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  1. #1
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Teutonic hotseat signup

    Not really, we've just discussed RTW and various strategies. They are good players though, and I imagine most everyone who likes RTW will like M2TW. I think the moderator of the section PMing them will have a better success rate though. One can't know what my agenda is, but the mod is obviously impartial right? :)
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  2. #2
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Teutonic hotseat signup

    Quote Originally Posted by Myth View Post
    One can't know what my agenda is, but the mod is obviously impartial right? :)
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  3. #3
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Teutonic hotseat signup

    Quote Originally Posted by Myth View Post
    the mod is obviously impartial right? :)
    Clearly you are not familiar enough with phonics.


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  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Teutonic hotseat signup

    Heh, I have read this post :) I can see him being active since being promoted. This is good, it shows he is dedicated. I would have not discovered the fun hotseat possibility if it were not for him PMing me. Hotseating is impossible for RTW so I just assumed it's the same deal with M2TW.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  5. #5

    Default Re: Teutonic hotseat signup

    Goddamn it Phonics. I don't even like Denmark in the Teutonic hotseats.

    But fine. I will join your hotseat. :P

    Also, Myth, Rome hotseats are indeed possible.

  6. #6
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Teutonic hotseat signup

    It says in the sticky even that we've had limited success and it's not working well?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  7. #7
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Teutonic hotseat signup

    Yay! Visor is here!

    Myth I think the info in the sticky is a bit out of date. Although I haven't played in a RTW hotseat...feel free to start one if you want!
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

  8. #8
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Teutonic hotseat signup

    ok, now we're all full let's talk about game setup.

    I think we should use a light mod which has been used for a few Teutonic games over at TWC and which makes Norway and the Mongols playable.

    1. Make a backup of your data file which is found in SEGA/MedievalTotalWar/mods/teutonic
    1. Download the "Teutonic_data.rar" file
    2. Unpack into the MedievalTotalWar/mods/teutonic file.
    3. Select yes when asked to overwrite and/or merge folders
    4. Delete the map.rwm file found in SEGA\Medieval II Total War\mods\teutonic\data\world\maps\base
    5. Insert/copy & paste " --io.file_first" into the shortcut target field (look below for a guide)
    6. Run Game!

    #### --io.file_first guide####
    Spoiler Alert, click show to read: 

    Right click the shortcut and click properties. In the "target" field put "--io.file_first" at the very end with a space in-between the path and the "--io.file_first".

    It should look something like this:


    Change log:

    Spoiler Alert, click show to read: 
    -Norway added as a playable faction
    -Norway can build troops
    -The Kalmar union script is no more
    -The Mongol voices and music have been corrected along with their religion(Islamic) being existent in their territories
    -Unit roster redone for The Mongols and Norway
    -Imams can now be recruited for the Mongols
    -Fixed few bugs regarding 2d art


    In addition to this we all need to mod our descr_strat file to make the Mongols Kings Purse 1000fl instead of negative 1500 (which cripples them).

    Would you all please do this and then post back here when you have it working?

    Also I suggest we use the following rules:
    Spoiler Alert, click show to read: 
    - Players shall post a link to the save game in the main game thread and also send a private message to the next player in line to alert them that it is their turn. The save game file should follow the naming convention FN-turn number-faction (eg. FN-1-Novgorod)

    - Players have 48 hours to play each turn, with extensions granted at request. The GM will skip a players' turn if the deadline is missed with no communication and a sub allied to the player cannot be found.

    - All battles between human-controlled factions are to be auto-resolved

    - No spies may be used to open the gates of settlements or forts.

    - Siege equipment may only be used to open gates as follows: Ballista can open nothing, Catapults can open wooden walls, Trebuchets can open stone walls.

    - No crusades or jihads can be called or joined by a human player.

    - No destroying buildings for cash under any circumstances.

    - No fighting losing defensive battles on purpose in a besieged city, just to deny the invader the sacking option.

    - If an army is beaten in battle by a faction that is after them in the turn order that army may not move on the following turn.

    - An army which is beaten in battle may not be attacked on the following turn (because it is immobilized either by the game mechanic or by the rule above) by any faction unless it has retreated to a fort or settlement.

    - No exploits, including (but not limited to): no merchant forts, no surround-and-destroy, no tribute deals that deliberately put you into debt greater than 10k, no deliberate diplomatic exchange of territories just to get a free garrison, no tribute deals with or monetary gifts to the Pope, no attacking ships in ports, no leaving blockaded ports without defeating the blockading navy.

    If a player is in doubt about whether an in-game action is permissible he shall consult the GM who will make a ruling. Players are requested to compete in a good spirit and use their judgment and sense of fairness at all times.

    If a player is suspected of cheating, please make a private report to the GM and avoid making a public accusation or resorting to flaming in the game thread or elsewhere.


    Please feel free to provide comment and discuss these rules.

    When I have confirmation from everyone on the modding and the rules I'll start the game.
    frogbeastegg's TWS2 guide....it's here!

    Come to the Throne Room to play multiplayer hotseat campaigns and RPGs in M2TW.

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