Thanks for the info Raz!
I know the idea of limiting training area by resources but I'd like to know what they were thinking about goods e.g.:
SetTradableGoods:: ID_LANDREG_18 METWElvesCapital
SetTradableGoods:: ID_LANDREG_56 METWEreborCapital
SetTradableGoods:: ID_LANDREG_40 METWGondorCapital
SetTradableGoods:: ID_LANDREG_37 METWHaradCapital
SetTradableGoods:: ID_LANDREG_19 METWIsengardCapital
SetTradableGoods:: ID_LANDREG_54 METWMordorCapital
SetTradableGoods:: ID_LANDREG_23 METWOrcCapital
SetTradableGoods:: ID_LANDREG_26 METWRohanCapital
No other goods were specified. They made them this way only to increase the income from capitals? Maybe these goods were just signs of something else. It really bothers me. Can we use goods for something else than increase income?
It looks exactly as you said. The units are great and that's why I started to think about the campaign. I didn't think too much about making new tech tree till now. So.. if you have any ideas how should it look like feel free to post.
Another good idea.thanks
Below some examples how the map looks at the current stage (TBFME map modified by huth). It still needs some improvements e.g. it's too dark and border lines are hardly visible. I think we'll make pixels near the border lines a little brighter. VI minimap is a placeholder until we'll be sure that main map is the final version. There are some known places made like the Malta or Rhodes in original MTW. Some of them are dead ends like Helm's Deep or Minas Tirith and some are passable like Khazad-dum or Lonely Mountain. They'll have their own siege and battle maps attached (like it was designed by METW team).
Spoiler Alert, click show to read:
TO EVERYONE:
If you like the idea of playing a mod such this, please, post some comments/ideas. We are fairly new to modding MTW and any type of help/feedback is welcomed.
Some issues i can think of:
- as you probably noticed English is not my native language. We'll surely need help with units', buildings' descriptions. Orcish and Elvish native speakers are wanted too
- we need Tolkien expert. Some related issues - lack of forenames, surnames (especially for Harad), heroes/famous kings for all factions, best timeframe for mod, etc.
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