If I select a unit (usually missile) and just order an attack, sometimes they will stretch out 1 deep and begin to march toward the exit.
This does not happen often, and seems more likely to occur during a siege than a field battle.
If I select a unit (usually missile) and just order an attack, sometimes they will stretch out 1 deep and begin to march toward the exit.
This does not happen often, and seems more likely to occur during a siege than a field battle.
Ja-mata TosaInu
Sounds like the target is slightly out of range and it's moving to engage. I think missile units will move until all of their men are in range, so if the front rank is in range and the guys at the back aren't, the front rank will still fire on fire-at-will, but when you order the unit to attack, it'll move to bring all their men in range.
I got a monk to ferment a rebellion, but the rebel army appeared on top of him, in Aki right next to the castle. So both he and the rebel army got stuck, and it's been 5+ years. I wonder if the rebels will be 'released' when he dies of old age in a decade or so. Can't attack the army or move the monk. Hmm, maybe i should try and bribe them. They haven't lost anyone due to winter attrition.
"All things are born from darkness, and all things return to darkness". Nausicaa of the Valley of Wind
i got same exact bug got to wait for old age of your agent hehe
UglyJun
never born never died 黒い山
Two annoying bugs that I continually encounter.
1.) Trade Fleets suddenly stop trading but cannot move. Only way around it is to scupper the fleet and reoccupy the spot (I wait until i have a replacement fleet close enough to keep opportunistic clans away)
2.) Agents that were in my army when I create a vassal get stuck in thevassals castle. Sometimes I can move them out a few turns later other times they seem permanently stuck.
Also not a bug but very annoying, agents cannot disembark with the army from a fleet. This is just silly.
As I'm feeling lazy, I'll directly copy from my earlier misplaced post:
I've been having some problems with selecting a side in custom battles. Clicking on the 'double arrow' to change sides does nothing - I stay as the attacker (which I believe is the default) no matter what I do. Whilst this isn't much of a problem for field battles, as the AI tends to march towards you no matter what, it's a bit of a hassle for sieges, as I've been wanting to practice my siege defenses. Has anybody else experienced this problem, or know how to fix it?
Sorry Ishmael, I thought that after 45 minutes, you weren't going to post in this thread, so I merged in your original thread within an minute or so of you copying it yourself.![]()
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1) Replay randomness
I had fought a particularly epic battle against two full enemy stacks, which I eventually won quite comfortably, and thought I'd try out the replays as I'd never looked at one (and quite wanted to show a mate the game).
I started the replay and the first half of the battle, against the first stack looked perfectly familiar, but as soon as the second stack came on to the field, the replay completely diverged from what actually happened. Instead of routing and destroying the enemy reinforcements, I watched as my army was torn to pieces... So the replay showed me losing a battle I'd actually won...
2) Save/load bug?!
Also, and I hesitate to even ask this as I've only seen one instance that made me suspect, and haven't yet tried to reproduce it, but could we be seeing a reappearance of Rome's save/load bug?
For people that didn't play Rome, this was a bug where, to save space on save-games, the AI-states weren't saved, instead, on any re-load, all the AI objectives would be recalculated. What this meant was that, if you were under siege, saved the game and re-loaded, any AI armies laying siege would break off and usually wonder away; and any AI armies on their way to attack would change their minds and retreat. It made the AI completely passive, it just couldn't take provinces off you or other AIs.
Now clearly this isn't true of Shogun, as the AIs eat each other pretty quick, however, I did notice one occasion where two and a half full stacks suddenly appeared, attacked a castle and took it easily. I reloaded (my Daimyo was in that city, and I was going to retreat him whilst accepting the loss of the rest of the army & province....), and the attacking armies just stayed on the border for the next 5 or 6 turns, even after I'd left that province unprotected.
Has Anyone noticed weird/passive/indecisive AI behaviour after a re-load? If Shogun is using the same rationale as Rome - ie, recalculating AI objectives fresh every time the player reloads the game, this thing could be happening, even if its not as game-breaking as the Rome version...
This can happen in cases both for and against the player. Only really causes an issue ...
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