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Thread: MTW-Redux Beta Released!

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  1. #1

    Default Re: MTW-Redux Released!

    Very intrigued and looking forward to the new Redux, Axalon. Will additional factions be playable in this version?

  2. #2

    Default Re: MTW-Redux Released!

    Hi and thanks guys... Some replies...


    Quote Originally Posted by Durango View Post
    Perhaps you would like to go the BKB route and add Iceland (full of angry Norsemen) in the upper left corner of this lovely map?
    It certainly has crossed my mind, but so far I have refrained from that for various reasons – thus it probably won’t be part of standard redux. I have considered possible future redux-expansions and “minicampaigns” – for instance based in pagan Scandinavia (including Iceland) as a possible project exclusively for VI. Time will tell what happens.

    Quote Originally Posted by Durango View Post
    Also, maybe the province borders in North Africa could be made a little more irregular
    to match the rest of the layout?
    I have been thinking the same. I’ll might very well fix that for the formal release but in the beta-version(s) I probably won’t. Maybe later essentially…


    Quote Originally Posted by huth View Post
    ...some province between Poland and Hungary, they are still too big with too many neighbours(Hungary especially), but it's your map of course :)
    Yes it would be nice and the idea is good in general – however I have already hit the roof of what I am certain that V.1.1 can handle all the way. Thus it won’t happen in the standard version of Redux – sorry… Maybe in some special/alternative expansion for VI as it is possible there. Either done by me or somebody else, that is possible in practical terms.


    Quote Originally Posted by gollum View Post
    The more sea regions in the North and Baltic seas are certainly a good change - that sea area has far less regions than the Mediterranean equivalent that makes travel/trade in that zone too quick, especially for the player. Not sure however the Med sea zones needed an increase - although again i am not familiar with your starting zones, the economy and the naval game in redux.
    We all have opinions on stuff, you are no exception. New Redux - as far as I can tell - is significantly different from a raw MTW (even from old redux) and that will probably come to light as people try the new beta – once out. The components, circumstances, rules and AI strike me as different all over - save hardcoded stuff - while the typical activities and goals of the game as such are the same as raw MTW. I think this map is part of that reality.


    Quote Originally Posted by Stazi View Post
    Maps looks interesting. More sea regions is a very good idea. More provinces in Africa - it should help Almohads to survive a little longer. Eastern Europe - less provinces means even more devastating Mongol invasion. Is it good? We will see. Downgrading Syria is decisively good idea.
    Well, I did not actually increase the sea-regions in number – I only redeployed them differently on the map. As far as I can tell, for the better as well. Then again, people might have different opinions on that of course, as always. I like it anyhow, but you are right, the only way to find out for sure what you think is to try it out for yourself.

    The Golden Horde is not a factor in redux, it never was. It (still) got the Lithuanians instead and they may work in similar effect, that is, if the circumstances for it are right.


    Quote Originally Posted by Cyprian2 View Post
    Very intrigued and looking forward to the new Redux, Axalon. Will additional factions be playable in this version?
    Yes… In new redux - in the “regular” campaign – there will be 10 factions available for the player (the rest is locked)… 6 “regular” factions (catholic) and 4 “optional” ones (pagan, orthodox and muslim). In total there will be 18 factions just as in old redux. Beyond that there will not be any additional factions in the standard version of it (for several reasons).


    Again, thanks guys for your interest and posts here…

    - Cheers
    Last edited by Axalon; 02-13-2011 at 22:50. Reason: lalalaaa...

  3. #3

    Default Re: MTW-Redux Released!

    Originally posted by Axalon
    We all have opinions on stuff, you are no exception.
    You mean?

    Edit: Nevermind...
    Last edited by gollum; 02-14-2011 at 00:36.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: MTW-Redux Released!

    Neverminded...

  5. #5

    Default Re: MTW-Redux Released!

    Its ok Axalon.

    Congrats on your org award btw.

    I always thought you deserved one for all the hard work despite not having tried Redux, hence why i nominated you for it.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  6. #6

    Default Re: MTW-Redux Released!

    Great looking map Axalon. Have you ever wondered what the white thing in middle of Arabia is meant to be? I know it was there in original. The two next to it you can kind of understand as sea either side of Sinai (though better if blue) and the one on Egypt border might be the Qattara depression. But the one in Arabia? - I'm foxed

  7. #7

    Default Re: MTW-Redux Released!

    Been wondering about that too...I thought the Quattara depression is far closer to the coast and more elongated.

    The Sinai bits must be definitely the sea and it suits pretty well (http://maps.google.co.uk/maps?hl=en&...-8&sa=N&tab=il) - but for the Cyrenaica and the Arabia bits...a large oasis? (or a mirage of one :)? No idea.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

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