Quote Originally Posted by slysnake View Post
I'v been playing this mod all evening, and already I have fallen in love with it - it feels like so much effort has been put into it :)
I've played a few turns with different factions and I've noticed a problem. Most buildings do not do what they say they do-provide population growth, public order, and income. Some actually provide different results, i.e. growth instead of order or trade. Since most factions start out with limited recruitment ability you have to be able to grow towns to get the buildings that allow you to recruit. And that's not possible-low taxes only go so far. It's a beautiful mod but the game mechanics are broken. We should be starting our hotseat at twc tonight.