannon vigilante kill, the Ice Beam for roleblocking, and the electric Wave Grapple, which stole powers from other players. There were no light or dark based townie actions. Add in a Super Missile, a couple of unique character abilities, and the ability of Samus and Dark Samus to steal powers after killing- like a power-up gained from killing a boss.

    As for how the powers were divided up: a select few started out with one power. They would then be given out randomly at the beginning of every night phase, for use by the next phase. The number of powers given out was proportional to how many players were alive: I divided by 5 and rounded up. Then I numbered a list and got that many numbers from random.org, and I used another random number for each to decide what the power was. Each mafioso and Chuck Norris had double the chance to get a power. Meta-Ridley had triple chances to compensate for his being alone with bad odds.

    Later I had to tweak this when the mafia were getting wrecked. By this new system, the mafia were removed from the list and were guaranteed a power every night. I also had it set up so that if Meta-Ridley either died or completed his victory conditions and left the ship, there would be another serial killer to take his place. On the night after Meta-Ridley’s death, I randomly assigned the Omega Weapon ability to someone- and johnhughthom, the lucky winner, was transformed into a new serial killer, Gorea.

    Of course, with this set-up, the split town would need a reason to tolerate being in the same room with each other and not deliberately be out to kill each other from the start. Ideally, that would be the mentality of many players, but there would be some who saw an advantage in killing ALL mafia. So there were a small number of incorruptible heroes. Through this, the concept of a leader for each faction who was a lynch director came to mind. Admiral Dane was obviously the GF leader. His IDFH counterpart I decided would be Captain Falcon, and then- I had a crazy thought. Both of these characters had been the subject of internet memes- namely, their names were placed in front of Chuck Norris jokes instead of the bearded wonder himself. So I decided, wouldn’t it be funny if Falcon and Dane were the same person the whole time – none other than Chuck Norris! If Chuck Norris was defeated and left the Olympus, the subordinates to Dane and Falcon- Link and Adam Malkovich- would take over. Both of these were also incorruptible heroes, but they were not unified. If they were killed, then there would be survivalists in charge of each faction, and things would have devolved very quickly from there.

    I did figure out that it was kind of ridiculous to expect every basic townie to survive in order to win. So I found a way around that, my deliberate lie number one: survivalists were told they had to survive to win up until the point that they died. This would simulate them actually acting in the interests of their own safety, without condemning the majority of the players to lose the game. After every survivalist died, their victory conditions changed to the normal townie ones. When I had to make replacements, it got into a sketchy area, but I asked them not to reveal what they had learned.

    For all intents and purposes, the mafia were very overpowered. At any given point in this game the only people with more than a 20% chance to resist a mafia attack were Chuck Norris and Link with his unique Mirror Shield. But their strength in this game relied on making good long-run decisions. They were told they had to kill the other family, yes, but they fell into the trap of trying to do it immediately at the outset of the game. The Phazon team was crippled by the Bowser team by a lucky N1 scan, and as a result there were less kills at night and pressure was taken off of the town. The town was able to sit back with lynches to spare, and a string of anti-town roles was exposed and killed so quickly that they had no incentive to factionalize. Had the game continued with 5 kills per night and both families continuing to recruit, this game would have had a VERY different outcome. The town would because of the death rate and would have been much more likely to align themselves with their respective mafia families instead of themselves. Then it would have ended in a late-game showdown between the two families and possibly even Meta-Ridley. This could have very easily been the true “divided town” that TinCow craved so much, but random chance and a couple of easy-to-make mistakes ensured that the town had the edge for the majority.

    I have droned on for a very long time, but I think there are just two enigmatic roles left for me to go into, and then I’m done. Don’t quote me on that.

    The first is Meta-Ridley. I wanted him to be a serial killer, but realized it would be way too difficult for him to compete with two recruiting cults and only one action per night. I didn’t want to give anyone more than one action per night, for simplicity’s sake. So I gave him options. He could be your classic serial killer, or he had the other option of killing two specific people and then jumping ship. The catch was that these specific people were the heads of the mafia families, Samus and Dark Samus. Not an easy task to be sure, but he started off with an action investigation ability when only the mafia and a select few townies had actions. Meta-Ridley had the advantage of essentially being able to lay low and unnoticed for the entire game (in the write-ups at least) until he decided he knew who he had to kill. Despite my warning in the opening write-up, nobody caught on that he existed in the game until his scaly mug appeared in a night-kill. If Meta-Ridley managed against all odds to kill both Samuses, he would get a major victory and get to leave the game right there. Or, he could go double or nothing and try to survive till the end for Total Victory. So yeah, you could say there are some similarities with Bane Anded right there.

    And how fitting that ATPG should be randomly cast as the dragon! I was ecstatic, because not only would it ensure I had an interesting player to try my interesting dynamic, but it would probably be a challenge for ATPG, too. Because the best way to play Meta-Ridley, at least from my perspective, was not to play the supertownie, but to be sneaky and deceptive. Though Meta-Ridley started with an Energy Tank, it would be important to remember he was only a single lynch away from death. When ATPG appeared in both mafia quicktopics, I knew that he was definitely going high-risk, high-reward. If ATPG had realized they were the mafia before they realized he was Meta-Ridley, he would have had all of the reward. But again, they found him out and (this time rightly so) did not hesitate to reveal him to the town for the lynch.

