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  1. #1
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: new videos

    I bet He Clan is Satake.They were definetely important enough to be included.
    Ja Mata Tosainu Sama.

  2. #2
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: new videos

    Quote Originally Posted by Kagemusha View Post
    I bet He Clan is Satake.They were definetely important enough to be included.
    Aren't you surprised that Ran no Jidai campaign released 3 months before Shogun 2?
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



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  3. #3
    Autocrat Member Vlad The Impaler's Avatar
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    Default Re: new videos

    Spear Cavalry
    01. -
    02. Takeda -
    03. Light Cavalry
    04. Takeda Light Cavalry
    05. Naginata Warrior Monk Cavalry
    06. Yari Cavalry
    07. Takeda Yari Cavalry

    Bow Cavalry
    01. Bow Cavalry
    02. Takeda Bow Cavalry

    Sword Cavalry
    01. Katana Cavalry
    02. Takeda Katana Cavalry

    General
    01. Ashikaga Haruuji
    02. Chosokabe Motochika
    03. Date Masamune
    04. Hattori Hanzo
    05. Hojo Tsunashige
    06. Hojo Ujishige
    07. Imagawa Ujichika
    08. Imagawa Yoshimoto
    09. Ishida Mitsunari
    10. Kobayakawa Hideaki
    11. Mori Motonari
    12. Oda Nobunaga
    13. -
    14. Shimazu Yoshihiro
    15. -
    16. General
    17. Takeda Katsuyori
    18. Takeda Nobukado
    19. Takeda Shingen
    20. Tokugawa Ieyasu
    21. Uesugi Kenshin
    22. Uesugi Norimasa

    Bow Infantry
    01. Bow Ashigaru
    02. Chosokabe Bow Ashigaru
    03. Bow Ashigaru Garrison
    04. Hattori Bow Ashigaru
    05. Ikko-Ikki Bow Ashigaru
    06. Oda Bow Ashigaru
    07. Bow Hero
    08. Chosokabe Bow Hero
    09. Chosokabe Bow Samurai
    10. Hattori Bow Samurai
    11. Bow Wako
    12. Bow Warrior Monks
    13. Chosokabe Bow Warrior Monks
    14. Uesugi Bow Warrior Monks

    Heavy Infantry
    01. Naginata Samurai
    02. Hattori Naginata Samurai
    03. Naginata Warrior Monk Hero
    04. Uesugi Naginata Warrior Monk Hero
    05. Naginata Warrior Monks
    06. Naginata Warrior Monks Garrison
    07. Uesugi Warrior Monks
    08. -

    Matchlock Infantry
    01. Inspired Matchlock Ashigaru
    02. Matchlock Ashigaru
    03. Hattori Matchlock Ashigaru
    04. Ikko-Ikki Matchlock Ashigaru
    05. Oda Matchlock Ashigaru
    06. Matchlock Samurai
    07. Hattori Matchlock Samurai
    08. Matchlock Warrior Monks
    09. Uesugi Matchlock Warrior Monks

    Spear Infantry
    01. Yari Ashigaru
    02. Yari Ashigaru Garrison
    03. Hattori Yari Ashigaru
    04. Ikko-Ikki Yari Ashigaru
    05. Oda Yari Ashigaru
    06. Yari Hero
    07. Yari Ronin
    08. Yari Samurai
    09. Hattori Yari Samurai

    Special Infantry
    01. Fire Bomb -
    02. Hojo Fire Bomb -
    03. Kisho Ninja
    04. Hattori Kisho Ninja
    05. Tokugawa Kisho Ninja

    Sword Infantry
    01. Sword Ashigaru
    02. Katana Hero
    03. Shimazu Katana Hero
    04. Katana Ronin
    05. Katana Samurai
    06. Hattori Katana Samurai
    07. Shimazu Katana Samurai
    08. Katana Wako
    09. No-Dachi Samurai
    10. Date No-Dachi Samurai
    11. Hattori No-Dachi Samurai
    12. Samurai -

    Cannon Ship
    01. Cannon Bune
    02. Mori Cannon Bune

    Galleon
    01. - Trade Ship
    02. Mori - Trade Ship
    03. The Black Ship

    Heavy Ship
    01. Heavy Bune
    02. Mori Heavy Bune
    03. Nihon Maru
    04. Mori Nihon Maru
    05. -
    06. Mori - Wako Bune

    Light Ship
    01. Siege Tower Bune
    02. Mori Siege Tower Bune
    03. Medium Bune
    04. Mori Medium Bune
    05. Sengoku Bune
    06. Mori Sengoku Bune
    07. Wako Medium Bune

    Trade Ship
    01. Red - Ship
    02. Trade Ship
    03. Wako Trade Ship

    Siege Units
    01. European Cannons
    02. Hojo Cannons
    03. Fire - Mangonels
    04. Hojo Fire - Mangonels
    05. Fire Rockets
    06. Hojo Fire Rockets
    source: http://www.twcenter.net/forums/showthread.php?t=423711
    Tough Times Don't Last. Tough People Do. Twenty years from now you will be more disappointed by the things that you didn't do than by the ones you did do. So throw off the bowlines. Sail away from the safe harbor. Catch the trade winds in your sails. Explore. Dream. Discover. [Mark Twain]

  4. #4
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: new videos

    Quote Originally Posted by antisocialmunky View Post
    Aren't you surprised that Ran no Jidai campaign released 3 months before Shogun 2?
    Well my hat is off for the current Mod team of RNJ. During the time i was part of the mod nor afterwards the dev team never had resources of a game studio. I dont want to compare the Mod to the game, but historical accuracy wise can you talk about the two on the same day based on the previews of Shogun 2? Also if you look at some of the units in Shogun 2, some might think CA had quite nice 3d reference models to use to create some Shoggy 2 units and specially their armour colour schemes.
    Ja Mata Tosainu Sama.

