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Thread: Battlefield Bad Company 2

  1. #31
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Alexander the Pretty Good View Post
    Strategy: cap points, die less

    Easier said than done. More often than not, an assault without a commander failed miserable. Unless we had overwhelming odds. A commander had use of a UAV, which would reveal locations of enemy troops for a bit, in which a commander could inform his squad leaders where the enemy was, and even call down orbital strikes.

    Quote Originally Posted by Prussian to the Iron View Post
    realistically you cant. but, at least in my experience with teams of max 12, i find it fairly easy to recognize a threat, get people to neutralize it, and then develop a strategy to counter it should it come up again. now that I think about it this method is more than a bit reactive rather than proactive, but it's the best I can work with most of the time. but I do sometimes devise plans before we start losing men.

    I can only hope that the squad leader inter-communication automatically places the people with mics as squad leaders; it would be pretty difficult to communicate orders to another squad when their leader cant tell them anything.
    Thats another thing: size. In BF2142, there were games of 64 people. They were epic. In that case a commander position was vital. We would have squadrons of tanks and walkers move on an objective as others used transports to get to other objectives while the commander directed us to the positions he felt needed our attention. It felt, as I said before, as if I was in a massive battle, not a small skirmish. Though there were the small skirmish maps as well.
    But of course BC2 had the large battles, and they were fun, but no maps, at least not that I can remember, with like 5 tanks on each side and another assortment of vehicles for each side to play with.
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  2. #32

    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Hooahguy View Post
    But of course BC2 had the large battles, and they were fun, but no maps, at least not that I can remember, with like 5 tanks on each side and another assortment of vehicles for each side to play with.
    Harvest coming closest to that.

    Remember a hardcore game in which we held a tank barrage on the first villages. Due to experience with the map we knew how high we had to aim. As a result, total destruction. Best game I ever had.

    Unfortunately, I never played any battlefield before BC2. But I know one thing they shouldn't have given the recon the ability to call mortar strikes. SO ANNOYING!

  3. #33
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Hooahguy View Post
    Easier said than done. More often than not, an assault without a commander failed miserable. Unless we had overwhelming odds. A commander had use of a UAV, which would reveal locations of enemy troops for a bit, in which a commander could inform his squad leaders where the enemy was, and even call down orbital strikes.
    :Shrug:

    Points still get capped in BC2, whether it's 4v4 for 16v16. I think we'll be fine.

  4. #34
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Alexander the Pretty Good View Post
    :Shrug:

    Points still get capped in BC2, whether it's 4v4 for 16v16. I think we'll be fine.
    Yeah, but how often do you see organized assaults?
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  5. #35
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Hooahguy View Post
    Yeah, but how often do you see organized assaults?
    Fairly frequently (referring to the PC version, console versions may all be lone wolf recons). The squad system leads to lots of "order out of chaos" situations.

  6. #36
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Battlefield Bad Company 2

    I agree Alex. When I play with my friends, we tend to become the best squad in the game because we work together and take the objectives, while the wookies shoot at eachother around us.

    And then, yes, you have those annoying recons that don't contribute to the team. I sometimes play recon, and when I do I always make sure I'm either keeping them off the objective, or taking out defenders who are covering it. Not randomly sniping for points.
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  7. #37

    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Prussian to the Iron View Post
    I sometimes play recon, and when I do I always make sure I'm either keeping them off the objective, or taking out defenders who are covering it. Not randomly sniping for points.
    No No No, you gotta spot and mark them as a recon (main priority). That's why it's recon and not sniper.

  8. #38
    Member Member Alexander the Pretty Good's Avatar
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    Default Re: Battlefield Bad Company 2

    Even better is to follow your squad like regular infantry (bring one of the non-class rifles, maybe the G3) and throw the motion mine around. Incredibly helpful.

  9. #39
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Alexander the Pretty Good View Post
    Even better is to follow your squad like regular infantry (bring one of the non-class rifles, maybe the G3) and throw the motion mine around. Incredibly helpful.
    This does help ALOT I have to say. but tbh I hope motion mines are left outta BF3; they're kinda unrealistic and sorta cheap, though i love em.

    Quote Originally Posted by Drunk Clown View Post
    No No No, you gotta spot and mark them as a recon (main priority). That's why it's recon and not sniper.
    I spot constantly regardless of class, so I don't really need a class specialized for it.
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  10. #40

    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Prussian to the Iron View Post
    I spot constantly regardless of class, so I don't really need a class specialized for it.
    Over great distances you can only spot with a scope

  11. #41
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Battlefield Bad Company 2

    Rush typically isn't at great distances, or at least they're not so great that I can't spot em well enough with my XM8LMG or AN94.
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  12. #42
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Battlefield Bad Company 2

    Aw man, the AN94 is the best weapon in the game. Is it not? I racked up god knows how many kills with that weapon. Until my wifi died, that is.
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  13. #43
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Battlefield Bad Company 2

    The first time I read that I could have sworn you said that your wife died. not really funny but somehow is funny.
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  14. #44

    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Prussian to the Iron View Post
    Rush typically isn't at great distances, or at least they're not so great that I can't spot em well enough with my XM8LMG or AN94.
    Oh, were we talking about rush only?

  15. #45
    Future USMC Cobra Pilot Member Prussian to the Iron's Avatar
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    Default Re: Battlefield Bad Company 2

    Quote Originally Posted by Drunk Clown View Post
    Oh, were we talking about rush only?
    Well no, but I was speaking specifically about my experiences. I don't really play conquest so I don't need to keep a tab on people across the map; I have 1 large area to worry about, and while it can be long range, it isn't so far that it absolutely requires a sniper rifle.
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