Results 1 to 30 of 42

Thread: Hard is pretty hard!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Hard is pretty hard!

    Good luck, enjoy :)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  2. #2

    Default Re: Hard is pretty hard!

    Quote Originally Posted by gollum View Post
    Good luck, enjoy :)
    Well,since you're on the hard setting,you will get this(CA have this time foucsed on the conteny)

    My solution is this.

    Since you begin 1467 to 1600.I dont think it is wise to rasie a big army at the year 1467,then take it off somewhere to conqer,then the Ai come in your captial.

    To prevent this,you must first get rid of rebel armies in your border.Get rid of any other armies getting in your border.Bulid a navy,(Will be helpful)

    It would be wise to bulid,trade and do a alliance.Thats what the game's about,its not like Napoleon or Medevial.

    Its more like Rome.

    But you're given a faction,like a acorn,to make it grow into a tree.

    Which is why it is important to bulid barracks,dojos,and farming.Farming ,timber ,they're the most important,with out that,you dont have rescourse,nor money,nor people.

    I would build,and concentrate,remeber this game is based on the art of war.so you must be careful,and dont be so careless to lead your army in some territory and then lose your capptial.
    You should have a decent Army defending your captial.Before you can move,you may be tempeted,but you should not,it is the reason why you will lose in the first place.

    1.Bulid,trade,allaince

    2.bulid 2 armies,one for attacking,one for defending.

    3rd.Bulid a navy(They may be very useful)

    4th.When you have the defending army.Use the attacking army and invade .

    6th.Your defending army will remain defedning the captial.

    7th.Make armies,bulid,trade as usal,and become Shogun!


    hope this helps!

  3. #3

    Default Re: Hard is pretty hard!

    Good oldschool strategy Emperor, cautious and slow build up. Indeed with some clans it would/should work best, that is with clans that have many enemies around them.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  4. #4

    Default Re: Hard is pretty hard!

    Quote Originally Posted by gollum View Post
    Good oldschool strategy Emperor, cautious and slow build up. Indeed with some clans it would/should work best, that is with clans that have many enemies around them.
    Thanks.

    I discovered this in Rome.and in history(look at the tokugawa clan).

    You will win,if you follow these 7 rules.

  5. #5

    Default Re: Hard is pretty hard!

    Right, i'll keep them in mind, thanks Emperor.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  6. #6

    Default Re: Hard is pretty hard!

    Quote Originally Posted by gollum View Post
    Right, i'll keep them in mind, thanks Emperor.
    Your welcome

  7. #7

    Default Re: Hard is pretty hard!

    ive been struggling on H as Date. i was doing fine at teh start but then some minor clan came up and declared on me. and i struggled to hold them off, then they got wiped out by the hojo and i managed to steal a province or 2, then the hojo declared on me, and again i struggled to hold them off, then another major clan came up and started owning the hojo and i only have like 1 big army :S


    my biggest struggle atm is money, i just cant earn enough to field armies AND develope my province.
    "How come i cant make friends like that"
    "You need to get out more"
    "Im in another galaxy, how much more out can i get"

  8. #8
    Member Member crpcarrot's Avatar
    Join Date
    Jan 2004
    Location
    London UK
    Posts
    368

    Default Re: Hard is pretty hard!

    lol i'm sure they all knew that
    "Forgiveness is between them and god, my job is to arrange the meeting"

  9. #9
    Villiage Idiot Member antisocialmunky's Avatar
    Join Date
    Feb 2005
    Location
    ゞ( ゚Д゚)ゞ
    Posts
    5,974

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Napoleon The Emperor Of Europe View Post
    Well,since you're on the hard setting,you will get this(CA have this time foucsed on the conteny)

    My solution is this.

    Since you begin 1467 to 1600.I dont think it is wise to rasie a big army at the year 1467,then take it off somewhere to conqer,then the Ai come in your captial.

    To prevent this,you must first get rid of rebel armies in your border.Get rid of any other armies getting in your border.Bulid a navy,(Will be helpful)

    It would be wise to bulid,trade and do a alliance.Thats what the game's about,its not like Napoleon or Medevial.

    Its more like Rome.

    But you're given a faction,like a acorn,to make it grow into a tree.

    Which is why it is important to bulid barracks,dojos,and farming.Farming ,timber ,they're the most important,with out that,you dont have rescourse,nor money,nor people.

    I would build,and concentrate,remeber this game is based on the art of war.so you must be careful,and dont be so careless to lead your army in some territory and then lose your capptial.
    You should have a decent Army defending your captial.Before you can move,you may be tempeted,but you should not,it is the reason why you will lose in the first place.

    1.Bulid,trade,allaince

    2.bulid 2 armies,one for attacking,one for defending.

    3rd.Bulid a navy(They may be very useful)

    4th.When you have the defending army.Use the attacking army and invade .

    6th.Your defending army will remain defedning the captial.

    7th.Make armies,bulid,trade as usal,and become Shogun!


    hope this helps!
    Yeah, its like playing one of the small factions from EB where Arche Seleukia will spam waves of full stacks at you.
    Fighting isn't about winning, it's about depriving your enemy of all options except to lose.



    "Hi, Billy Mays Here!" 1958-2009

  10. #10
    Member Member Daevyll's Avatar
    Join Date
    Aug 2002
    Location
    Netherlands
    Posts
    277

    Default Re: Hard is pretty hard!

    Stubbornly keeping to Hard setting, I tried the Mori clan.

    Must say it went better than before, with me taking an early lead in capturing sea trade spots and using the finances to develop my provinces and take some lands. Killed off the clan to my immediate west, and to the northeast, for a total of 5 provinces.

    That's when the real trouble began.

    Lost all but one of my tradespots to enemy fleet action, highlighting my dependance on trade income for it plummeted enormously. Developing your castles etc costs 'food' as well as time and money, and I have a negative amount of food now causing massive unhappiness and thus rebellions.

    So basically at the moment I have an empty treasury, a negative income, a fairly big army that is occupied fighting rebels in my own lands, and a fleet that can safeguard exactly 1 tradespot, since if I split it it will be overwhelmed. I also can't afford to replace losses.

    Key seems to be to balance your economic development; being opportunistic is the main thing, you dont want victories, you want CHEAP victories ;P

    So far I really like the game; it gives quite a challenge on the strategic front without feeling ridiculously slanted towards the AI.

  11. #11

    Default Re: Hard is pretty hard!

    Balancing between developing and making armies and expanding was a key aspect of the original. Basically you could easily spread too thin or stagnate if turtle too much, and you needed to tell which of the two you should be doing at any point in the campaign as conditions changed due to the balance of power in the other clans. Its nice to hear its back.

    In recent TWs you could either turtle and start rolling by development alone, or simply rush with impunity till you were too big to stop by the AI factions. In the Japanese setting, were its "total war" thinking of the balance of power of your neighbours and your neighbours neighours sounds like key as it should be. It sounds good.
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  12. #12
    Member Member crpcarrot's Avatar
    Join Date
    Jan 2004
    Location
    London UK
    Posts
    368

    Default Re: Hard is pretty hard!

    gaem dowloaded yesterday cant wait to get home, should i do a sicky half day?
    "Forgiveness is between them and god, my job is to arrange the meeting"

  13. #13

    Default Re: Hard is pretty hard!

    From what people post, you better do one full day ;)
    The Caravel Mod: a (very much) improvedvanilla MTW/VI v2.1 early campaign

    Please make sure you have the latest version (v3.3)
    Since v3.3 the Caravel Mod includes customised campaigns for huge and default unit settings

    Download v3.3
    Info & Discussion Thread

  14. #14

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Daevyll View Post
    Stubbornly keeping to Hard setting, I tried the Mori clan.

    Must say it went better than before, with me taking an early lead in capturing sea trade spots and using the finances to develop my provinces and take some lands. Killed off the clan to my immediate west, and to the northeast, for a total of 5 provinces.

    That's when the real trouble began.

    Lost all but one of my tradespots to enemy fleet action, highlighting my dependance on trade income for it plummeted enormously. Developing your castles etc costs 'food' as well as time and money, and I have a negative amount of food now causing massive unhappiness and thus rebellions.

    So basically at the moment I have an empty treasury, a negative income, a fairly big army that is occupied fighting rebels in my own lands, and a fleet that can safeguard exactly 1 tradespot, since if I split it it will be overwhelmed. I also can't afford to replace losses.

    Key seems to be to balance your economic development; being opportunistic is the main thing, you dont want victories, you want CHEAP victories ;P

    So far I really like the game; it gives quite a challenge on the strategic front without feeling ridiculously slanted towards the AI.
    Let see.Emtpy treasure,(You took my advice,did not listen to it)Negative income.Rebel armies.

    1st.Do a low tax rate.(It works.

    2nd.Beat the Rebel AI armies.

    3rd.In your lands,once you defeat the The Rebel AI,I suggest doing some raids,or taking one more province,wil supply you with money,you should have made a navy.You went to to fast,took 5 proivinces,and you're streacthed.you should have done this carefully.

    Example

    Take 2 provinces from the north.(Rebulid them to your own purpose)And tax them.

    then take 1 more to the south.do the same.

    3,4,5 take them aslo,by secruing allianes,doing bribes


    But you're going to lose,you compelety forget what this game is about.Its about becoming Shogun of Japan,simply by taking 5 provinces and then getting your enocomy bankrupt shows you are not fit to be shogun.This is what Total war is about,not by taking so many pronvinces then with a little mioney left in your treasury/


    Its about cleverniess,deception,and skil and wit.

    You dont want Cheap victoiures,you are underestimating the AI,CA have improved the AI in land and sea ,and campagin.Dont be so foolish to this same mistake.This AI has improved so much,the more you take provinces,the more it will be aggresive,I bet in one momth or so,The AI will take 3 of your 5 provinces,Mark my words.

    DO this to prevent it

    1.do a low tax rate

    2.defeat rebel armies,raid new lands.

    3rd.use your big army to gain profit.

    4th.seucre alliances with the Neighboruing clan,so when the AI comes to attack,the Neighboruing clan,your allies,will oppose them.

    see?

  15. #15
    Member Member Daevyll's Avatar
    Join Date
    Aug 2002
    Location
    Netherlands
    Posts
    277

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Napoleon The Emperor Of Europe View Post

    Stuff
    m8, no offence but the rest of the forum does not consist of complete idiots and your brand of generic oversimplified 'strategies' is as redundant as your delivery is annoying.

    So lets leave it at the fact that I enjoy the challenge at the hard difficulty level and like to share my experiences with others ok? Yoda I seek not.

  16. #16
    The Count of Bohemia Senior Member Cecil XIX's Avatar
    Join Date
    Oct 2005
    Location
    Neo-Richmond
    Posts
    2,434
    Blog Entries
    4

    Default Re: Hard is pretty hard!

    Does sending armies to raid out-of-settlement buildings like farms and ports give you money?

    Anyway, I was finally able to take Iyo province on my 2nd/3rd try at a Legendary Chosokabe campaign. Unfortunately I tried the same trick against the Miyoshi, not reckoning on the difference between them and the Kono. I tried to follow up successful defence of Tosa by marching through the forest into Awa but the Miyoshi had to many troops there for me to take it, then the marched an army around and took Tosa before I could get back. I laid siege to the castle with hopes of getting it back, but they sent *another* army and I got destroyed. There were only two people left in the army, my Daimyo and his starting general. Couldn't recover from that.

  17. #17

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Daevyll View Post
    m8, no offence but the rest of the forum does not consist of complete idiots and your brand of generic oversimplified 'strategies' is as redundant as your delivery is annoying.

    So lets leave it at the fact that I enjoy the challenge at the hard difficulty level and like to share my experiences with others ok? Yoda I seek not.

    This is really insulting.

  18. #18

    Default Re: Hard is pretty hard!

    Quote Originally Posted by Daevyll View Post
    m8, no offence but the rest of the forum does not consist of complete idiots and your brand of generic oversimplified 'strategies' is as redundant as your delivery is annoying.

    So lets leave it at the fact that I enjoy the challenge at the hard difficulty level and like to share my experiences with others ok? Yoda I seek not.

    It is that thing which has enbaled humans to become what we are today.How did we grow here?Wee bulided,we made wars,we made alliances,populations expanded,we made trade.

    Its the same with Buiness.anything some one does,or anything else new,must be clever,and know what is going to happen.

    That way,you will win
    Last edited by Kagemusha; 03-18-2011 at 14:32.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO