I bet He Clan is Satake.They were definetely important enough to be included.
I bet He Clan is Satake.They were definetely important enough to be included.
Ja Mata Tosainu Sama.
source: http://www.twcenter.net/forums/showthread.php?t=423711Spear Cavalry
01. -
02. Takeda -
03. Light Cavalry
04. Takeda Light Cavalry
05. Naginata Warrior Monk Cavalry
06. Yari Cavalry
07. Takeda Yari Cavalry
Bow Cavalry
01. Bow Cavalry
02. Takeda Bow Cavalry
Sword Cavalry
01. Katana Cavalry
02. Takeda Katana Cavalry
General
01. Ashikaga Haruuji
02. Chosokabe Motochika
03. Date Masamune
04. Hattori Hanzo
05. Hojo Tsunashige
06. Hojo Ujishige
07. Imagawa Ujichika
08. Imagawa Yoshimoto
09. Ishida Mitsunari
10. Kobayakawa Hideaki
11. Mori Motonari
12. Oda Nobunaga
13. -
14. Shimazu Yoshihiro
15. -
16. General
17. Takeda Katsuyori
18. Takeda Nobukado
19. Takeda Shingen
20. Tokugawa Ieyasu
21. Uesugi Kenshin
22. Uesugi Norimasa
Bow Infantry
01. Bow Ashigaru
02. Chosokabe Bow Ashigaru
03. Bow Ashigaru Garrison
04. Hattori Bow Ashigaru
05. Ikko-Ikki Bow Ashigaru
06. Oda Bow Ashigaru
07. Bow Hero
08. Chosokabe Bow Hero
09. Chosokabe Bow Samurai
10. Hattori Bow Samurai
11. Bow Wako
12. Bow Warrior Monks
13. Chosokabe Bow Warrior Monks
14. Uesugi Bow Warrior Monks
Heavy Infantry
01. Naginata Samurai
02. Hattori Naginata Samurai
03. Naginata Warrior Monk Hero
04. Uesugi Naginata Warrior Monk Hero
05. Naginata Warrior Monks
06. Naginata Warrior Monks Garrison
07. Uesugi Warrior Monks
08. -
Matchlock Infantry
01. Inspired Matchlock Ashigaru
02. Matchlock Ashigaru
03. Hattori Matchlock Ashigaru
04. Ikko-Ikki Matchlock Ashigaru
05. Oda Matchlock Ashigaru
06. Matchlock Samurai
07. Hattori Matchlock Samurai
08. Matchlock Warrior Monks
09. Uesugi Matchlock Warrior Monks
Spear Infantry
01. Yari Ashigaru
02. Yari Ashigaru Garrison
03. Hattori Yari Ashigaru
04. Ikko-Ikki Yari Ashigaru
05. Oda Yari Ashigaru
06. Yari Hero
07. Yari Ronin
08. Yari Samurai
09. Hattori Yari Samurai
Special Infantry
01. Fire Bomb -
02. Hojo Fire Bomb -
03. Kisho Ninja
04. Hattori Kisho Ninja
05. Tokugawa Kisho Ninja
Sword Infantry
01. Sword Ashigaru
02. Katana Hero
03. Shimazu Katana Hero
04. Katana Ronin
05. Katana Samurai
06. Hattori Katana Samurai
07. Shimazu Katana Samurai
08. Katana Wako
09. No-Dachi Samurai
10. Date No-Dachi Samurai
11. Hattori No-Dachi Samurai
12. Samurai -
Cannon Ship
01. Cannon Bune
02. Mori Cannon Bune
Galleon
01. - Trade Ship
02. Mori - Trade Ship
03. The Black Ship
Heavy Ship
01. Heavy Bune
02. Mori Heavy Bune
03. Nihon Maru
04. Mori Nihon Maru
05. -
06. Mori - Wako Bune
Light Ship
01. Siege Tower Bune
02. Mori Siege Tower Bune
03. Medium Bune
04. Mori Medium Bune
05. Sengoku Bune
06. Mori Sengoku Bune
07. Wako Medium Bune
Trade Ship
01. Red - Ship
02. Trade Ship
03. Wako Trade Ship
Siege Units
01. European Cannons
02. Hojo Cannons
03. Fire - Mangonels
04. Hojo Fire - Mangonels
05. Fire Rockets
06. Hojo Fire Rockets
Tough Times Don't Last. Tough People Do. Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover. [Mark Twain]
Well my hat is off for the current Mod team of RNJ. During the time i was part of the mod nor afterwards the dev team never had resources of a game studio. I dont want to compare the Mod to the game, but historical accuracy wise can you talk about the two on the same day based on the previews of Shogun 2? Also if you look at some of the units in Shogun 2, some might think CA had quite nice 3d reference models to use to create some Shoggy 2 units and specially their armour colour schemes.
