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  1. #1
    urk! Member bobbin's Avatar
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    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by DECEBALVS View Post
    I only want to say that the eternal and "global" war wasn't the best description for Antiquity. All wars and peaces had peak points and we don't see that on the map.The peaces were when the states became too military stable to be conquered: so, even if there is an official war between x and y, there will be no battle [="peace", like Russia and Japan today, without peace agreement after world war 2]. An AI empire cam be made enough little/big if we'll introduce the internal rebellion able to create new factions. These new factions will make the map interesting at any moment.
    That would require using up faction slots of which there is a limited number, we are looking at the possibility of having re-emergent factions though.

    Oviously we will be changing the campaign AI to make it less aggressive, although M2TW AI is already a lot less aggressive than RTW's.

    Quote Originally Posted by The Mad Arab View Post
    That's right, only after defeating Antigonos I Monophtalmos (meaning "The One Eyed") Seleukos managed to establish his authority in Asia Minor. And then, a couple of years later, they killed Lysimachos, but was murdered himself not too long after (while trying to conquer Thrace, iirc).
    He also spent about 9 years reconquering the eastern pasts of Alexander's empire after he regained control of Babylon.
    Last edited by bobbin; 03-02-2011 at 13:44.


  2. #2

    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by bobbin View Post
    That would require using up faction slots of which there is a limited number, we are looking at the possibility of having re-emergent factions though.

    Oviously we will be changing the campaign AI to make it less aggressive, although M2TW AI is already a lot less aggressive than RTW's.


    He also spent about 9 years reconquering the eastern pasts of Alexander's empire after he regained control of Babylon.
    The return of re-emergent factions is an awesome idea for EBII if it will be done. ;)

  3. #3
    Guest Member Populus Romanus's Avatar
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    Default Re: Aggressive factions are unrealistic

    Re emergent factions? Interesting, although that might frustrate the player occasionaly. I presume that this will not be applicable to the player? Will this, if it actually goes through, be used for a select few factions, or all of them?

  4. #4
    mostly harmless Member B-Wing's Avatar
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    Default Re: Aggressive factions are unrealistic

    Based on what the team has said, I don't believe they will attempt to implement re-emerging factions. If I understand the mechanics of the game correctly, the only way it is possible to have a faction re-emerge is to designate it as non-destroyable, which I think is applied to the Papacy in vanilla M2TW. I haven't actually played a campaign in which I (or another faction) attempted to eliminate the Papal States, but I've read that even after their last settlement is lost, they will reappear in a few years by requesting land from other Catholic factions. So I don't know if it could even be applied appropriately to a non-Papacy faction.

  5. #5

    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by B_Ray View Post
    Based on what the team has said, I don't believe they will attempt to implement re-emerging factions. If I understand the mechanics of the game correctly, the only way it is possible to have a faction re-emerge is to designate it as non-destroyable, which I think is applied to the Papacy in vanilla M2TW. I haven't actually played a campaign in which I (or another faction) attempted to eliminate the Papal States, but I've read that even after their last settlement is lost, they will reappear in a few years by requesting land from other Catholic factions. So I don't know if it could even be applied appropriately to a non-Papacy faction.
    There is nothing to be believed. EBII team said that. And re-emergent factions are as old as Rome - Total War: Barbarian Invasion [they dissapear and appear without being as pope did in MTW].

  6. #6
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by DECEBALVS View Post
    There is nothing to be believed. EBII team said that. And re-emergent factions are as old as Rome - Total War: Barbarian Invasion [they dissapear and appear without being as pope did in MTW].
    You don't know what a re-emergent faction is. Re-emergent factions (except for the Papal Faction in M2TW) have not existed in Total War games since MTW (I don't think they exist in Empire or Napoleon, but they might do).

    Foot
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  7. #7
    Member Megas Methuselah's Avatar
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    Default Re: Aggressive factions are unrealistic

    Quote Originally Posted by Foot View Post
    (I don't think they exist in Empire or Napoleon, but they might do).
    Yeah, they exist in Empire. Pretend you conquer France. If that province becomes rebellious and successfully casts aside your authority, rather than the rebels becoming part of the standard rebel faction, it becomes a re-emergent France. Almost all of the factions in ETW can re-emerge from rebellions in their former-capital provinces, which is one of the few reasons why I love the game.

    Quote Originally Posted by bobbin
    we are looking at the possibility of having re-emergent factions though.
    I hope everything works out, bro.
    Last edited by Megas Methuselah; 03-04-2011 at 07:32.

  8. #8

    Default Re: Aggressive factions are unrealistic

    Wasn´t the hording ability required to let a faction become re-emergent? At least that was the case with RTW BI, iirc.
    - 10 mov. points :P

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