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Thread: Sweet Realistic Medieval Combat (Mount and Blade)

  1. #2431
    Oni Member Samurai Waki's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    New version of Brytenwalda is out, woot!!

  2. #2432
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Samurai Waki View Post
    New version of Brytenwalda is out, woot!!
    It has the Freelancer mod built in, you can fight in a Lords army, you get equipment and higher rank means better equipment. Makes the early game less annoying.

    It's a bit buggy though, if you haven't tried it yet it might be better to hold off for a patch.

  3. #2433
    Oni Member Samurai Waki's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by johnhughthom View Post
    It has the Freelancer mod built in, you can fight in a Lords army, you get equipment and higher rank means better equipment. Makes the early game less annoying.

    It's a bit buggy though, if you haven't tried it yet it might be better to hold off for a patch.
    Yes, I've been playing around-- I like the loads of new features, but you're right, the new features also include loads of new bugs... not game breaking yet, but getting pretty close.

  4. #2434
    Insomniac and tired of it Senior Member Slyspy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I tried the latest Brytenwalda and found it largely unplayable. It is stable enough, but has so many new features which I don't especially like or that aren't quite working correctly, which is a shame.

    Edit:

    I like Propesy of Pendor, but it isn't yet compatible with Warband 1.43 and my Steam copy has already upgraded itself!
    "Put 'em in blue coats, put 'em in red coats, the bastards will run all the same!"

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  5. #2435
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Take your CD Key from Steam and you can download from the Taleworlds website when you register your game, I'm pretty sure you can download previous versions.

  6. #2436
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    it can still play with .42 there are just unfortunately some bugs in the usually bug less POP. The lack of bugs is why i believe pop is the greatest mod made.

    anyway yeah new brytenwalda is out but i played like an hour of it and don't enjoy it that much. too buggy and brytenwalda is always buggy.

  7. #2437

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Hey guys,

    Gotta few questions again.

    Which are better: Jarids or balanced javelins?
    Which is better: Thick Nordic Shield with more "HP" or Elite Cavalry Shield with less size and 17 more resistence.
    Now I got 4 horses: War horse, Stubborn Courser, Subborn Steppe Charger and a Desert Horse. They all have their pros and cons. I would like to keep them, but can I stash them somewhere? Same goes for armor and books.

    Also, I have a Morningstar, is this a keeper? Cos I love my Heavy Bastard Sword.

  8. #2438
    Devout worshipper of Bilious Member miotas's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Drunk Clown View Post
    Hey guys,

    Gotta few questions again.

    Which are better: Jarids or balanced javelins?
    Just look at the stats, jarids do more damage.

    Quote Originally Posted by Drunk Clown View Post
    Which is better: Thick Nordic Shield with more "HP" or Elite Cavalry Shield with less size and 17 more resistence.
    On a field battle I'd chose the shield with more speed, in a siege battle, I'd chose the shield that's bigger.

    Quote Originally Posted by Drunk Clown View Post
    Now I got 4 horses: War horse, Stubborn Courser, Subborn Steppe Charger and a Desert Horse. They all have their pros and cons. I would like to keep them, but can I stash them somewhere? Same goes for armor and books.
    In a city that you own (and probably a castle, but I can't remember), if you go to the hall you have a chest there that you can stick items in to use later. You should keep the horses with you however, since unridden horses in your inventory negates some of the speed penalty that carrying other items gives.

    Quote Originally Posted by Drunk Clown View Post
    Also, I have a Morningstar, is this a keeper? Cos I love my Heavy Bastard Sword.
    I prefer cutting to piercing weapons, but the piercing attack of the morning star might be more helpful if you make a habit of fighting heavily armoured enemies. I tend to avoid the one/two handed weapons though, since using them with a shield makes them 30% slower. The bastard sword is a fast two hander and a very slow one hander. It's only good if you use your shield to protect yourself from incoming fire as you approach the enemy and then put your shield away when you start fighting
    Last edited by miotas; 07-20-2011 at 00:01.

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  9. #2439
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    When it comes to shields, I have two. One to hold, the other on my back. I have a heavy heater shield (or whatever its called, just not a round shield) and a heavy round shield on my back. When Im on horseback, the round shield protects my back from archers.
    A heater shield is narrow so you can see better, since I felt that round shields impaired my vision.

    Also, why do you have 4 horses? I have my one heavy charger that suits me fine. Except maybe in speed but I find that predicting where the enemy will ride you can easily catch him.

    And I find that cutting is better in open field battles, and stabbing weapons are better in sieges, since its often crowded.
    Last edited by Hooahguy; 07-20-2011 at 00:26.
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  10. #2440
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    the morningstar is easily the single most over powered weapon in warband.

    it literally destroys everything it touches. use a shield if you want its still dangeorusly powerful and fast. use two hands and your crushing through most blocks and laying knight out in a minute. i love this weapon.
    Last edited by Crazed Rabbit; 07-20-2011 at 06:13. Reason: removed inappropriate word

  11. #2441
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    AFAIK you can't store horses.
    Anf if you don't mind the slightly lesser reach, the morningstar is a keeper. It's one of the two weapons (the other one being the spiked club) that allows pierce damage while swinging, making it a boon for fighting armoured foes.


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  12. #2442
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Hmmm.... Ill need to try out this Morningstar.

    EDIT: Wow, they are obscenely good. They cut through Nord armor like a knife through hot butter.
    Tossed my jousting lance for it. After all, there are many hills in this game and lances arent very practical. Also I do better on foot.
    Last edited by Hooahguy; 07-20-2011 at 06:09.
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  13. #2443
    Senior Member Senior Member Ibn-Khaldun's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    AFAIK you can't store horses.
    Anf if you don't mind the slightly lesser reach, the morningstar is a keeper. It's one of the two weapons (the other one being the spiked club) that allows pierce damage while swinging, making it a boon for fighting armoured foes.
    If you are married then you can place the horses into the "household" inventory(or what ever it was called). Otherwise you can't store horses.

  14. #2444
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    God I hate fighting two front wars. We were creaming the Rhodoks, then they sued for peace. While we were fighting with the Nords (and beating them everywhere- they have only 3 castles left, no towns) the Rhodoks were building up their forces. Praven is now under siege by a 500 man force while 150-200 men armies are roaming the land. While I can deal with those numbers, my allies cant, and many wont follow me as I roam around, defeating Rhodoks.
    Argh. Now the Nords will have a chance to rebuild their forces.

    On a more positive note, I have compiled the best weapon loadout: a jousting lance for horseback, and a morningstar for hand to hand combat. Works like a charm.
    Last edited by Hooahguy; 07-20-2011 at 21:30.
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  15. #2445
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Darn, double post.
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  16. #2446
    Peerless Senior Member johnhughthom's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I find the game likes to bring about situations like that to keep factions alive.

  17. #2447
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    We were so close to defeating them once and for all. If I can muster a large enough army I could take those castles by myself. Most of them only have like 250 men in them.
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  18. #2448
    Member Centurion1's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    ai notices weakness and strikes appropriately. swadia gets it the worse because it is the central faction.

    a 500 man siege force of rhodoks is a joke. give me 30 huscarls and i will hold any fortress against that and gain 200 kills for myself.

  19. #2449
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Centurion1 View Post
    ai notices weakness and strikes appropriately. swadia gets it the worse because it is the central faction.

    a 500 man siege force of rhodoks is a joke. give me 30 huscarls and i will hold any fortress against that and gain 200 kills for myself.
    Uh I wish you were right. I along with 200 defenders were trying to hold a force of 800 back, but they just kept coming. We were saved by Harlus coming and defeating the enemy army but it was very, very, close. I do just fine, with my morningstar. But my men dont do so well, and soon I get overwhelmed because I cant hold them back all by myself.
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  20. #2450

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    I really hate siege. When attacking all my cavalry die because of crossbow fire or bottleneck. I get pushed of the ladder. Or the troops get stuck on the ladder and become fodder.

    So far no happy times besieging.

  21. #2451
    Oni Member Samurai Waki's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yep-- Was plying Brytenwalda earlier, joined a noble-- attacked a Castle another faction had taken from them, this fortress would make any player of native think twice before attacking; all in all it was a hopeless battle in which our side lost well over three hundred men, and they had lost barely fifty.

  22. #2452
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Drunk Clown View Post
    I really hate siege. When attacking all my cavalry die because of crossbow fire or bottleneck. I get pushed of the ladder. Or the troops get stuck on the ladder and become fodder.

    So far no happy times besieging.
    Why would you take precious cavalry to a siege when you have infantry for that?


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  23. #2453
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Well there is no cavalry in sieges anyways.

    Anyhow, things have turned for the best in my campaign. In an act of desperation that the Nords do not appear again, I got another count with 100 troops to join me as we literally blitzed through three castles. All were lightly defended, so it was pretty easy. After fortifying them, King Halrus gave me one of the castles for myself:
    Spoiler Alert, click show to read: 


    So now there are no more Nord castles or towns. But I didnt get a faction destroyed message. I suppose there are a few Nordish lords still wandering the map.

    I then joined a war party. Seems like my country has finally gotten its act together. As an army of 2000 we systematically destroyed every Rhodok army. It was glorious. We took back Dhirim, and relieved the sieges of Praven and Uxkhal, and now we are laying siege to Veluca.
    God I love this game.
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  24. #2454
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    Anyhow, things have turned for the best in my campaign ..... God I love this game.
    Now is the hour, throw off the shackles of tyranny, rise up against the overlords and carve your own kingdom in the heart of Calradia.

    Seriously though, the longer you wait, the stronger your kingdom will become, and the harder your first war as a rebel will be. Had you started your own kingdom before destroying the Nords, the chances would've been that some Nord Jarls might have joined you. Plus, the more kingdoms your faction will be fighting, the less it'll want to be bogged with rebels, so you might be let off easy, and they might to you, come suing for peace.


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  25. #2455

    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    My cavalry dismounts. Then die.

  26. #2456
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Drunk Clown View Post
    My cavalry dismounts. Then die.
    Yeah because AFAIK one major difference between high tier cavalry and high tier infantry is that cavalry has higher 'horse' skill, (which I guess amounts to speed and maneuvering on horses), while infantry has higher 'foot' skill, means they are faster than cavalry units are, on foot.
    Basically don't take your knights, horse archers etc to a siege, if you have sergeants and sharpshooters.


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  27. #2457
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by india View Post
    Now is the hour, throw off the shackles of tyranny, rise up against the overlords and carve your own kingdom in the heart of Calradia.

    Seriously though, the longer you wait, the stronger your kingdom will become, and the harder your first war as a rebel will be. Had you started your own kingdom before destroying the Nords, the chances would've been that some Nord Jarls might have joined you. Plus, the more kingdoms your faction will be fighting, the less it'll want to be bogged with rebels, so you might be let off easy, and they might to you, come suing for peace.
    Im not even sure how to declare independence. Also, my right to rule was only 3 until very recently. Plus with my new castle I can now lead something like 130 men, where before I could only do like 100.
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  28. #2458
    smell the glove Senior Member Major Robert Dump's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Wow this thread and game still going strong. Makes me happy. Makes me less happy I lost my old gaming laptop in an incident and will now have to start over if I want to play. I really like my old character, Phil McCrack, he had been with me quite literally for years.

    Hope you guys are playing on the hardest settings. That's where its at.
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  29. #2459
    Just another Member rajpoot's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Quote Originally Posted by Hooahguy View Post
    Im not even sure how to declare independence. Also, my right to rule was only 3 until very recently. Plus with my new castle I can now lead something like 130 men, where before I could only do like 100.
    The way to declare independence is quite simple. First off you must try and lead the assault on every siege possible, because the leader is the one who gets the first choice on the castle/city...that is if you lead, you can ask for that fief once you win it. Then if the king gives it to you, it's all well and good, but if he does not (which he'll do depending on your relation with him, your renown, and the number of fiefs you already hold) then you can rebel. Once you do rebel, normally you get to keep the latest fief (which was denied to you) along with all your other fiefs you held previously.
    My suggestion is concentrate on building your army, and then keep asking for fiefs until the opportunity to rebel presents itself.
    Like I said, as long as your kingdom is already preoccupied with other wars, you'll have an easier time of making peace with them. In my most recent game for instance, Swadia was so bogged down with Rodhoks, that they did not even bother besieging my cities. I just won a few battles against them, and then when I ran into the king I proposed peace, to which he gladly agreed.


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  30. #2460
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Sweet Realistic Medieval Combat (Mount and Blade)

    Yeah I know that, but what do you actually do to rebel? Like what things do you have to do, like talk to certain people or something.
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