    The other role was King Dedede. If I had to compare him to something, I’d say he’s roughly analogous to the Cleopatra role in Rubicon (which I played… seeing a pattern here? ). Basically he was the “true” survivalist. Dedede could win with anyone, provided he survived- the united town, Team Bowser, Team Phazon, or even Meta-Ridley if he went super-serial killer. The only player he couldn’t win with was Gorea, who was literally out to kill EVERYTHING.

    And now I need to break that promise to talk about unique abilities. Samus, Dark Samus, Meta-Ridley, and Chuck Norris all had a unique 100% kill ability that they could randomly acquire- basically all the same but with different names. I later expanded this to Pikachu to give pevergreen a chance once he became the last man standing. Chuck Norris also had two more unique abilities. He started with Omniguard, which he could use to protect either himself or another player from anything except for said aforementioned 100% kills (this was the only protection ability in the game). The other was Chuck’s personal countermeasure against Corruption- Beard Control. Chuck used his own corruption to make people incorruptible townie heroes. In-game, landlubber got this ability very late, and only used it once: on Csargo. There were two more unique townie abilities: Link’s Mirror Shield, which defended against Fire, Ice, and Light, and Gandrayda’s Metamorph, which let her copy abilities without stealing them.

    On the mafia side, there were the Varia and Phazon Suits that started on Samus and Dark Samus and were passed to subsequent leaders if necessary- this was the kill-ability-steal-ability. Each of them also had Corruption, which did NOT transfer to minions upon death. They could each only have up to two minions at a time, to keep them from creating an army on converts. Finally, one minion in each family had a unique ability. Cloud on Dark Samus’s side had Overdrive, which let him kill either a player who voted to lynch him or whoever killed him. This was much less subtle than Doopliss’s ability, but I’d argue just as useful, for the following reasons. On the chance Cloud gets lynched, tough luck. But if Cloud gets killed at night, then one way or another he is killing someone immediately dangerous to the family- a Samus minion, or Meta-Ridley, or Chuck Norris, or Gorea, or a vigilante. I will give the caveat that Doopliss’s Doppelganger ability is probably a lot cooler and more fun to use, if not more useful. Basically it let him manipulate his own role PM to suit his purposes; Diamondeye didn’t take nearly as much advantage of this as I thought he would. But at the same time, good for him, because he was victim to deliberate lie number two. Doopliss was told he had defense against ANY investigation, but in reality an X-Ray Visor would see straight through his cover role just like any other Mafioso. So theoretically Doopliss could think he was protected and invite a scan on him- only to find himself caught by his own trap. No townie ever got the X-Ray Visor, though, so it never happened.

    And that is really all that I can think of right now. If you have any questions at all, don’t hesitate to ask. I know this commentary was rather large, but I know I missed something. I will post the role PMs tomorrow, as soon as I can figure out how to format it somewhat elegantly.
    Keep your friends close, and your enemies closer: The Gameroom

  18. #2808

    Default Re: [Council of Villains] A State of Corruption [In play]


    Spoiler Alert, click show to read: 

  19. #2809
    POOTIS Member thefluffyone93's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Spoiler Alert, click show to read: 

    But hey....you put a ton of thought into this game.
    Last edited by thefluffyone93; 01-30-2011 at 05:45.
    "They're just overloaded from the spamgasm."-Askthepizzaguy
    "... Either your as destructive as the most depraved 4 channer or so devious that you can cause the most trouble while acting utterly oblivious as to make us think your too dumb to be doing this intentionally... and the scary thing is I cant help but think the latter."-Greyblades
    "Thefluffyone is the greatest thing to happen to the .org since Beefy187."-Askthepizzaguy
    "TheFluffyOne makes me feel moist."-Askthepizzaguy

  20. #2810
    Mr Self Important Senior Member Beskar's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Hmm, changing mechanical make-up is never a good idea unless it is essential (ie: gamebreaking oversight). You should theoretically balance the game at the start barring random chance, and if random chance occurs, just live with it.
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  21. #2811
    Bureaucratically Efficient Senior Member TinCow's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Thanks for the great game, Chaotix! I've never had so much fun being dead.


  22. #2812
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Quote Originally Posted by Beskar View Post
    Hmm, changing mechanical make-up is never a good idea unless it is essential (ie: gamebreaking oversight). You should theoretically balance the game at the start barring random chance, and if random chance occurs, just live with it.
    Guilty as charged.

    I can't help myself when I rush to get the game done and started and then notice some things I wanted to change afterwards. It's my own fault for not having a set system for power-ups beyond "randomly given" at the start of the game. I had to quickly determine what exactly I meant when I said "random".

    I did it in the original CoV, too, when I gave Sephiroth the option to become a Serial Killer after the mafia were all but wiped out.

