
Originally Posted by
Monk
23 hours and DA2 is in the bag, signed and sealed, completed. I had an amazing time but I can't help but feel this represents one step forward and two steps back for the DA team. On one hand they introduce some really nice, refined combat that's a load of fun to take part in. On the other, it can get incredibly tiresome having to fine tune positioning of every single party member so they dont get rushed by the enemy reinforcement surges. Bioware claimed to have eliminated "difficulty spikes", but they're still there in full force.
23 hours? Steam clocks me in at 26 hours, and I've just now completed Of course, I'm OCD when it comes to side and secondary quests. Leave no stone unturned.
In Origins i always felt these spikes came from the grapple moves random mobs would hit you with. You're doing fine, then suddenly a mob pins Alistair to the ground and rips his throat out. Hurray, now you have no tank! It was a very cheap way to ensure fights were hard and I never really learned a good counter (I know stun movies free companions, but they'd almost always fail in a clutch for me

). In DA2 it feels more like the fights are hard because they've been balanced poorly.. or just not at all. I like challange as much as the next guy, but see Khaan's spoiler for an example of one that just isnt fun
nor fair.
Or how about one fight early on during a secondary quest which pits you against
Add to it that Dragon Age 2 feels like it abandoned genuinely good ideas in order to get its way. Not everything in Origins was perfect, but there were things that it did do right, like characterization. I can't help but feel your companions this time around are a little.. flat. Not being able to hang out with them unless I have a quest to go to talk to them doesn't help either. I'm not asking to play 20 questions (a la origins), but at LEAST let me stop by and talk about what they're up to when
I feel like it.
Interparty banter is often hilarious, but I certainly miss the ability to personally talk to my party members at any point in the game. Being able to talk to a companion only at their home base and only if there's a companion quest is like a slap in the face for me. I feel like this game was made for min-maxers, not roleplayers.
There's also a number of odd glitches and immersion breaking bugs in relation to a certain quests near the ending. Things like hair colors of companions suddenly turning white, quest givers not wanting to talk to you despite sending me a letter to talk with them, and encounters not loading correctly all give off a certain impression. I've been hearing rumblings that EA forced Bioware to rush out the gate with this game, and once i hit the 16 hour mark I really started to see where those rumors were born. It's not that it lacks content, it's that it lacks polish, which is a true surprise coming from Bioware.
The only "bug" I've encountered so far was bad clipping on armor models (including my companions' armor). Hands should not be able to clip through your thigh when talking, nor should your butt clip through your chest armor.
Bookmarks