Ja Mata Tosainu Sama.
The RnJ team did a good job :)
I'm still not quite sure how many people cycled through the team.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
All I see is a lot of insta-routing.
One of the (many) factors that, imo, made the STW/MTW engine superior in tactical game play to the current iterations was that you actually had time to fight tactically. Even if you sent peasants against - say - chivalric swordsmen, you had a solid 1-2 minutes before they routed to position other units and do other things. This lead to a lot more tactical game play instead of just throwing troops at each other with one side routing within 15 seconds.
It is hard to articulate what I am trying to say, but it made all the difference.
Last edited by PanzerJaeger; 02-06-2011 at 04:19.
Well, it is difficult to make any real calls based on promo material because you don't know the circumstances surrounding the clip shown, but if the videos are indicative of real game play - yes.
In several of the engagements units begin to waver directly on contact (and sometimes before!) and rout less than 5 seconds later. Even if we assume the game video is sped up a bit for the promo, it hints towards the same issues we've seen since Rome. Once you get over the awesome graphics, there's not much there in terms of repeatably fun, challenging game play.
Indeed. I've never been a big SP guy, but the insta-routing (among other things) really messed up MP.Originally Posted by Togakure
In the newer games, you were rarely rewarded for tactical game play, such as getting a unit of cavalry behind enemy lines, as by the time you got them there, the battle was already decided one way or the other. Matches became about who picked the better army, not who played better - and the superior units always emerge soon enough, rendering everything else worthless.
In the old games, a better player was always superior to a better army. You actually had to work at being a good player, and it took a lot more than memorizing an uber army and rushing. It's chess versus checkers.
Last edited by PanzerJaeger; 02-06-2011 at 07:23.
I understand exactly what you mean. In a 3v3 SamWars game back in '08, our opponents launched a massive coordinated attack to one side. I was using an army consisting of four Yari Ashigaru, four Teppo Ashigaru, four Warrior Monks, and four Yari Cavalry. On the opposite side of the map from the attackers' focus, I sent my cavalry and monks to the aid of my ally there, who was quickly being driven off the field. My center ally also sent the majority of his army rushing to aid him. The attacker on my side of the field had innocently misunderstood the agreement not to use all koku (the game had originally been set for 4v4) and had some really good troops, including several Warrior Monk units he'd left behind in the woods. He sent these in behind us as we tried to help our triple-teamed ally. My lowly Yari Ashigaru and teppos bravely got in their way and held formation and position for a fairly long while, buying time for the stronger troops of mine and my center ally's to finish routing the majority of the attacking troops and return to do battle with the monks. What seemed like certain defeat turned into a squeak victory, and those ahisgaru were pivotal in preventing the monks from back-siding our counterattack before we could rout the main attack.
I certainly hope the morale system and game speed in the new game will allow for this kind of play.
Be intent on loyalty
While others aspire to perform meritorious services
Concentrate on purity of intent
While those around you are beset by egoism
misc kanryodo
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