For the attack/defend on round three how about the person with the lowest elo gets defender?
For the attack/defend on round three how about the person with the lowest elo gets defender?
That's an interesting idea. How about doing that when there is an ELO rating difference of 20 or more between the players? A difference of less than 20 means the players are pretty close to even, so giving the advantage to one of them might be a bit skewed.
Another option just occurred to me as well: weather. In SP, the attacker gets the option to wait on the weather conditions. Why not allow the same for the attacker in Round 3? Defenders tend to benefit more than attackers from ranged units in defensive terrain, so certain weather options would reduce this advantage and perhaps encourage the defender to camp a bit less. Combined with getting to choose the map, choosing the weather as well might even things up a bit more for the attacker and provide another strategic level to the battle. Thoughts?
I'll take the defeaning silence as pure awe at the stupefying brilliance of my suggestion. I've added the ELO and weather tweaks to the bit about who defends in battle 3.
I think we're pretty much ready to open this thing up to some broader input. I'll start advertising it and asking for input on the rules on Steam this weekend. We're going to need a name for the league, though, so suggestions are welcome. I think it would work well to name each tier of the league after a Japanese sword, with the bottom tier named after the shortest sword (Tanto), and each tier above that named after the next longest sword (Wakizashi, Katana, Nodachi). So, consider that idea in your league name suggestions.
I think the tiers should be named after modern battle tanks, that way it is in keeping with the pattern of historical accuracy.
Really though last round maybe should be both are attackers thinking about it, because it might be just me, but I kinda do think we need to evolve off this attacker/defender deal with TW in someway. So have it where both players can skirmish, but not for like 15mins without making and melee contact at all or something of the kind.
The problem with this is enforcement. Like it or not, some people are just going to camp, even in high level competitive play. For a perpetual league like this, it will be impossible to have a Gamemaster available at all times to resolve a situation where players stalemate themselves and refuse to move. We need some kind of rule that will stop those situations from occurring in the first place. So far, the only thing I've heard is the attacker/defender rule. If there are others, I would gladly welcome them, as I'd prefer something more even for battle 3.
What we could do, I guess this might work better as a league though, is to have two different best of three matches between each player in a "season" in match one player a is attacker in the first and third games and in match two player a is defender in the first and third games. Kinda make the games like "home and away" and in pro leagues they usually even out so that the teams play eachother the same amount home and away right?
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