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Thread: Any advce for Roman buildings? Economy, culture penalty etc

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  1. #1

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    move_character "[name of the chap]" [X],[Y]

    with spaces replace stuff in brackets

    to find a suitable location you first have to point at it and type: show_cursorstat

    I hope that works
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  2. #2
    The Usual Member Ice's Avatar
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    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    Quote Originally Posted by Ca Putt View Post
    move_character "[name of the chap]" [X],[Y]

    with spaces replace stuff in brackets

    to find a suitable location you first have to point at it and type: show_cursorstat

    I hope that works
    Thanks! I wish there was a diplomatic command I could use, because I'd rather not attack them and start a war.



  3. #3

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    there IS a mod that let's you force them to agree with your proposals. It's called Forced Diplomacy mod and can be found in the unofficial modding forum.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  4. #4
    The Usual Member Ice's Avatar
    Join Date
    May 2005
    Location
    Northville, Michigan
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    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    Quote Originally Posted by Ca Putt View Post
    there IS a mod that let's you force them to agree with your proposals. It's called Forced Diplomacy mod and can be found in the unofficial modding forum.
    Yes I know, but unforunately there is no "get the hell off my land" proposal.



  5. #5

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    yeah that's what I miss in TW games aswell :( I think the AI should at times at least TRY to act diplomatic.
    "Who fights can lose, who doesn't fight has already lost."
    - Pyrrhus of Epirus

    "Durch diese hohle Gasse muss er kommen..."
    - Leonidas of Sparta

    "People called Romanes they go the House"
    - Alaric the Visigoth

  6. #6

    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    Quote Originally Posted by Ice View Post
    Yes I know, but unforunately there is no "get the hell off my land" proposal.
    wierd i use it all the time it´s called stationing a large massive army next to the invaders and block their advance they normally get the picture and move out ofc i play with kh maks epirotes romans and people who have ready acess to mines wich enables you to have large standing armies for every 4-5 provinces group (last time i had 1 for italy + syracuse 4 in the balkans and one in the crimeia area ofc 3 of those balkans one´s where stationed close to border regions such as the dacians seulekids and they where always close to a navy just in case something else decides to go crazy like emporion and rebel to me i can send a strong stack to secure it´s greek indepence)

  7. #7
    The Usual Member Ice's Avatar
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    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    Quote Originally Posted by moonburn View Post
    wierd i use it all the time it´s called stationing a large massive army next to the invaders and block their advance they normally get the picture and move out ofc i play with kh maks epirotes romans and people who have ready acess to mines wich enables you to have large standing armies for every 4-5 provinces group (last time i had 1 for italy + syracuse 4 in the balkans and one in the crimeia area ofc 3 of those balkans one´s where stationed close to border regions such as the dacians seulekids and they where always close to a navy just in case something else decides to go crazy like emporion and rebel to me i can send a strong stack to secure it´s greek indepence)
    It doesn't work when your allies land behind your lines on the Italian penninsula and are boxed in.



  8. #8
    Senior Member Senior Member econ21's Avatar
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    Default Re: Any advce for Roman buildings? Economy, culture penalty etc

    I gave up on the BI.exe because of that kind of behaviour - the AI making annoying landings.

    You probably should role-play it: landing a large army next to Capua is surely grounds for a declaration of war? Even if Carthage is your ally. I remember reading about the decline of Rome and there were sometimes analogous situations - other factions gradually encroaching on Roman territory, even if not formally at war.

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