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Thread: Unification of the Isles: Britannia Hotseat (completed, winners Myth and Zim)

  1. #121
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Here's what happened (I'm giving you the heads up because I'm not sure If this is by the rules): King John was defeated and he retreated to a town. Since he can't move out I assumed he can't break the siege of the two stacks as well. I grabbed one of my generals with what units he had and rushed to break the siege. I admit he would not have been able to break the siege alone but he did with the aid of the garrison. So, I've not moved the defeated stack, but have rescued it with a different one, albeit one that can't normally beat these odds.

    For Ignoramus: the catapult was defeated with a single band of Welsh spearmen who gave me a man of the hour.

    If this is fine by Zim and Igno here is the save for Ireland.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
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  2. #122
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    I don't see any issue with a garrison appearing as reinforcements. In the regular game even if a stack is defeated or otherwise out of move it can still get onto the field as reinforcements.
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  3. #123
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    I agree.

    and here is the welsh turn

    https://forums.totalwar.org/vb/local...id=205&id=8953

    If needed due tote possible rule issue, I can easily replicate the turn as I just moved a couple units.
    Last edited by Nightbringer; 04-14-2011 at 23:07.
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  4. #124

    Default Re: Unification of the Isles: Britannia Hotseat

    I'm fine with that, Myth. Anything that encourages ingenuity is a good thing.

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  5. #125
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Ingenuity yes but I still need to learn to think in the constraints of the hotseat rules. I would have retreated West towards the stone walls of Nottingham if i had not forgotten yet again that being near llywelyn and a wooden settlement of your own equals being dead on the next turn.

    This rule makes one consider where he ends his turn because upon defeat retreating in a settlement makes you very vulnerable. Also from this hotseat I learned never to forget that the enemy might have night fighter (the way you beat Henry and Edward when they were next to each other I suppose?). All in all this is fun and I might never look at playing vs the AI the same way again haha.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  6. #126
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Playing hotseats definately changes how you approach the SP game. I had quite a shock in my first two hotseat games here...
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  7. #127

    Default Re: Unification of the Isles: Britannia Hotseat

    Quote Originally Posted by Myth View Post
    Ingenuity yes but I still need to learn to think in the constraints of the hotseat rules. I would have retreated West towards the stone walls of Nottingham if i had not forgotten yet again that being near llywelyn and a wooden settlement of your own equals being dead on the next turn.

    This rule makes one consider where he ends his turn because upon defeat retreating in a settlement makes you very vulnerable. Also from this hotseat I learned never to forget that the enemy might have night fighter (the way you beat Henry and Edward when they were next to each other I suppose?). All in all this is fun and I might never look at playing vs the AI the same way again haha.
    Yep! Llywelyn's the only reason Wales is still alive at the moment. Dafyd also had Night Fighter, but his army was far inferior, which is why he defeated one of the two armies, but then bit off too much when he attacked the second one.

    Hotseat is definitely the way to play TW.

    (Save coming in a moment; just doing save now)

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  8. #128
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Aye Llywelyn is a beast to be sure. Brian also has a lot of command stars but he isn't getting enough action to reach the heights of Llywelyn's 10 stars + night fighter. Too bad Edward died, I suppose the script for the Cursade won't trigger for any other faction heir?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  9. #129

    Default Re: Unification of the Isles: Britannia Hotseat

    Crusade script won't activate for any other heir, unfortunately.

    Brian is great. Been a while since I played a Brittania hotseat, but Dafydd and Llwelyn are your only hopes as Wales.

    http://www.twcenter.net/forums/showthread.php?t=411666

    This was the last one I played. It was skipped 32 turns so Edward had returned from crusade and IIRC, William wallace had spawned.

  10. #130
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    How the heck did England lose with the addition of the crusading stack to it's armies?
    Last edited by Zim; 04-16-2011 at 00:04.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

  11. #131

    Default Re: Unification of the Isles: Britannia Hotseat

    My skill. :D

    He attacked on turn 4 with around 5 or so full stacks. I positioned my armies to prepare for it, and when he struck, I systematically beat them all and killed off Edward in that same turn.

  12. #132
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Why would he do that? Your economy is so poor you are forced to attack right off the bat or be driven to poverty by your reinforcing troops. He can afford to disband the fodder and sit around in some forts so long as you don't attack, whilst recruiting top-quality troops. London can build trebuchets which means you will lose Caernavernon in one turn if you wait too long and let him prepare. Where did he target his initial attack?
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  13. #133

    Default Re: Unification of the Isles: Britannia Hotseat

    Caernveron (Two armies)
    Gloucester (One army)
    Shrewsbury (One army)
    Near Shrewsbury (One army)

    It was a "Skip a Few" hotseat, turns, are skipped by AI until a certain date. Wales was doing +ve income, plus he must've thought he had a serious advantage with a lot of men.

    After I beat them, I forced my way to Oxford. And kept it.

  14. #134
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Considering he starts with both Shrewsbury and Gloucester it seems that you actually did attack beforehand, or was that the AI was left to play versus itself for the first 32 turns? He was spread quite thin considering the free stacks that Wales gets are all concentrated within a turn form each other. Perhaps he was unprepared for just how good those Welsh are in autocalc (surprising considering autocalc usually doesn't value ranged troops much), and how the extra command stars boost the effectiveness of Llywelyn. But still I'd have (given such an option) sailed for Caernavernon with about half the army, whilst the other half retakes Gloucester.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  15. #135

    Default Re: Unification of the Isles: Britannia Hotseat

    AI played for 32 turns. I captured Lancaster and Gloucestor on turn 32. I left Shrewbury to him, cause he had a big army nearby.

    Turn 33, I move armies in defensive positions.

    Turn 34, armies siege my lands. I beat them all and push forward.

    Didn't have any free units, AFAIK.

    Gloucestor was undersiege, Lancaster I assume you mean? Prince Dafydd army was in there. He had enough MP to move his army from Lancaster to Caernveron.

  16. #136
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Ah well that explains a lot then. Good job to you! BTW the free units for wales come in three waves of reinforcements from turn 1 to turn 3-4 AFAIK.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  17. #137

    Default Re: Unification of the Isles: Britannia Hotseat


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  18. #138

    Default Re: Unification of the Isles: Britannia Hotseat

    Nice work Visor!

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  19. #139

    Default Re: Unification of the Isles: Britannia Hotseat

    Thanks. Tonno helped a ton by being a loyal ally, they're hard to come by.

    Good luck to you here!

  20. #140
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    The new Scottish King Haakon reaffirms his right to all Scottish lands, and will be arriving shortly to protect that right.

    https://forums.totalwar.org/vb/local...id=205&id=8965
    V&V RIP Helmut Becker, Duke of Bavaria.



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  21. #141
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  22. #142
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Moderator of The Throne Room
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    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
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  23. #143

    Default Re: Unification of the Isles: Britannia Hotseat


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  24. #144
    Wandering Metsuke Senior Member Zim's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    England!

    Also, Norway, Scotland, claims, yadda yadda

    https://forums.totalwar.org/vb/local...id=205&id=8972
    V&V RIP Helmut Becker, Duke of Bavaria.



    Come to the Throne Room for hotseats and TW rpgs!

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  25. #145
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Ireland is up. Whoever said that Wales + Ireland vs England is an even fight did not see Ignoramus play the Welsh. The war vs Wales is interesting and not at all what I would call easy.

    BTW I've rolled the dice and put a huge stack in the hands of a 4 loyalty man of the hour general. I hope he doesn't turn BA on me right now, that would ruin my plans.
    Last edited by Myth; 04-20-2011 at 18:43.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
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  26. #146
    Mmmm, Antares is tasty! Senior Member Alien Attack Champion Nightbringer's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    wales!

    https://forums.totalwar.org/vb/local...id=205&id=8975

    and those armies were just returning to Ireland.
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    "Education: that which reveals to the wise, and conceals from the stupid, the vast limits of their knowledge." ― Mark Twain
    "Imagination is a quality given a man to compensate him for what he is not, and a sense of humor was provided to console him for what he is." ― Oscar Wilde
    “While money can't buy happiness, it certainly lets you choose your own form of misery.” ― Groucho Marx

  27. #147
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    Quote Originally Posted by Myth View Post
    I hope he doesn't turn BA on me right now, that would ruin my plans.
    pleasepleaseplease
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  28. #148

    Default Re: Unification of the Isles: Britannia Hotseat


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  29. #149
    Throne Room Caliph Senior Member phonicsmonkey's Avatar
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    Default Re: Unification of the Isles: Britannia Hotseat

    hey I believe I may have spawned - Zim, would you mind using your admin powers to check it out and make sure my turn comes up on the next rotation?
    frogbeastegg's TWS2 guide....it's here!

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  30. #150

    Default Re: Unification of the Isles: Britannia Hotseat

    False alarm - sorry if my PM raised false hopes.

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