    My problem is probably that I've got these games set up with a high number of kills every night but at the same time don't want to see them end prematurely. I mean, Star Wars lasted what, 21 rounds? This was 12, and the last two were around the same length. The mafia have historically had a very hard time in my games. Both of those changes didn't change the overall outcome, they just prolonged the inevitability.

    So bottom line- yeah, I consider myself a crappy game host when it comes to letting things just play out the way they're planned. And with having everything ready a decent enough time in advance.

    EDIT: Also, thanks for all the kind words everyone! I'm glad you enjoyed the game.
    Keep your friends close, and your enemies closer: The Gameroom

  23. #2813
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Fun game. So... who started out as heroes, exactly?

    By my count, there were:

    18 IDFH Townies, 3 of which were Heroes at death
    20 GF Townies, 5 of which were Heroes at death, and 2 of which were converted to the Deleter and Gorea
    1 Chuck Norris
    3 Phazon Mafia (2 with IDFH cover, and 1 with GF cover)
    3 Bowser Mafia (2 with GF cover, and 1 with IDFH cover)
    2 Neutrals, both an IDFH cover

    If everyone but Csargo was a hero from the start, then the GF had one more hero to start off with. They also had 2 more actual town roles than the IDFH did. If you added up all the non-mafia roles, they both had 20, but two of the IDFH's roles were covers for Meta-Ridley and Dedede.

    A bit asymmetrical there. I think you needed 19 of each, and one of Dedede and Meta-Ridley having a GF cover, and another IDFH hero. Unless I'm adding this up wrong.

  24. #2814
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Quote Originally Posted by Choxorn View Post
    Fun game. So... who started out as heroes, exactly?

    By my count, there were:

    18 IDFH Townies, 3 of which were Heroes at death
    20 GF Townies, 5 of which were Heroes at death, and 2 of which were converted to the Deleter and Gorea
    1 Chuck Norris
    3 Phazon Mafia (2 with IDFH cover, and 1 with GF cover)
    3 Bowser Mafia (2 with GF cover, and 1 with IDFH cover)
    2 Neutrals, both an IDFH cover

    If everyone but Csargo was a hero from the start, then the GF had one more hero to start off with. They also had 2 more actual town roles than the IDFH did. If you added up all the non-mafia roles, they both had 20, but two of the IDFH's roles were covers for Meta-Ridley and Dedede.

    A bit asymmetrical there. I think you needed 19 of each, and one of Dedede and Meta-Ridley having a GF cover, and another IDFH hero. Unless I'm adding this up wrong.
    Thanks, this is one thing I didn't cover in the commentary. I think your count is right, and it'll be easier to tell once I post the role PMs. Here is my explanation:

    I knew people would be looking for symmetry to figure out who was who, and frankly it was easier to find IDFH roles than GF roles, so I made the two sides unbalanced and balanced at the same time. If you count up all of the cover roles, it comes out to 23 IDFH, 23 GF, and 1 Falcon/Dane/Norris abomination. When you get into actual roles, it is deliberately asymmetrical, but not so much that it would make a difference- only so that it throws off players like you, Choxorn (). After all the remaining players at the end were mostly IDFH!

    There should be only 4 incorruptible heroes for each side, barring Chuck Norris, converted U-Mos, and the minion cover roles.

    IDFH- Link, Ness, Amaterasu, Slippy Toad
    GF- Adam Malkovich, Anthony Higgs, Madeline Bergman, Noxus

    Otherwise I believe you are right on all counts, Choxorn. Good work!
    Keep your friends close, and your enemies closer: The Gameroom

  25. #2815
    <Insert Joke Here> Member Choxorn's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Ness? What's a Ness?

  26. #2816
    The Bad Doctor Senior Member Chaotix's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Well, you caught me again. Ness was the role that Insanious had. In my records, he should have been the fourth IDFH Hero, but just rechecked and evidently I made a mistake in the role PM and made him a Survivalist.

    Stop catching mistakes, Choxorn, you're making me look bad!
    Keep your friends close, and your enemies closer: The Gameroom

  27. #2817
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    landlubber – Captain Falcon/Admiral Dane – Chuck Norris (Hero)

    Landlubber, you utterly pwned in this game. Thank you for revealing to me and accepting my notes and suggestions on who to protect. That was a good call.



    Hey mafia:

    Curse of the pizzaguy.
    #Winstontoostrong
    #Montytoostronger

  28. #2818
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    Quote Originally Posted by Askthepizzaguy View Post
    Curse of the pizzaguy.
    No.

    Seriously.

    Just no.

    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

  29. #2819
    Know the dark side Member Askthepizzaguy's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]



    Yes.....
    #Winstontoostrong
    #Montytoostronger

  30. #2820
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: [Council of Villains] A State of Corruption [In play]

    The rules of the Gameroom will not let me comment.
    Quote Originally Posted by TosaInu
    The org will be org until everyone calls it a day.

    Quote Originally Posted by KukriKhan View Post
    but I joke. Some of my best friends are Vietnamese villages.
    Quote Originally Posted by Lemur
    Anyone who wishes to refer to me as peverlemur is free to do so.

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