Results 1 to 30 of 72

Thread: Aggressive factions are unrealistic

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: Aggressive factions are unrealistic

    Acrually, in MedII AI factions honour their alliances better then before. So it will be less likely that you will get a superfaction early on.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  2. #2

    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by Horatius Flaccus View Post
    Acrually, in MedII AI factions honour their alliances better then before. So it will be less likely that you will get a superfaction early on.
    Superpowers occur just as much in Medieval II as in Rome.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,378

    Default Re: Aggressive factions are unrealistic

    I'm kind of more concerned about how unrealistic siege warfare is (thanks to the R:TW engine). In antiquity, most sieges went one of four ways: surrender before the first parallel was even dug or engine sited; treachery leading to the garrison being betrayed (and a large sum of silver changing hands); surrender because of starvation after a long blockade; or an accomdation reached between besiegers and defenders, with the former moving on and leaving the place unmolested. The number of sieges won by assault were extremely rare, because a properly sited fortification was just too costly to attack.
    Last edited by QuintusSertorius; 02-27-2011 at 16:48.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by QuintusSertorius View Post
    I'm kind of more concerned about how unrealistic siege warfare is (thanks to the R:TW engine). In antiquity, most sieges went one of four ways: surrender before the first parallel was even dug or engine sited; treachery leading to the garrison being betrayed (and a large sum of silver changing hands); surrender because of starvation after a long blockade; or an accomdation reached between besiegers and defenders, with the former moving on and leaving the place unmolested. The number of sieges won by assault were extremely rare, because a properly sited fortification was just too costly to attack.
    Well, most of the time you'll want to starve them, because siege battles aren't the most enjoyable ones. This only goes for the human player of course, the AI factions will always attack you; they'll never starve you out. But you can't change that. Luckily I don't get besieged very often.

  5. #5

    Default Re: Aggressive factions are unrealistic

    sadly, due to the turn based nature of EB the siege does not take a week up to half a year, but rather 1- 2 years which is quite annoying.

    on agressiveness: the AI faction really are a bit too agressive but the imho the main problem is that all of them are constantly fighting a TOTAL WAR which in reality was rather seldom outside the roman republic/empire. none of the other factions in EB were as devoted to war as they are ingame. most of the time there were only minor skirmishes, meduim sized raids and maybe an overly ambituous warlord/king/general who hired a bunch of mercenaries and ran amok/went on campaign.
    most of the time they did not have the whole factions support(hannibal is a good example). or internal struggles paralyzed the faction. rivality between satrapries/tribes/poleis/nobles meant that it was not possible to just pump out troops from every corner of the empire and conquer a neighboring faction.
    RTW is made to represent a never ending total war between all included factions. the EB team has made the game a whole lot more complex and realisic but this is a barrier they will never overcome compleately. same goes for EB 2 just that the chances for a less stupid and trecherous AI are much better, it'll still be total war, just not all the time against you ;)
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  6. #6

    Default Re: Aggressive factions are unrealistic

    Really, the siege time must be limited to 1 or 2 turns of new EB [max half a year]. And the costs must be really expensive if you want to build siege weapons; maybe is not a bad idea to offer the option to build a counter-wall to be not attacked by the attacked. [Or to build a ramp, as romans did at Masada]

  7. #7
    EBII Mod Leader Member Foot's Avatar
    Join Date
    Apr 2005
    Location
    Brighton, East Sussex, England (GMT)
    Posts
    10,736

    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by DECEBALVS View Post
    Really, the siege time must be limited to 1 or 2 turns of new EB [max half a year]. And the costs must be really expensive if you want to build siege weapons; maybe is not a bad idea to offer the option to build a counter-wall to be not attacked by the attacked. [Or to build a ramp, as romans did at Masada]
    If only this was another game. Unfortunately we can only work with what we have, and those suggestions are not something we can really do.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  8. #8
    Member Member Horatius Flaccus's Avatar
    Join Date
    Apr 2009
    Location
    Ulpia Noviomagus Batavorum
    Posts
    337

    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by Drunk Clown View Post
    Superpowers occur just as much in Medieval II as in Rome.
    I don't agree. In my current campaign as England in SS6.4, after 250+ turns there is only one faction that has been destroyed (the HRE, ghe ghe ghe) and there is only one faction close to 'superpower' status: The Mongols (which is historical). Especially Europe is completely divided.
    Exegi monumentum aere perennius
    Regalique situ pyramidum altius
    Non omnis moriar

    - Quintus Horatius Flaccus

  9. #9
    Member Member WinsingtonIII's Avatar
    Join Date
    Jul 2009
    Location
    Boston, USA
    Posts
    564

    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by Drunk Clown View Post
    Superpowers occur just as much in Medieval II as in Rome.
    This may be true, but the diplomacy does seem to be somewhat better in that I've had allies in M2TW games (including modded games) that I have kept without them backstabbing me for the whole game (well... at least as long as I played). I don't think I've ever had that happen in EB1.
    from Megas Methuselah, for some information on Greek colonies in Iberia.



Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO