Page 5 of 7 FirstFirst 1234567 LastLast
Results 121 to 150 of 197

Thread: Dual Alliances: Double Jeopardy 6.3

  1. #121

    Default Re: Dual Alliances: Double Jeopardy 6.3 (LFR - Venice & Crusaders)

    Well I replied here, cause it's more difficult for me to reply with the same noble tone used in the Diplomatic thread, as my English would be look quite poor 'cause English is not
    my mother language. But I realize that it's difficult express your own words and let readers perceive them with the same tone as you intended to.
    I'll post next time in the Diplomatic thread doing my best to write a decent post.
    Last edited by sonnet; 02-15-2011 at 23:18.

  2. #122
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3 (LFR - Venice & Crusaders)

    I think your English is good! You certainly got your point across

    But yeah, stick around here and try posting in the diplomacy thread, it's fun to roleplay
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  3. #123
    Knight of the Crusade Member Thanatos Eclipse's Avatar
    Join Date
    Sep 2009
    Location
    Falling into madness, again...send rope
    Posts
    837

    Default Re: Dual Alliances: Double Jeopardy 6.3 (LFR - Venice & Crusaders)

    It's like you said, it can be hard sometimes to get your true intentions accross and people can precieve things poorly. Things just seem to spiral out of control a lot eisier in main threads and at those points no one is really having fun any more :(

    Of course, if people don't want to use a diplomacy thread, they could always send out in-game massages and PM's to their neighbors to gang up on those they think wronged them >:}
    For Rome! Got Rome!!
    For the Admiral!


  4. #124
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3 (LFR - Venice & Crusaders)

    Quote Originally Posted by Thanatos Eclipse View Post
    in-game massages
    mmm sounds nice
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  5. #125
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3 (LFR - Venice & Crusaders)

    ERE
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  6. #126
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3 (LFR - Venice & Crusaders)

    Ok, I think I should clarify that my explanation for attacking in the diplomacy thread is rather, erm, embellished? But that is just the point, I don't pretend that ooc I have legitimate reasons for attacking, but within the context of the game's story I do. I should perhaps have stated this publicly because I had really hoped to keep the entire matter in context. I wish no ill will towards any player, and like to vary my play-style from game to game. I don't want the reputation of backstabber just because I have done it once, after all, it isn't like backstabbing is unheard of in history.

    The Norwegian King deserves to be yelled at, and I would love to get some action going in the diplomacy thread. I am trying to role-play the situation based on having a King who is a mixture of paranoid and ambitious. Having an alliance is not a guarantee, it is not enforced by rules of the game, or of human nature, especially during periods like the middle ages. If you are angry with me, I am sorry, that was not my intention, but can you at least express it in context for the sake of keeping things running smoothly.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  7. #127
    Knight of the Crusade Member Thanatos Eclipse's Avatar
    Join Date
    Sep 2009
    Location
    Falling into madness, again...send rope
    Posts
    837

    Default Re: Dual Alliances: Double Jeopardy 6.3 (LFR - Venice & Crusaders)

    Enland is up !!!

    http://www.mediafire.com/file/778s6t...ngland_T11.sav

    And no, I will not fix my spelling :P g is overrated anyway
    Last edited by Thanatos Eclipse; 02-16-2011 at 07:55.
    For Rome! Got Rome!!
    For the Admiral!


  8. #128

    Default Re: Dual Alliances: Double Jeopardy 6.3

    France is up:

    France

  9. #129
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    hungary up!
    http://fs06u.sendspace.com/processupload.html
    not on this sides pbm thing cause he is a .net person
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  10. #130

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Hi guys, I have a problem: I get an error message when trying to download the save Nightbringer posted,
    Can Nightbringer or someone else make the courtesy to upload this save to filefront or megaupload please?

  11. #131
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    okay, I finally figured out how this site's uploader works, here is a link for it.
    https://forums.totalwar.org/vb/local...205#linkid8735
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  12. #132

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Thank you very much Nightbringer for re-uploading
    http://www.gamefront.com/files/20019...Poland_T11.sav
    Poland is next

  13. #133
    Know the dark side Member Askthepizzaguy's Avatar
    Join Date
    Apr 2007
    Location
    Norway
    Posts
    25,830

    Default Re: Dual Alliances: Double Jeopardy 6.3

    #Winstontoostrong
    #Montytoostronger

  14. #134

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Egypt is up:
    Egypt

  15. #135
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3

    ERE
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  16. #136
    Knight of the Crusade Member Thanatos Eclipse's Avatar
    Join Date
    Sep 2009
    Location
    Falling into madness, again...send rope
    Posts
    837

    Default Re: Dual Alliances: Double Jeopardy 6.3

    For Rome! Got Rome!!
    For the Admiral!


  17. #137

    Default Re: Dual Alliances: Double Jeopardy 6.3

    France is Next:

    Castille-Leon has been Liberated!
    Spoiler Alert, click show to read: 








    France

  18. #138
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    okay, I think i should wait to play my turn because I am getting a very strange problem.
    I am getting variable max unit size with France. (Norway seems to be fine). for example, some of my units of spear militia max at 151, some at 126, and some at 76, I don't know why this would be happening. I have only noticed this this turn, but it is possible that is has been going on longer.
    I can say for certain that this has not happened with Norway, all units max out at normal small unit sizes for them.

    The only thing I can think of is some kind of problem with my descr unit file. Could someone upload theirs so I can try replacing mine with that one and seeing if it fixes the problem. From looking at it it seems normal however.

    I also have ss 6.4 installed, but under a different file name, I am going to check and see if that could somehow be causing the problem.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  19. #139
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    okay, I figured it out, sort of. I had to change my unit size option to normal. this caused all the recruitment options etc... to show 76 as the max size for spear militia, this is correct for the size we are playing on right.
    However, I still have a number of units of 126, or 151 men left and am not sure what to do. I suppose the host could locate them all, use the console to get rid of them, and then add new units of the correct size with the console, but that is a lot of work. I am very sorry about this, and I hope it is clear this was unintentional, and I still don't understand how it happened, and why only to France. I have never needed to change unit size before, even when the hotseat was using a different one.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  20. #140

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Nightbringer View Post
    okay, I figured it out, sort of. I had to change my unit size option to normal. this caused all the recruitment options etc... to show 76 as the max size for spear militia, this is correct for the size we are playing on right.
    However, I still have a number of units of 126, or 151 men left and am not sure what to do. I suppose the host could locate them all, use the console to get rid of them, and then add new units of the correct size with the console, but that is a lot of work. I am very sorry about this, and I hope it is clear this was unintentional, and I still don't understand how it happened, and why only to France. I have never needed to change unit size before, even when the hotseat was using a different one.
    Hmm... I'll have to check on this tomorrow, until then hang in there.

  21. #141
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Nightbringer View Post
    I still have a number of units of 126, or 151 men left and am not sure what to do. I suppose the host could locate them all, use the console to get rid of them, and then add new units of the correct size with the console, but that is a lot of work.
    How weird, I had no idea this could even happen.

    It's pretty hard to kill individual units with the console. You have to get the Captain's name right in the console command. Much easier with FMs. Fyi the way this is done is to teleport them to the edge of a land bridge (using move_character), order them across it and then hit backspace repeatedly while they're standing on the water tile until they die. Extremely technical stuff.

    Theoretically this would only need to be done once if you could walk them all together into a stack before teleporting them.

    Then you could use the add_money and process_rq commands to recruit replacement units in their settlements of origin.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  22. #142
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    unfortunately, they are scattered all over the map.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  23. #143
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Nightbringer View Post
    unfortunately, they are scattered all over the map.
    Sorry, but why couldn't you just disband them? Then Tri could use add_money, process_rq and move_character to replace them for you.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  24. #144
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    oh, yes, duh, I can do that. For some reason the possibility of disbanding eluded me.

    Unless you would rather do it yourself Tristan so you can see exactly were they need to be added. I'll pm you my password.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  25. #145
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Nightbringer View Post
    oh, yes, duh, I can do that. For some reason the possibility of disbanding eluded me.

    Unless you would rather do it yourself Tristan so you can see exactly were they need to be added. I'll pm you my password.
    Yeah, I'd leave it for Triforce to look at first. He may have a better idea.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  26. #146
    Knight of the Crusade Member Thanatos Eclipse's Avatar
    Join Date
    Sep 2009
    Location
    Falling into madness, again...send rope
    Posts
    837

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Here you go Nightbringer, Triforce seems to have gotten a little lost and posted this over in GA
    Quote Originally Posted by TriforceV View Post
    Alright I fixed up the problem,
    Creating you some new units to replace the huge over-numbered ones, However I've checked and it appears the Norway has a similar problem, nobody else has this problem.
    Anyways, Nightbringer replay France turn using this save, and then I will fix Norway aswell...

    I don't know exactly what you did!? once the settings are set at the start of the game you shouldn't be able to change it..
    Anyways, here is the turn now fixed for France:

    France Fix
    For Rome! Got Rome!!
    For the Admiral!


  27. #147

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Thanatos Eclipse View Post
    Here you go Nightbringer, Triforce seems to have gotten a little lost and posted this over in GA

    I really need to change my bookmark from GA forums to Throne Room, this isn't the first time i've done this

  28. #148
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    I played ss 6.4 and set the settings to huge, that seems to have somehow done the same for this hotseat game.
    So I loaded up the game just now, with my settings on huge, and once again it was giving me the option to recruit 151 men sized units. I went and changed my settings to normal and it went to normal, as it should be. If I play ss 6.4, and change my settings to huge, it changes them to huge in ss 6.3, somehow, and somehow changes my recruitment to huge in this game. IDK

    But I can avoid it by just manually setting it to normal before each turn.

    I did notice I was having to pay ridiculous upkeep for those units also. So 151 spear militia had 500 something upkeep. went back to normal upkeep with settings on normal.
    So, something is really messed up, but I know how to avoid it.
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  29. #149
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
    Join Date
    Apr 2007
    Location
    Cometh the hour, Cometh the Caliph
    Posts
    4,859

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Quote Originally Posted by Nightbringer View Post
    I played ss 6.4 and set the settings to huge, that seems to have somehow done the same for this hotseat game.
    So I loaded up the game just now, with my settings on huge, and once again it was giving me the option to recruit 151 men sized units. I went and changed my settings to normal and it went to normal, as it should be. If I play ss 6.4, and change my settings to huge, it changes them to huge in ss 6.3, somehow, and somehow changes my recruitment to huge in this game. IDK

    But I can avoid it by just manually setting it to normal before each turn.

    I did notice I was having to pay ridiculous upkeep for those units also. So 151 spear militia had 500 something upkeep. went back to normal upkeep with settings on normal.
    So, something is really messed up, but I know how to avoid it.
    'Too many mods' disease. We've all suffered it at one time or another...
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  30. #150
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
    Join Date
    Jun 2009
    Location
    Your Dreams
    Posts
    2,782

    Default Re: Dual Alliances: Double Jeopardy 6.3

    Probably right. I do have ss 6.2, ss 6.3, ss 6.4, lands to conquer, and kingdoms grand campaign mod. (plus the 4 kingdoms campaigns)
    Moderator of The Throne Room
    “Being a Humanist means trying to behave decently without expectation of rewards or punishment after you are dead.” ― Kurt Vonnegut
    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

Page 5 of 7 FirstFirst 1234567 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO