never worked with the original modders, but from my perspective it was clear that they were really trying to push the mechanics of the game.
IIRC, the 8 trade goods are actually resources (you gotta make this distinction), resources determine what buildings can be constructed in the province via the build_prod. It makes for an excellent way of representing the distinctive cultures in the middle earth universe.
For example: suppose i want to limit the construction of elven buildings in the original elven regions, I'd make all elven buildings require say the "gold" resource, and then add that resource to the regions i want to limit the constructions to. Then it's a simple process of rename "gold" to "elven culture" (or whatever) and giving it a new icon. BANG easy construction limits based on a resources in the form of "culture".
Now as for their tech tree, it was a very, very rudimentary proof-of-concept work-in-progress. ;)
They'd built their building tree as a bit of a skeleton for each faction, they were pretty much carbon copies of each other. E.g. The men of gondor get a temple that gives a morale boost, so do the evil men - same building, same function, different name, different picture. (note this is an example, i can't actually remember if such a building existed)
It was very basic, very unpolished and they tried creating it far too rigid in my eyes. Everything was far too equal and balanced, if it was completed, i think the concept behind this ultra-rigid, carbon-copied skeleton would've made for no challenge playing as any faction. Each would've been too equal and samey. Not very interesting (at least with the tech-tree on the campaign map --- the actual units were quite diverse and very nice).
Zeal can further represent patriotism, faith can be a ratio/measurement of the cultures in the region, conflicting "religions" represent conflicting cultures and naturally disputes and uprisings/rebellions will occur. Too easy! :D
I recommend rebuilding the tech tree, but i liked the concept behind the resources and the intentions that they had for them, as my knowledge has it, no released mod has used a similar feature like this.
As you might've guessed, I for one am interested in this mod. Keep at it.
- Hope this post helps you both Stazi and huth.![]()
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