Good game everyone.
Quick comment - I feel this setup is unbalanced, specially the rule converting all the cultists to Town once a cult is destroyed. It makes backstabbing a cult interesting for recruitable players, while the reverse isn't true. Also the Informed Minority vs Uninformed Majority isn't real here. The Town is arguably on par information-wise as they get 12-14 phases to figure what's going on before the mafia can kill their members safely (a lynch not being safe - calling for someone's head in the QT will reveal information that the Town can use later to deduce who are the leaders).
Some point to prove this - Renata not voting our way, after we recruited her, probably because she was considering her options even though she was one of ours.
As she said:
"My bargaining power as a regular "townie" is greater now than it will ever be."
Indeed. And us giving her information to convince her to "tag" with us was definitely something we couldn't afford. In this case we requested that Renata vote DE, to save GH, who wasn't one of our leaders, but the same could have happened if our leaders were on the line.
Once you cannot trust your own team, a game is flawed. This setup turned all vanilla townies into pevergreens types, ready to backstab their own teammates just because it was good strategy to do so.
And I'd like to hear what vanilla players thought about this setup. I feel that anyone who put some thoughts into this setup would figure that they should be siding with the Town, even if recruited by a Cult. That's what I would have done anyway.
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