Pros:
- Shogun theme, I loved the book "Shogun" and the time period is nice for variety of troop types etc.
- Improved AI: for me, the AI is a bit improved, although it is not a big jump forward from ETW
- Tech tree: I like the split and the fact that you probably can't research everything. Also, you can't just go with bushido or chi and forget about the other side.
- Generals: I like the XP system (Also see agents). It is really nice to be able to customize the generals.
- Agents: I like the RP side of the agents, and the fact that they added ways to hamper agents without killing them is nice. It makes it possible for the agents to develop without getting killed before they get to be good at anything.
- Unit variety: Just a starting observation that might change, but it seems the units are varied enough
- RPS: RPS seems to work for most of the units. Heavy infantry seems to break that a bit, being good enough vs. spears and cavalry at the same time.
- Visuals: Looks really nice, but still plays ok with Ultra detail on my 2 years old PC.
Cons:
- Bugs: I get a CTD when I start my second battle in a "session" of play. No idea why. I have to save a lot.
- Twisting camera on the campaign map. I don't enjoy it too much.
- Campaign AI attacks fortified towns too easily. AI should not attack towns without superior troops, especially it if lacks a back up army to defend its nearest castle. The fact is that the fortifications make the battles really lopsided, especially if the defender has missile troops.
- Suicidal generals: Not as bad as in earlier TW's, but the enemy generals still often charge in. It seems that they notice a weak position to exploit with a charge, but the player can reinforce it quickly and disengaging is not something I've seen the AI do ever.
Not sure yet:
- Naval combat: I have to admit I have not tried it even once. I autoresolve it always. Perhaps I try it later when I have more time, now I prefer to use it on the land battles.
- Diplomacy and the realm divide. I suspect I will grow to like the divide, as it gives the game some stages when you need to rush and others where you need to stop and gather strength. I can see why some don't like it, but I think might be a good thing to not be able to grow too powerful before the AI turns on you en masse.
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