I do it a lot in single player so I have a nice border of castles, with mostly cities on the inside.
I do it a lot in single player so I have a nice border of castles, with mostly cities on the inside.
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In longer, slower games you can make quite a bit of profit doing this with certain settlements. Guides for Sicily used to suggest turning Palermo into a city because it ends up being so wealthy (the settlement in Norway is another that makes a ton of money as a developed city, and even a decent amount as a castle).
So there's hardly any ai settlements to speak of in the Britannia campaign. I'm thinking instead of specifically having a rule to use autoresolve against players that we make it part of the settings and actually set the game to autoresolve. The campaign also has no crusades or jihads (although England gets some special events, troops returned from the "crusade") so we porbably don't need to list that rule.
Are we all agreed upon for the rules? I can get the game started up any time.
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Yes, it can definitely be worth it, it just depends largely on your time horizon and how much it costs to convert vs the incremental increase. I haven't yet been able to work out an appropriate discount rate to model the economy in TW games, but one day I'll do it and you can all have my spreadsheet!
All fine by me mate. If you're looking for name suggestions I thought of either 'This Sceptered Isle' for an epic feel, or for something with more comedy value how about 'Anarchy in the UK'?
frogbeastegg's TWS2 guide....it's here!
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Why, back in my day we had names like "Teutonic Hotseat" and "Grand Campaign Hotseat 2". And we walked uphill in the snow to our computers to play our turn...mumble...mumble.
Of those two I'm thinking of going ith the first, although I even more favor my rather optimistic for Norway name of "Viking Invasion 2".
Someday I'm also thinking of naming a hotseat "The Rise of Kings", although considering the goal of most hotseats maybe that last word should be singular.![]()
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
How about Hammer of the Scots?
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
frogbeastegg's TWS2 guide....it's here!
Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.
Considering that there is unification in the works here, instead of empire forging (well unification trough the sword has been used abundantly in history), I would say the Unification of Britannia. Forced autoresolve is fine by me as are all the other rules.
I did some playtesting versus the AI last night (seeing as i have not played actually as England in the Britannia campaign) - little o'l Shrewsburry, when left to rebel, spawns Armoured Swordsmen, Armoured Sergeants, Longbowmen and billmen! Talk about buffed up rebels! I'm scared to think what will happen if I let something like Nottingham rebel.
In other news, if anyone wants to give me some friendly advice for England it would be appreciated. I discovered that sans any dismissing of troops and with the maximum usage of forts, one can still get to about turn 3 before he is flat broke - seeing as how I played on VH/VH and I started with 10k gold only. I imagine that Wales with it's mesely 3 towns and the hordes of free troops will likewise be forced to either fight or disband. I know it to be the case for Norway.
Spear militia seem very expensive for what you get, and Dism. Feudal Knights cost as much as a fleet on their own!
I also noticed how frequently stacks rebelled when they were not lead by a named general. Also, will it be considered an exploit if I want to keep a low-loyalty general in a settlement that is strategically advantageous for me to have spawn as the Baron's Alliance? Be it give phonicsmonkey a good start, or a very poor one (some backwater place on the end of nowhere).
Our noble rivals from .net seem to think it easy to keep one's loyalty so high as to never have the BA spawn at all.
The art of war, then, is governed by five constant
factors, to be taken into account in one's deliberations,
when seeking to determine the conditions obtaining in the field.
These are: (1) The Moral Law; (2) Heaven; (3) Earth;
(4) The Commander; (5) Method and discipline.
Sun Tzu, "The Art of War"
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
I like the unification theme, although I wonder if there's a synonym that's more evocative. Also maybe change Britannia to the Isles? No need to leave Ireland out after all.
I'll get the game set up and the first save out tonight. I'll also put together a diplomacy thread.
V&V RIP Helmut Becker, Duke of Bavaria.
Come to the Throne Room for hotseats and TW rpgs!
Kermit's made a TWS2 guide? Oh, the other frog....
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