  5. #5
    Villiage Idiot Member antisocialmunky's Avatar
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    Default Re: new videos

    The RnJ team did a good job :)

    I'm still not quite sure how many people cycled through the team.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  6. #6

    Default Re: new videos

    All I see is a lot of insta-routing.

    One of the (many) factors that, imo, made the STW/MTW engine superior in tactical game play to the current iterations was that you actually had time to fight tactically. Even if you sent peasants against - say - chivalric swordsmen, you had a solid 1-2 minutes before they routed to position other units and do other things. This lead to a lot more tactical game play instead of just throwing troops at each other with one side routing within 15 seconds.

    It is hard to articulate what I am trying to say, but it made all the difference.
    Last edited by PanzerJaeger; 02-06-2011 at 04:19.

  7. #7
    the G-Diffuser Senior Member pevergreen's Avatar
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    Default Re: new videos

    Quote Originally Posted by PanzerJaeger View Post
    All I see is a lot of insta-routing.

    One of the (many) factors that, imo, made the STW/MTW engine superior in tactical game play than the current iterations was that you actually had time to fight tactically. Even if you sent peasants against - say - chivalric swordsmen, you had a solid 1-2 minutes before they routed to position other units and do other things. This lead to a lot more tactical game play instead of just throwing troops at each other with one side routing within 15 seconds.

    It is hard to articulate what I am trying to say, but it made all the difference.
    It seems like S2TW troops need to have more morale?
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  8. #8

    Default Re: new videos

    Quote Originally Posted by pevergreen View Post
    It seems like S2TW troops need to have more morale?
    Well, it is difficult to make any real calls based on promo material because you don't know the circumstances surrounding the clip shown, but if the videos are indicative of real game play - yes.

    In several of the engagements units begin to waver directly on contact (and sometimes before!) and rout less than 5 seconds later. Even if we assume the game video is sped up a bit for the promo, it hints towards the same issues we've seen since Rome. Once you get over the awesome graphics, there's not much there in terms of repeatably fun, challenging game play.

    Quote Originally Posted by Togakure
    I certainly hope the morale system and game speed in the new game will allow for this kind of play.
    Indeed. I've never been a big SP guy, but the insta-routing (among other things) really messed up MP.

    In the newer games, you were rarely rewarded for tactical game play, such as getting a unit of cavalry behind enemy lines, as by the time you got them there, the battle was already decided one way or the other. Matches became about who picked the better army, not who played better - and the superior units always emerge soon enough, rendering everything else worthless.

    In the old games, a better player was always superior to a better army. You actually had to work at being a good player, and it took a lot more than memorizing an uber army and rushing. It's chess versus checkers.
    Last edited by PanzerJaeger; 02-06-2011 at 07:23.

  9. #9
    Toh-GAH-koo-reh Member Togakure's Avatar
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    Default Re: new videos

    Quote Originally Posted by PanzerJaeger View Post
    All I see is a lot of insta-routing.

    One of the (many) factors that, imo, made the STW/MTW engine superior in tactical game play to the current iterations was that you actually had time to fight tactically. Even if you sent peasants against - say - chivalric swordsmen, you had a solid 1-2 minutes before they routed to position other units and do other things. This lead to a lot more tactical game play instead of just throwing troops at each other with one side routing within 15 seconds.

    It is hard to articulate what I am trying to say, but it made all the difference.
    I understand exactly what you mean. In a 3v3 SamWars game back in '08, our opponents launched a massive coordinated attack to one side. I was using an army consisting of four Yari Ashigaru, four Teppo Ashigaru, four Warrior Monks, and four Yari Cavalry. On the opposite side of the map from the attackers' focus, I sent my cavalry and monks to the aid of my ally there, who was quickly being driven off the field. My center ally also sent the majority of his army rushing to aid him. The attacker on my side of the field had innocently misunderstood the agreement not to use all koku (the game had originally been set for 4v4) and had some really good troops, including several Warrior Monk units he'd left behind in the woods. He sent these in behind us as we tried to help our triple-teamed ally. My lowly Yari Ashigaru and teppos bravely got in their way and held formation and position for a fairly long while, buying time for the stronger troops of mine and my center ally's to finish routing the majority of the attacking troops and return to do battle with the monks. What seemed like certain defeat turned into a squeak victory, and those ahisgaru were pivotal in preventing the monks from back-siding our counterattack before we could rout the main attack.

    I certainly hope the morale system and game speed in the new game will allow for this kind of play.
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