Very intrigued and looking forward to the new Redux, Axalon. Will additional factions be playable in this version?
Very intrigued and looking forward to the new Redux, Axalon. Will additional factions be playable in this version?
Hi and thanks guys... Some replies...
It certainly has crossed my mind, but so far I have refrained from that for various reasons – thus it probably won’t be part of standard redux. I have considered possible future redux-expansions and “minicampaigns” – for instance based in pagan Scandinavia (including Iceland) as a possible project exclusively for VI. Time will tell what happens.
I have been thinking the same. I’ll might very well fix that for the formal release but in the beta-version(s) I probably won’t. Maybe later essentially…
Yes it would be nice and the idea is good in general – however I have already hit the roof of what I am certain that V.1.1 can handle all the way. Thus it won’t happen in the standard version of Redux – sorry… Maybe in some special/alternative expansion for VI as it is possible there. Either done by me or somebody else, that is possible in practical terms.
We all have opinions on stuff, you are no exception. New Redux - as far as I can tell - is significantly different from a raw MTW (even from old redux) and that will probably come to light as people try the new beta – once out. The components, circumstances, rules and AI strike me as different all over - save hardcoded stuff - while the typical activities and goals of the game as such are the same as raw MTW. I think this map is part of that reality.
Well, I did not actually increase the sea-regions in number – I only redeployed them differently on the map. As far as I can tell, for the better as well. Then again, people might have different opinions on that of course, as always. I like it anyhow, but you are right, the only way to find out for sure what you think is to try it out for yourself.
The Golden Horde is not a factor in redux, it never was. It (still) got the Lithuanians instead and they may work in similar effect, that is, if the circumstances for it are right.
Yes… In new redux - in the “regular” campaign – there will be 10 factions available for the player (the rest is locked)… 6 “regular” factions (catholic) and 4 “optional” ones (pagan, orthodox and muslim). In total there will be 18 factions just as in old redux. Beyond that there will not be any additional factions in the standard version of it (for several reasons).
Again, thanks guys for your interest and posts here…
- Cheers
You mean?Originally posted by Axalon
We all have opinions on stuff, you are no exception.
Edit: Nevermind...
Last edited by gollum; 02-14-2011 at 00:36.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Its ok Axalon.
Congrats on your org award btw.
I always thought you deserved one for all the hard work despite not having tried Redux, hence why i nominated you for it.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
Great looking map Axalon. Have you ever wondered what the white thing in middle of Arabia is meant to be? I know it was there in original. The two next to it you can kind of understand as sea either side of Sinai (though better if blue) and the one on Egypt border might be the Qattara depression. But the one in Arabia? - I'm foxed
Been wondering about that too...I thought the Quattara depression is far closer to the coast and more elongated.
The Sinai bits must be definitely the sea and it suits pretty well (http://maps.google.co.uk/maps?hl=en&...-8&sa=N&tab=il) - but for the Cyrenaica and the Arabia bits...a large oasis? (or a mirage of one :)? No idea.
The Caravel Mod: a (very much) improved
vanilla MTW/VI v2.1 early campaign
Please make sure you have the latest version (v3.3)
Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings
Download v3.3
Info & Discussion Thread
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