This makes me kind of sad. I enjoyed DA:O. I need to read some more reviews. I know I'm going to play it, I just hope it isn't super disappointing.
This makes me kind of sad. I enjoyed DA:O. I need to read some more reviews. I know I'm going to play it, I just hope it isn't super disappointing.
I read a german review earlier today that said it's generally a good RPG, better than most, but a huge disappointment for the author, who also liked DA:O.
They gave DA:O 90% and DA2 got 82%.
Among the major complaints were enemies spawning in waves, that the strengths of DA:O hadn't been strengthened further (like love affairs etc. having almost no effect). Controls, especially on consoles, being too complicated and that levels had been re-used too often, one instance of that annoyed the author especially since two important fights take place in almost the same area, which has been recycled for the second one. Also the scale he said, had been reduced, at least in feeling, from world-changing events to local community politics and that it isn't all that clear in the beginning why you have to do all that you do.
My impression is that instead of building on the strengths of the previous game, they decided to make it more "cool", with the faster animations, more blood, the mage doing some kind of raindance etc.
In a way that's fine buit it appears they forgot that the rest is also important.
Also Qunaris got horns now.![]()
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"Topic is tired and needs a nap." - Tosa Inu
Wat. If it makes you feel better i've had to think and plan fights for DA2 a lot more than I ever did for Origins.1. Combat is Dragon Age meets Dynasty Warriors.
The combat focus is more on chaining moves together across classes. Like having Varric use a shatter move on enemies your mage froze. When it came to the higher difficulties in Origins no class could be a jack of all trades. You needed specialists or you didn't survive - same thing here only you feel it on the lower difficulties to some extent as well.2. Classes cant be jack of all trades.
That implies there's no inventory, because you know: Mass Effect 2 didn't have one. That's so incredibly untrue in for Dragon Age 2.3. Inventory got the Mass Effect 2 treatment.
I don't even know what you're talking about. Things like lockpicking and crafting? Uh.. rogues can lockpick still and the crafting system is more open. You find recipes, NPCs make stuff.4. Skills are gone.
Yeah pretty much, one of the one things i dislike about the game thus far. The main story takes place within and around the city. You do some dungeon hopping and fight some really cool battles in other locations. Deep roads, bandit infested beeches, ect, but the story's grounded in the city.5. I hope you enjoy Kirkwall. You'll be seeing it a LOT.
Well.. people were complaining that Bioware only tells the same structured story when DA:O came out. I remember that as one of the major complaints of the game.. same old Bioware.6. "Not The Usual BioWare Story" I have nothing more to add.
Yeah that's a cool story. Too bad its total bull. I lost both Carver and Isabella during my first play through :(7. Don't like certain party members? Tough. They stick with you no matter how much of a mabari you are to them.
I do, thanks!8. Hope you like the Mass Effect dialogue wheel.
Um. What? I've run into countless people from Origins that my warden left around. In fact I'd think bioware put way too many ties into my playthrough of the first game, it feels like half the people i knew ended up in Kirkwall.9. You know all that time you spent playing DA:O so you can see what affected DA2? Gone, reconned, or barely mentioned.
Origins took me 23 hours to complete on Normal in my final go through. Hour count is pretty unreliable.10. 40 hours total. This is pretty liberal, considering I've seen some reviews saying 20.
Seriously.. I don't like everything in DA2 and there's some serious cons that I want to talk about once i finish my go. But good lord there's some outlandish fabrications on the internet, and about the craziest stuff.
Last edited by Monk; 03-09-2011 at 01:33.
Only about 20 mins in so far, but I kind of like the combat system. The camera is so far a pain in the butt, but it's satisfying in the same way that ME2 combat was satisfying. It seems to fit the game better than the combat system in DA:O did. DA:O failed whenever it tried to be Baldur's Gate, so I think it's a step forward for Bioware to stop pretending that the game is something it's not.
That said... 20 mins. We'll see what I think after I've played for several solid hours.
I second TinCow on the camera issues, they make me pause combat a lot. I uploaded my old save game so hopefully I'll see the impact of my decisions from DA:O. I like the combat system too, though the cooldown on potion drinking will be hard to get used to. I like it though, it makes me rely less on them.
I was able to buy/switch out arms and armor in ME2, or was that just a dream?That implies there's no inventory, because you know: Mass Effect 2 didn't have one. That's so incredibly untrue in for Dragon Age 2.
News flash: Lockpicking was a talent, not a skill. I'm talking about things like Survival and Coersion. Having a character able to do everything, based on class or ability scores, takes out the stategic element in leveling up.I don't even know what you're talking about. Things like lockpicking and crafting? Uh.. rogues can lockpick still and the crafting system is more open. You find recipes, NPCs make stuff.
The plot of Origins was certainly not bad. I'd rather have something familiar (and something a company excels in) than something completely new. I didn't have to stay in Denerim if I didn't want to.Well.. people were complaining that Bioware only tells the same structured story when DA:O came out. I remember that as one of the major complaints of the game.. same old Bioware.
Good for you. But for those of us who want more than just Good/Neutral/Bad/Investigate, I'll take the expansive dialogue choices of DA:O.I do, thanks!
Then please explain to me why Connor was freed from the desire demon when I loaded up a save where I allowed the demon to have her way with him? Talent point > some dumb kid's soul.Um. What? I've run into countless people from Origins that my warden left around. In fact I'd think bioware put way too many ties into my playthrough of the first game, it feels like half the people i knew ended up in Kirkwall.
And your first playthrough?Origins took me 23 hours to complete on Normal in my final go through. Hour count is pretty unreliable.
I'm not saying the game is bad, I'm saying the same is not what I expected nor wanted.
It was pretty obvious what you were getting with Dragon Age 2 and it was obvious from the 'get go' that it will be different.
- From what I have seen from the combat system, it is an improvement over DA:O. I rather have "raindance" which looks stylish combat wise, then "uuuuuhuhhhhhoooooooooo uuuhhhttttttthhhhhhh" slowmo action the mage did in DA:O. The speed ups were much needed.
- As for 'skills', they were pretty useless in DA:O, since I went exactly the same way each time, there was no need for variation since they threw lots of skills at you anyway. As for "I HAD CHOICE", no you never, only rogues could lock pick, and it wasted a ton of points which would have been better spent elsewhere, it is an improvement.
- Inventory was an improvement for the party members, since they keep their own personal styles. In real life, I wouldn't be holding down Alistair, stripping him naked and forcing him to wear some other random gear than his beloved heirloom templar armour.
- Mass Effect dialogue wheel and voice acting was an improvement and so far, it seems to be the same about of choices.
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Dragon age 2 hasn't been perfect but let's be honest about it please. The inventory system in DA2 through simplistic, is far more than ME2 ever had. You actually pick up items, potions, and junk that you can exchange with a vendor. ME2 had sliders that determined what armor/weapons you carried.I was able to buy/switch out arms and armor in ME2, or was that just a dream?
Point taken. But can do without the NEWS FLASH next time.News flash: Lockpicking was a talent, not a skill. I'm talking about things like Survival and Coersion. Having a character able to do everything, based on class or ability scores, takes out the stategic element in leveling up.
Haven't experienced anything like that. Could be an oversight like what happened with Conrad in ME2. No matter how you treat him in ME1, he still thinks you were a total jerk who put a gun to his face. Thus far everything i've seen has been in line with what I did in Origins.Then please explain to me why Connor was freed from the desire demon when I loaded up a save where I allowed the demon to have her way with him? Talent point > some dumb kid's soul.
34-36ish. Second playthrough was 25. Seriously, i have no idea how people ended up with these crazy numbers of 90 and 100 hours of play for origins. But I guess i just finish RPGs quicker than someAnd your first playthrough?
There's been things i dislike strongly about the game thus far so I'd wager you and I might agree on a certain number of points. But some things i've seen claimed online I just don't see in the final product. I don't know how else I can describe that.I'm not saying the game is bad, I'm saying the same is not what I expected nor wanted.
Last edited by Monk; 03-09-2011 at 21:26.
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