Results 1 to 30 of 60

Thread: Units Of Rome Total War: Romans

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Units Of Rome Total War: Romans

    good work man, im interested to see where this goes.. also give him samnite gladiators and velite gladiators with some peasants as well.. is it possible to make him look greek?

  2. #2

    Default Re: Units Of Rome Total War: Romans

    Quote Originally Posted by ahowl11 View Post
    good work man, im interested to see where this goes.. also give him samnite gladiators and velite gladiators with some peasants as well.. is it possible to make him look greek?
    I already gave him the other gladiators.
    To your second question: You can change Generals Models just factionwide, so every Rebel General would look Greek ... And I somehow doubt that you want that. But I´ll post a pick of his face - It could pass as greek, if I remember it correctly.

    Also, some of the hardcoded stuff came in my way, again: It seems like Rebel AI is completely deactivated for Rebels without sub-faction, as Spartacus and Friends are. It just isn´t possible to implent subfactions in the script. In 1 Tutorial they are mentioned as working, but if I include it the way he describes it, the whole script runs amok -(having 1 Spartacus per Turn with always a new full stack of shyni gladiators gets annoying, honestly). So, since every1 knows campaign ai is hardcoded, I searched for a scripting solution. In the prologue Script the whole Battle movements are scripted, and In Battle you can make the AI theoretically better with scripting, but that would be tons of scripting with a high danger of punching even greater holes in the ai - But now I´m off topic. Since the Prologue script controlled the battle that completly, I figured that it would be possible to edit the ai per script in the campaign, too. After experiencing a while, I found that the only thing you can really make, is the ai a lot more stupid - Only this comands can be used, because they were implented for the prologue:

    -Walk somewhere.
    -Stay somewhere.
    -A Named General can engage another named General (for example, Gaius Julius attacks Orgetorix). This is next to useless, as Names are randomly generated.

    So, the solution I´m settling for Spartacus is that he will stay on 1 Place (as Historically), and if he still lives after a few turns (that would need tweaking) towns in Italy revolt.
    If he is attacked and survives, his bodyguards will be restored.

    It is somehow sad, that always hardcoded things are coming in my way if I do something for this Mod.

  3. #3

    Default Re: Units Of Rome Total War: Romans

    Click image for larger version. 

Name:	Spartacus9.png 
Views:	290 
Size:	2.79 MB 
ID:	1867Click image for larger version. 

Name:	Spartacus8.png 
Views:	294 
Size:	2.58 MB 
ID:	1868Click image for larger version. 

Name:	Spartacus7.png 
Views:	298 
Size:	3.00 MB 
ID:	1869
    Here are the screenies. Interestingly enough, Spartacus always stays in the middle or in back of the unit, and is good protected.

  4. #4

    Default Re: Units Of Rome Total War: Romans

    good work man, im sorry about the hardcoding limits as well.. we need to include him as part of the gladiator uprising

  5. #5

    Default Re: Units Of Rome Total War: Romans

    Quote Originally Posted by ahowl11 View Post
    good work man, im sorry about the hardcoding limits as well.. we need to include him as part of the gladiator uprising
    Well, after thinking it over is that Spartacus doesn´t make a move historically. And I think I can at least make him attack Rome if it is ungarrisoned - Together with the revolting cities the gladiator uprising will be quite a danger for the romans.

    It just isn´t possible to use them to simulate the tribal system of the barbs.
    The script is ready now, just the triggers need to be implented - I´ll do that for the beta.

  6. #6

    Default Re: Units Of Rome Total War: Romans

    ok.. can you please do the edu edb and dmb now?

  7. #7

    Default Re: Units Of Rome Total War: Romans

    Quote Originally Posted by ahowl11 View Post
    ok.. can you please do the edu edb and dmb now?
    I sent toshiden my files - he is implenting his changes. Nothing to do for me at the moment. Oh, and: In my file 7/8 of the Units are already removed.
    I just didn´t do the recent changes, the 1 toshiden makes atm.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO